1022 lines
38 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineSprite.h"
#include "SpineCustomSkinResource.h"
#include "SpineEvent.h"
#include "SpineTrackEntry.h"
void SpineSprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_state_data_res", "animation_state_data_res"), &SpineSprite::set_animation_state_data_res);
ClassDB::bind_method(D_METHOD("get_animation_state_data_res"), &SpineSprite::get_animation_state_data_res);
ClassDB::bind_method(D_METHOD("_on_animation_data_created"), &SpineSprite::_on_animation_data_created);
ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineSprite::get_skeleton);
ClassDB::bind_method(D_METHOD("get_animation_state"), &SpineSprite::get_animation_state);
ClassDB::bind_method(D_METHOD("_on_animation_data_changed"), &SpineSprite::_on_animation_data_changed);
ClassDB::bind_method(D_METHOD("get_current_animations"), &SpineSprite::get_current_animations);
ClassDB::bind_method(D_METHOD("set_current_animations", "current_animations"), &SpineSprite::set_current_animations);
ClassDB::bind_method(D_METHOD("get_select_track_id"), &SpineSprite::get_select_track_id);
ClassDB::bind_method(D_METHOD("set_select_track_id", "track_id"), &SpineSprite::set_select_track_id);
ClassDB::bind_method(D_METHOD("get_clear_track"), &SpineSprite::get_clear_track);
ClassDB::bind_method(D_METHOD("set_clear_track", "v"), &SpineSprite::set_clear_track);
ClassDB::bind_method(D_METHOD("get_clear_tracks"), &SpineSprite::get_clear_tracks);
ClassDB::bind_method(D_METHOD("set_clear_tracks", "v"), &SpineSprite::set_clear_tracks);
ClassDB::bind_method(D_METHOD("get_empty_animation_duration"), &SpineSprite::get_empty_animation_duration);
ClassDB::bind_method(D_METHOD("set_empty_animation_duration", "track_id"), &SpineSprite::set_empty_animation_duration);
ClassDB::bind_method(D_METHOD("get_set_empty_animation"), &SpineSprite::get_set_empty_animation);
ClassDB::bind_method(D_METHOD("set_set_empty_animation", "v"), &SpineSprite::set_set_empty_animation);
ClassDB::bind_method(D_METHOD("get_set_empty_animations"), &SpineSprite::get_set_empty_animations);
ClassDB::bind_method(D_METHOD("set_set_empty_animations", "v"), &SpineSprite::set_set_empty_animations);
ClassDB::bind_method(D_METHOD("get_bind_slot_nodes"), &SpineSprite::get_bind_slot_nodes);
ClassDB::bind_method(D_METHOD("set_bind_slot_nodes", "v"), &SpineSprite::set_bind_slot_nodes);
ClassDB::bind_method(D_METHOD("get_overlap"), &SpineSprite::get_overlap);
ClassDB::bind_method(D_METHOD("set_overlap", "v"), &SpineSprite::set_overlap);
ClassDB::bind_method(D_METHOD("set_skin", "v"), &SpineSprite::set_skin);
ClassDB::bind_method(D_METHOD("get_skin"), &SpineSprite::get_skin);
ClassDB::bind_method(D_METHOD("_on_skin_property_changed"), &SpineSprite::_on_skin_property_changed);
ClassDB::bind_method(D_METHOD("gen_spine_skin_from_packed_resource", "res"), &SpineSprite::gen_spine_skin_from_packed_resource);
ClassDB::bind_method(D_METHOD("bone_get_global_transform", "bone_name"), &SpineSprite::bone_get_global_transform);
ClassDB::bind_method(D_METHOD("bone_set_global_transform", "bone_name", "global_transform"), &SpineSprite::bone_set_global_transform);
ClassDB::bind_method(D_METHOD("set_process_mode", "v"), &SpineSprite::set_process_mode);
ClassDB::bind_method(D_METHOD("get_process_mode"), &SpineSprite::get_process_mode);
ClassDB::bind_method(D_METHOD("manual_update", "delta"), &SpineSprite::_update_all);
ADD_SIGNAL(MethodInfo("animation_state_ready", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "skeleton", PROPERTY_HINT_TYPE_STRING, "SpineSkeleton")));
ADD_SIGNAL(MethodInfo("animation_start", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
ADD_SIGNAL(MethodInfo("animation_interrupt", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
ADD_SIGNAL(MethodInfo("animation_end", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
ADD_SIGNAL(MethodInfo("animation_complete", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
ADD_SIGNAL(MethodInfo("animation_dispose", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
ADD_SIGNAL(MethodInfo("animation_event", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_state_data_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineAnimationStateDataResource"), "set_animation_state_data_res", "get_animation_state_data_res");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "overlap"), "set_overlap", "get_overlap");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bind_slot_nodes"), "set_bind_slot_nodes", "get_bind_slot_nodes");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "packed_skin_resource", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineCustomSkinResource"), "set_skin", "get_skin");
ADD_GROUP("animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Process,Physics,Manually"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "current_animations"), "set_current_animations", "get_current_animations");
BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Process);
BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Physics);
BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Manual);
}
SpineSprite::SpineSprite() : select_track_id(0), empty_animation_duration(0.2f), skeleton_clipper(NULL),
overlap(false),
process_mode(ProcessMode_Process) {
skeleton_clipper = new spine::SkeletonClipping();
}
SpineSprite::~SpineSprite() {
delete skeleton_clipper;
}
void SpineSprite::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
set_process_internal(process_mode == ProcessMode_Process);
set_physics_process_internal(process_mode == ProcessMode_Physics);
remove_redundant_mesh_instances();
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (process_mode == ProcessMode_Process)
_update_all(get_process_delta_time());
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (process_mode == ProcessMode_Physics)
_update_all(get_physics_process_delta_time());
} break;
}
}
void SpineSprite::_update_all(float delta) {
if (!(skeleton.is_valid() && animation_state.is_valid()) || mesh_instances.empty())
return;
animation_state->update(delta);
if (!is_visible_in_tree())
return;
animation_state->apply(skeleton);
skeleton->update_world_transform();
update_mesh_from_skeleton(skeleton);
update();
update_bind_slot_nodes();
}
void SpineSprite::update_bind_slot_nodes() {
if (animation_state.is_valid() && skeleton.is_valid()) {
for (size_t i = 0, n = bind_slot_nodes.size(); i < n; ++i) {
auto a = bind_slot_nodes[i];
if (a.get_type() == Variant::DICTIONARY) {
auto d = (Dictionary) a;
if (d.has("slot_name") && d.has("node_path")) {
NodePath node_path = d["node_path"];
Node *node = get_node_or_null(node_path);
if (node && node->is_class("Node2D")) {
Node2D *node2d = (Node2D *) node;
String slot_name = d["slot_name"];
auto slot = skeleton->find_slot(slot_name);
if (slot.is_valid()) {
auto bone = slot->get_bone();
if (bone.is_valid()) {
update_bind_slot_node_transform(bone, node2d);
update_bind_slot_node_draw_order(slot_name, node2d);
}
}
}
}
} else if (a.get_type() == Variant::ARRAY) {
auto as = (Array) a;// 0: slot_name, 1: node_path
if (as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH) {
NodePath node_path = as[1];
Node *node = get_node_or_null(node_path);
if (node && node->is_class("Node2D")) {
Node2D *node2d = (Node2D *) node;
String slot_name = as[0];
auto slot = skeleton->find_slot(slot_name);
if (slot.is_valid()) {
auto bone = slot->get_bone();
if (bone.is_valid()) {
update_bind_slot_node_transform(bone, node2d);
update_bind_slot_node_draw_order(slot_name, node2d);
}
}
}
}
}
}
}
}
void SpineSprite::update_bind_slot_node_transform(Ref<SpineBone> bone, Node2D *node2d) {
bone->apply_world_transform_2d(node2d);
}
void SpineSprite::update_bind_slot_node_draw_order(const String &slot_name, Node2D *node2d) {
auto mesh_ins = find_node(slot_name);
if (mesh_ins) {
auto pos = mesh_ins->get_index();
// get child
auto node = find_child_node_by_node(node2d);
if (node && node->get_index() != pos + 1) {
move_child(node, pos + 1);
}
}
}
Node *SpineSprite::find_child_node_by_node(Node *node) {
if (node == NULL) return NULL;
while (node && node->get_parent() != this) node = node->get_parent();
return node;
}
void SpineSprite::set_animation_state_data_res(const Ref<SpineAnimationStateDataResource> &s) {
animation_state_data_res = s;
// update run time skeleton and meshes
_on_animation_data_changed();
}
Ref<SpineAnimationStateDataResource> SpineSprite::get_animation_state_data_res() {
return animation_state_data_res;
}
void SpineSprite::_on_animation_data_created() {
// print_line("_on_animation_data_created");
skeleton = Ref<SpineSkeleton>(memnew(SpineSkeleton));
skeleton->load_skeleton(animation_state_data_res->get_skeleton());
skeleton->set_spine_sprite(this);
// print_line("Run time skeleton created.");
animation_state = Ref<SpineAnimationState>(memnew(SpineAnimationState));
animation_state->load_animation_state(animation_state_data_res);
animation_state->get_animation_state()->setListener(this);
// print_line("Run time animation state created.");
// add mesh instances related by current skeleton
animation_state->update(0);
animation_state->apply(skeleton);
skeleton->update_world_transform();
gen_mesh_from_skeleton(skeleton);
if (process_mode == ProcessMode_Process) {
_notification(NOTIFICATION_INTERNAL_PROCESS);
} else if (process_mode == ProcessMode_Physics) {
_notification(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
}
emit_signal("animation_state_ready", animation_state, skeleton);
}
void SpineSprite::_on_animation_data_changed() {
// print_line("_on_animation_data_changed");
remove_mesh_instances();
skeleton.unref();
animation_state.unref();
if (!animation_state_data_res.is_null()) {
if (!animation_state_data_res->is_connected("animation_state_data_created", this, "_on_animation_data_created"))
animation_state_data_res->connect("animation_state_data_created", this, "_on_animation_data_created");
if (!animation_state_data_res->is_connected("skeleton_data_res_changed", this, "_on_animation_data_changed"))
animation_state_data_res->connect("skeleton_data_res_changed", this, "_on_animation_data_changed");
if (!animation_state_data_res->is_connected("animation_state_data_changed", this, "_on_animation_data_changed"))
animation_state_data_res->connect("animation_state_data_changed", this, "_on_animation_data_changed");
if (animation_state_data_res->is_animation_state_data_created()) {
_on_animation_data_created();
}
}
}
Ref<SpineSkeleton> SpineSprite::get_skeleton() {
return skeleton;
}
Ref<SpineAnimationState> SpineSprite::get_animation_state() {
return animation_state;
}
void SpineSprite::gen_mesh_from_skeleton(Ref<SpineSkeleton> s) {
auto sk = s->get_spine_object();
for (size_t i = 0, n = sk->getSlots().size(); i < n; ++i) {
// creat a mesh instance 2d for every slot
auto mesh_ins = memnew(SpineSpriteMeshInstance2D);
add_child(mesh_ins);
mesh_ins->set_position(Vector2(0, 0));
mesh_ins->set_owner(this);
mesh_instances.push_back(mesh_ins);
spine::Slot *slot = sk->getDrawOrder()[i];
mesh_ins->set_name(slot->getData().getName().buffer());
Ref<SpineSlot> gd_slot(memnew(SpineSlot));
gd_slot->set_spine_object(slot);
mesh_ins->set_slot(gd_slot);
// creat a material
Ref<CanvasItemMaterial> mat(memnew(CanvasItemMaterial));
CanvasItemMaterial::BlendMode blend_mode;
switch (slot->getData().getBlendMode()) {
case spine::BlendMode_Normal:
blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
break;
case spine::BlendMode_Additive:
blend_mode = CanvasItemMaterial::BLEND_MODE_ADD;
break;
case spine::BlendMode_Multiply:
blend_mode = CanvasItemMaterial::BLEND_MODE_MUL;
break;
case spine::BlendMode_Screen:
blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
break;
default:
blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
}
mat->set_blend_mode(blend_mode);
mesh_ins->set_material(mat);
}
}
void SpineSprite::remove_mesh_instances() {
for (size_t i = 0; i < mesh_instances.size(); ++i) {
remove_child(mesh_instances[i]);
memdelete(mesh_instances[i]);
}
mesh_instances.clear();
}
void SpineSprite::remove_redundant_mesh_instances() {
Vector<Node *> ms;
// remove the redundant mesh instances that added by duplicating
// print_line("start clearing");
for (size_t i = 0, n = get_child_count(); i < n; ++i) {
auto node = get_child(i);
// print_line(String("get a node: ") + node->get_name());
if (node && node->is_class("SpineSpriteMeshInstance2D")) {
if (mesh_instances.find((SpineSpriteMeshInstance2D *) node) == -1) {
// print_line("marked clear");
ms.push_back(node);
}
}
}
for (size_t i = 0, n = ms.size(); i < n; ++i) {
remove_child(ms[i]);
memdelete(ms[i]);
}
ms.clear();
// print_line("end clearing");
}
#define TEMP_COPY(t, get_res) \
do { \
auto &temp_uvs = get_res; \
t.setSize(temp_uvs.size(), 0); \
for (size_t j = 0; j < t.size(); ++j) { \
t[j] = temp_uvs[j]; \
} \
} while (false);
void SpineSprite::update_mesh_from_skeleton(Ref<SpineSkeleton> s) {
static const unsigned short VERTEX_STRIDE = 2;
static const unsigned short UV_STRIDE = 2;
static unsigned short quad_indices[] = {0, 1, 2, 2, 3, 0};
auto sk = s->get_spine_object();
for (size_t i = 0, n = sk->getSlots().size(); i < n; ++i) {
spine::Vector<float> vertices;
spine::Vector<float> uvs;
spine::Vector<unsigned short> indices;
spine::Slot *slot = sk->getDrawOrder()[i];
spine::Attachment *attachment = slot->getAttachment();
if (!attachment) {
// set invisible to mesh instance
mesh_instances[i]->set_visible(false);
skeleton_clipper->clipEnd(*slot);
continue;
}
mesh_instances[i]->set_visible(true);
spine::Color skeleton_color = sk->getColor();
spine::Color slot_color = slot->getColor();
spine::Color tint(skeleton_color.r * slot_color.r, skeleton_color.g * slot_color.g, skeleton_color.b * slot_color.b, skeleton_color.a * slot_color.a);
Ref<Texture> tex;
Ref<Texture> normal_tex;
size_t v_num = 0;
if (attachment->getRTTI().isExactly(spine::RegionAttachment::rtti)) {
spine::RegionAttachment *region_attachment = (spine::RegionAttachment *) attachment;
auto p_spine_renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) region_attachment->getRendererObject())->page->getRendererObject();
tex = p_spine_renderer_object->texture;
normal_tex = p_spine_renderer_object->normal_map;
v_num = 4;
vertices.setSize(v_num * VERTEX_STRIDE, 0);
region_attachment->computeWorldVertices(slot->getBone(), vertices, 0);
TEMP_COPY(uvs, region_attachment->getUVs());
indices.setSize(sizeof(quad_indices) / sizeof(unsigned short), 0);
for (size_t j = 0, qn = indices.size(); j < qn; ++j) {
indices[j] = quad_indices[j];
}
auto attachment_color = region_attachment->getColor();
tint.r *= attachment_color.r;
tint.g *= attachment_color.g;
tint.b *= attachment_color.b;
tint.a *= attachment_color.a;
} else if (attachment->getRTTI().isExactly(spine::MeshAttachment::rtti)) {
spine::MeshAttachment *mesh = (spine::MeshAttachment *) attachment;
auto p_spine_renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
tex = p_spine_renderer_object->texture;
normal_tex = p_spine_renderer_object->normal_map;
v_num = mesh->getWorldVerticesLength() / VERTEX_STRIDE;
vertices.setSize(mesh->getWorldVerticesLength(), 0);
mesh->computeWorldVertices(*slot, vertices);
// uvs = mesh->getUVs();
// indices = mesh->getTriangles();
TEMP_COPY(uvs, mesh->getUVs());
TEMP_COPY(indices, mesh->getTriangles());
auto attachment_color = mesh->getColor();
tint.r *= attachment_color.r;
tint.g *= attachment_color.g;
tint.b *= attachment_color.b;
tint.a *= attachment_color.a;
} else if (attachment->getRTTI().isExactly(spine::ClippingAttachment::rtti)) {
auto clip = (spine::ClippingAttachment *) attachment;
skeleton_clipper->clipStart(*slot, clip);
continue;
} else {
skeleton_clipper->clipEnd(*slot);
continue;
}
auto mesh_ins = mesh_instances[i];
VisualServer::get_singleton()->canvas_item_clear(mesh_ins->get_canvas_item());
if (skeleton_clipper->isClipping()) {
skeleton_clipper->clipTriangles(vertices, indices, uvs, VERTEX_STRIDE);
if (skeleton_clipper->getClippedTriangles().size() == 0) {
skeleton_clipper->clipEnd(*slot);
continue;
}
auto &clipped_vertices = skeleton_clipper->getClippedVertices();
v_num = clipped_vertices.size() / VERTEX_STRIDE;
auto &clipped_uvs = skeleton_clipper->getClippedUVs();
auto &clipped_indices = skeleton_clipper->getClippedTriangles();
if (indices.size() > 0) {
Vector<Vector2> p_points, p_uvs;
Vector<Color> p_colors;
Vector<int> p_indices;
p_points.resize(v_num);
p_uvs.resize(v_num);
p_colors.resize(v_num);
for (size_t j = 0; j < v_num; j++) {
p_points.set(j, Vector2(clipped_vertices[j * VERTEX_STRIDE], -clipped_vertices[j * VERTEX_STRIDE + 1]));
p_uvs.set(j, Vector2(clipped_uvs[j * VERTEX_STRIDE], clipped_uvs[j * VERTEX_STRIDE + 1]));
p_colors.set(j, Color(tint.r, tint.g, tint.b, tint.a));
}
p_indices.resize(clipped_indices.size());
for (size_t j = 0; j < clipped_indices.size(); ++j) {
p_indices.set(j, clipped_indices[j]);
}
VisualServer::get_singleton()->canvas_item_add_triangle_array(mesh_ins->get_canvas_item(),
p_indices,
p_points,
p_colors,
p_uvs,
Vector<int>(),
Vector<float>(),
tex.is_null() ? RID() : tex->get_rid(),
-1,
normal_tex.is_null() ? RID() : normal_tex->get_rid());
}
} else {
if (indices.size() > 0) {
Vector<Vector2> p_points, p_uvs;
Vector<Color> p_colors;
Vector<int> p_indices;
p_points.resize(v_num);
p_uvs.resize(v_num);
p_colors.resize(v_num);
for (size_t j = 0; j < v_num; j++) {
p_points.set(j, Vector2(vertices[j * VERTEX_STRIDE], -vertices[j * VERTEX_STRIDE + 1]));
p_uvs.set(j, Vector2(uvs[j * VERTEX_STRIDE], uvs[j * VERTEX_STRIDE + 1]));
p_colors.set(j, Color(tint.r, tint.g, tint.b, tint.a));
}
p_indices.resize(indices.size());
for (size_t j = 0; j < indices.size(); ++j) {
p_indices.set(j, indices[j]);
}
VisualServer::get_singleton()->canvas_item_add_triangle_array(mesh_ins->get_canvas_item(),
p_indices,
p_points,
p_colors,
p_uvs,
Vector<int>(),
Vector<float>(),
tex.is_null() ? RID() : tex->get_rid(),
-1,
normal_tex.is_null() ? RID() : normal_tex->get_rid());
}
}
skeleton_clipper->clipEnd(*slot);
if (mesh_ins->get_material()->is_class("CanvasItemMaterial")) {
Ref<CanvasItemMaterial> mat = mesh_ins->get_material();
CanvasItemMaterial::BlendMode blend_mode;
switch (slot->getData().getBlendMode()) {
case spine::BlendMode_Normal:
blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
break;
case spine::BlendMode_Additive:
blend_mode = CanvasItemMaterial::BLEND_MODE_ADD;
break;
case spine::BlendMode_Multiply:
blend_mode = CanvasItemMaterial::BLEND_MODE_MUL;
break;
case spine::BlendMode_Screen:
blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
break;
default:
blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
}
mat->set_blend_mode(blend_mode);
}
}
skeleton_clipper->clipEnd();
}
void SpineSprite::callback(spine::AnimationState *state, spine::EventType type, spine::TrackEntry *entry, spine::Event *event) {
Ref<SpineTrackEntry> gd_entry(NULL);
Ref<SpineEvent> gd_event(NULL);
if (entry) {
gd_entry = Ref<SpineTrackEntry>(memnew(SpineTrackEntry));
gd_entry->set_spine_object(entry);
}
if (event) {
gd_event = Ref<SpineEvent>(memnew(SpineEvent));
gd_event->set_spine_object(event);
}
switch (type) {
case spine::EventType_Start: {
emit_signal("animation_start", animation_state, gd_entry, gd_event);
} break;
case spine::EventType_Interrupt: {
emit_signal("animation_interrupt", animation_state, gd_entry, gd_event);
} break;
case spine::EventType_End: {
emit_signal("animation_end", animation_state, gd_entry, gd_event);
} break;
case spine::EventType_Complete: {
emit_signal("animation_complete", animation_state, gd_entry, gd_event);
} break;
case spine::EventType_Dispose: {
emit_signal("animation_dispose", animation_state, gd_entry, gd_event);
} break;
case spine::EventType_Event: {
emit_signal("animation_event", animation_state, gd_entry, gd_event);
} break;
}
}
// External feature functions
Array SpineSprite::get_current_animations() {
return current_animations.duplicate(true);
}
void SpineSprite::set_current_animations(Array as) {
current_animations = as.duplicate(true);
// validate it then play the animations
_validate_and_play_current_animations();
}
int SpineSprite::get_select_track_id() {
return select_track_id;
}
void SpineSprite::set_select_track_id(int v) {
select_track_id = v;
if (select_track_id < 0) select_track_id = 0;
}
bool SpineSprite::get_clear_track() {
return false;
}
void SpineSprite::set_clear_track(bool v) {
if (v && animation_state.is_valid() && skeleton.is_valid())
animation_state->clear_track(select_track_id);
}
bool SpineSprite::get_clear_tracks() {
return false;
}
void SpineSprite::set_clear_tracks(bool v) {
if (v && animation_state.is_valid() && skeleton.is_valid())
animation_state->clear_tracks();
}
float SpineSprite::get_empty_animation_duration() {
return empty_animation_duration;
}
void SpineSprite::set_empty_animation_duration(float v) {
empty_animation_duration = v;
}
bool SpineSprite::get_set_empty_animation() {
return false;
}
void SpineSprite::set_set_empty_animation(bool v) {
if (v && animation_state.is_valid() && skeleton.is_valid())
animation_state->set_empty_animation(select_track_id, empty_animation_duration);
}
bool SpineSprite::get_set_empty_animations() {
return false;
}
void SpineSprite::set_set_empty_animations(bool v) {
if (v && animation_state.is_valid() && skeleton.is_valid())
animation_state->set_empty_animations(empty_animation_duration);
}
Array SpineSprite::get_bind_slot_nodes() {
return bind_slot_nodes;
}
void SpineSprite::set_bind_slot_nodes(Array v) {
bind_slot_nodes = v;
}
bool SpineSprite::get_overlap() {
return overlap;
}
void SpineSprite::set_overlap(bool v) {
overlap = v;
}
void SpineSprite::set_skin(Ref<SpineCustomSkinResource> v) {
if (v != skin && skin.is_valid()) {
if (skin->is_connected("property_changed", this, "_on_skin_property_changed"))
skin->disconnect("property_changed", this, "_on_skin_property_changed");
}
skin = v;
if (skin.is_valid()) {
if (!skin->is_connected("property_changed", this, "_on_skin_property_changed"))
skin->connect("property_changed", this, "_on_skin_property_changed");
update_runtime_skin();
}
}
Ref<SpineCustomSkinResource> SpineSprite::get_skin() {
return skin;
}
void SpineSprite::update_runtime_skin() {
auto new_skin = gen_spine_skin_from_packed_resource(skin);
if (new_skin.is_valid()) {
skeleton->set_skin(new_skin);
skeleton->set_to_setup_pose();
}
}
void SpineSprite::_on_skin_property_changed() {
update_runtime_skin();
}
Ref<SpineSkin> SpineSprite::gen_spine_skin_from_packed_resource(Ref<SpineCustomSkinResource> res) {
if (!(animation_state.is_valid() && skeleton.is_valid()))
return NULL;
if (!res.is_valid())
return NULL;
if (res->get_skin_name().empty())
return NULL;
auto exist_skin = animation_state_data_res->get_skeleton()->find_skin(res->get_skin_name());
if (exist_skin.is_valid()) {
return exist_skin;
}
auto new_skin = Ref<SpineSkin>(memnew(SpineSkin))->init(res->get_skin_name());
auto sub_skin_names = res->get_sub_skin_names();
for (size_t i = 0; i < sub_skin_names.size(); ++i) {
auto skin_name = (String) sub_skin_names[i];
auto sub_skin = animation_state_data_res->get_skeleton()->find_skin(skin_name);
if (sub_skin.is_valid())
new_skin->add_skin(sub_skin);
}
return new_skin;
}
void SpineSprite::bind_slot_with_node_2d(const String &slot_name, Node2D *n) {
auto node_path = n->get_path_to(this);
// check if has the same binding
for (size_t i = 0, size = bind_slot_nodes.size(); i < size; ++i) {
auto a = bind_slot_nodes[i];
if (a.get_type() == Variant::DICTIONARY) {
auto d = (Dictionary) a;
if (d.has("slot_name") && d.has("node_path")) {
if (slot_name == d["slot_name"] && node_path == d["node_path"]) {
return;
}
}
} else if (a.get_type() == Variant::ARRAY) {
auto as = (Array) a;
if (as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH) {
if (slot_name == as[0] && node_path == as[1]) {
return;
}
}
}
}
Array bound;
bound.resize(2);
bound[0] = slot_name;
bound[1] = node_path;
bind_slot_nodes.append(bound);
}
void SpineSprite::unbind_slot_with_node_2d(const String &slot_name, Node2D *n) {
auto node_path = n->get_path_to(this);
for (size_t i = 0, size = bind_slot_nodes.size(); i < size; ++i) {
auto a = bind_slot_nodes[i];
if (a.get_type() == Variant::DICTIONARY) {
auto d = (Dictionary) a;
if (d.has("slot_name") && d.has("node_path")) {
if (slot_name == d["slot_name"] && node_path == d["node_path"]) {
bind_slot_nodes.remove(i);
return;
}
}
} else if (a.get_type() == Variant::ARRAY) {
auto as = (Array) a;
if (as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH) {
if (slot_name == as[0] && node_path == as[1]) {
bind_slot_nodes.remove(i);
return;
}
}
}
}
}
Transform2D SpineSprite::bone_get_global_transform(const String &bone_name) {
if (!animation_state.is_valid() && !skeleton.is_valid()) {
return get_global_transform();
}
auto bone = skeleton->find_bone(bone_name);
if (!bone.is_valid()) {
print_error(vformat("Bone: '%s' not found.", bone_name));
return get_global_transform();
}
return bone->get_godot_global_transform();
}
void SpineSprite::bone_set_global_transform(const String &bone_name, Transform2D transform) {
if (!animation_state.is_valid() && !skeleton.is_valid()) {
return;
}
auto bone = skeleton->find_bone(bone_name);
if (!bone.is_valid()) {
return;
}
bone->set_godot_global_transform(transform);
}
SpineSprite::ProcessMode SpineSprite::get_process_mode() {
return process_mode;
}
void SpineSprite::set_process_mode(SpineSprite::ProcessMode v) {
process_mode = v;
set_process_internal(process_mode == ProcessMode_Process);
set_physics_process_internal(process_mode == ProcessMode_Physics);
}
void SpineSprite::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::NIL, "Current Animation Editor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_CATEGORY));
p_list->push_back(PropertyInfo(Variant::BOOL, "setup_pose_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, "clear_tracks_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, "set_empty_animations_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::REAL, "empty_animation_duration"));
p_list->push_back(PropertyInfo(Variant::INT, "track_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
for (size_t i = 0; i < current_animations.size(); ++i) {
String prefix = vformat("ca/%d/", (unsigned int) i);
p_list->push_back(PropertyInfo(Variant::NIL, vformat("ID %d", (unsigned int) i), PROPERTY_HINT_NONE, prefix, PROPERTY_USAGE_GROUP));
p_list->push_back(PropertyInfo(Variant::INT, vformat("%strack_id", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
Vector<String> anim_list;
if (skeleton.is_valid() && skeleton->get_data().is_valid()) {
skeleton->get_data()->get_animation_names(anim_list);
}
if (anim_list.empty()) anim_list.push_back("No Animation");
p_list->push_back(PropertyInfo(Variant::STRING, vformat("%sanimation", prefix), PROPERTY_HINT_ENUM, String(",").join(anim_list), PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::REAL, vformat("%sdelay", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sloop", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sempty", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::REAL, vformat("%sempty_animation_duration", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sclear", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
}
bool SpineSprite::_get(const StringName &p_property, Variant &r_value) const {
if (p_property == "setup_pose_trigger" || p_property == "clear_tracks_trigger" || p_property == "set_empty_animations_trigger") {
r_value = false;
return true;
}
if (p_property == "empty_animation_duration") {
r_value = empty_animation_duration;
return true;
}
if (p_property == "track_count") {
r_value = get_current_animation_count();
return true;
}
String p = p_property;
if (p.size() > 2 && p[0] == 'c' && p[1] == 'a' && p[2] == '/') {
Vector<String> sp = p.split("/");
if (sp.size() > 2) {
int64_t id = sp[1].to_int64();
if (id >= 0 && id < current_animations.size()) {
auto &key = sp[2];
if (current_animations[id].get_type() == Variant::DICTIONARY) {
Dictionary dic = current_animations.get(id);
if (dic.has(key)) {
r_value = dic[key];
} else {
if (key == "track_id") r_value = 0;
else if (key == "animation")
r_value = "";
else if (key == "loop")
r_value = true;
else if (key == "empty")
r_value = false;
else if (key == "empty_animation_duration")
r_value = 0.3;
else if (key == "clear")
r_value = false;
else if (key == "delay")
r_value = 0;
else
return false;
}
return true;
}
}
}
}
return false;
}
bool SpineSprite::_set(const StringName &p_property, const Variant &p_value) {
if (p_property == "setup_pose_trigger") {
if (p_value) {
if (skeleton.is_valid()) {
skeleton->set_bones_to_setup_pose();
skeleton->set_slots_to_setup_pose();
}
}
return true;
}
if (p_property == "clear_tracks_trigger") {
if (p_value) {
if (animation_state.is_valid() && skeleton.is_valid()) {
animation_state->clear_tracks();
}
}
return true;
}
if (p_property == "set_empty_animations_trigger") {
if (p_value) {
if (animation_state.is_valid() && skeleton.is_valid()) {
animation_state->set_empty_animations(empty_animation_duration);
}
}
return true;
}
if (p_property == "empty_animation_duration") {
empty_animation_duration = p_value;
return true;
}
if (p_property == "track_count") {
set_current_animation_count(p_value);
return true;
}
String p = p_property;
if (p.size() > 2 && p[0] == 'c' && p[1] == 'a' && p[2] == '/') {
Vector<String> sp = p.split("/");
if (sp.size() > 2) {
int64_t id = sp[1].to_int64();
if (id >= 0 && id < current_animations.size()) {
auto &key = sp[2];
if (current_animations[id].get_type() != Variant::DICTIONARY) {
current_animations.set(id, Dictionary());
}
Dictionary dic = current_animations.get(id);
dic[key] = p_value;
_validate_and_play_current_animations();
return true;
}
}
}
return false;
}
int64_t SpineSprite::get_current_animation_count() const {
return current_animations.size();
}
void SpineSprite::set_current_animation_count(int64_t v) {
if (v < 0) v = 0;
while (current_animations.size() < v) {
Dictionary d;
d["track_id"] = current_animations.size();
d["animation"] = "";
d["delay"] = 0;
d["loop"] = true;
d["empty"] = false;
d["empty_animation_duration"] = 0.3;
d["clear"] = false;
current_animations.push_back(d);
}
while (current_animations.size() > v) {
if (animation_state.is_valid() && skeleton.is_valid()) {
if (current_animations.back().get_type() == Variant::DICTIONARY) {
Dictionary back = current_animations.back();
if (back.has("track_id")) {
int64_t track_id = back["track_id"];
int track_cnt = 0;
for (size_t i = 0; i < current_animations.size(); ++i) {
if (current_animations[i].get_type() == Variant::DICTIONARY) {
Dictionary d = current_animations[i];
if (d.has("track_id") && track_id == (int64_t) d["track_id"]) {
track_cnt += 1;
}
}
}
if (track_cnt == 0)
animation_state->clear_track(track_id);
}
}
}
current_animations.pop_back();
}
property_list_changed_notify();
}
void SpineSprite::_validate_and_play_current_animations() {
if (animation_state.is_valid() && skeleton.is_valid()) {
int64_t track_cnt = 0;
HashMap<int64_t, bool> has_track;
for (size_t i = 0; i < current_animations.size(); ++i) {
auto a = current_animations[i];
if (a.get_type() == Variant::DICTIONARY) {
Dictionary d = a;
int64_t track_id = 0;
String animation = "";
float delay = 0;
bool loop = true;
bool empty = false;
float empty_animation_duration = 0.3;
bool clear = false;
if (d.has("track_id")) track_id = d["track_id"];
if (d.has("animation")) animation = d["animation"];
if (d.has("delay")) delay = d["delay"];
if (d.has("loop")) loop = d["loop"];
if (d.has("empty")) empty = d["empty"];
if (d.has("empty_animation_duration")) empty_animation_duration = d["empty_animation_duration"];
if (d.has("clear")) clear = d["clear"];
if (track_id < 0) {
print_line(vformat("track_id at 'ID %d' can not be less than 0!", (unsigned int) i));
continue;
}
track_cnt += 1;
if (empty) {
if (has_track.has(track_id))
animation_state->add_empty_animation(track_id, empty_animation_duration, delay);
else
animation_state->set_empty_animation(track_id, empty_animation_duration);
has_track[track_id] = true;
} else if (clear) {
animation_state->clear_track(track_id);
} else if (skeleton->get_data()->find_animation(animation).is_valid()) {
if (has_track.has(track_id))
animation_state->add_animation(animation, delay, loop, track_id);
else
animation_state->set_animation(animation, loop, track_id);
has_track[track_id] = true;
}
}
}
if (track_cnt == 0) animation_state->clear_tracks();
}
}