415 lines
12 KiB
Java

/******************************************************************************
* Spine Runtime Software License - Version 1.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Essential, Professional, Enterprise, or Education License must
* be purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Pool.Poolable;
import com.badlogic.gdx.utils.Pools;
/** Stores state for an animation and automatically mixes between animations. */
public class AnimationState {
private final AnimationStateData data;
private Array<TrackEntry> tracks = new Array();
private final Array<Event> events = new Array();
private final Array<AnimationStateListener> listeners = new Array();
private float timeScale = 1;
public AnimationState (AnimationStateData data) {
if (data == null) throw new IllegalArgumentException("data cannot be null.");
this.data = data;
}
public void update (float delta) {
delta *= timeScale;
for (int i = 0; i < tracks.size; i++) {
TrackEntry current = tracks.get(i);
if (current == null) continue;
float trackDelta = delta * current.timeScale;
current.time += trackDelta;
if (current.previous != null) {
current.previous.time += trackDelta;
current.mixTime += trackDelta;
}
TrackEntry next = current.next;
if (next != null) {
if (current.lastTime >= next.delay) setCurrent(i, next);
} else {
// End non-looping animation when it reaches its end time and there is no next entry.
if (!current.loop && current.lastTime >= current.endTime) clearTrack(i);
}
}
}
public void apply (Skeleton skeleton) {
Array<Event> events = this.events;
int listenerCount = listeners.size;
for (int i = 0; i < tracks.size; i++) {
TrackEntry current = tracks.get(i);
if (current == null) continue;
events.size = 0;
float time = current.time;
float lastTime = current.lastTime;
float endTime = current.endTime;
boolean loop = current.loop;
if (!loop && time > endTime) time = endTime;
TrackEntry previous = current.previous;
if (previous == null)
current.animation.apply(skeleton, lastTime, time, loop, events);
else {
float previousTime = previous.time;
if (!previous.loop && previousTime > previous.endTime) previousTime = previous.endTime;
previous.animation.apply(skeleton, previousTime, previousTime, previous.loop, null);
float alpha = current.mixTime / current.mixDuration;
if (alpha >= 1) {
alpha = 1;
Pools.free(previous);
current.previous = null;
}
current.animation.mix(skeleton, lastTime, time, loop, events, alpha);
}
for (int ii = 0, nn = events.size; ii < nn; ii++) {
Event event = events.get(ii);
if (current.listener != null) current.listener.event(i, event);
for (int iii = 0; iii < listenerCount; iii++)
listeners.get(iii).event(i, event);
}
// Check if completed the animation or a loop iteration.
if (loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime)) {
int count = (int)(time / endTime);
if (current.listener != null) current.listener.complete(i, count);
for (int ii = 0, nn = listeners.size; ii < nn; ii++)
listeners.get(ii).complete(i, count);
}
current.lastTime = current.time;
}
}
public void clearTracks () {
for (int i = 0, n = tracks.size; i < n; i++)
clearTrack(i);
tracks.clear();
}
public void clearTrack (int trackIndex) {
if (trackIndex >= tracks.size) return;
TrackEntry current = tracks.get(trackIndex);
if (current == null) return;
if (current.listener != null) current.listener.end(trackIndex);
for (int i = 0, n = listeners.size; i < n; i++)
listeners.get(i).end(trackIndex);
tracks.set(trackIndex, null);
freeAll(current);
if (current.previous != null) Pools.free(current.previous);
}
private void freeAll (TrackEntry entry) {
while (entry != null) {
TrackEntry next = entry.next;
Pools.free(entry);
entry = next;
}
}
private TrackEntry expandToIndex (int index) {
if (index < tracks.size) return tracks.get(index);
tracks.ensureCapacity(index - tracks.size + 1);
tracks.size = index + 1;
return null;
}
private void setCurrent (int index, TrackEntry entry) {
TrackEntry current = expandToIndex(index);
if (current != null) {
if (current.previous != null) {
Pools.free(current.previous);
current.previous = null;
}
if (current.listener != null) current.listener.end(index);
for (int i = 0, n = listeners.size; i < n; i++)
listeners.get(i).end(index);
entry.mixDuration = data.getMix(current.animation, entry.animation);
if (entry.mixDuration > 0) {
entry.mixTime = 0;
entry.previous = current;
} else
Pools.free(current);
}
tracks.set(index, entry);
if (entry.listener != null) entry.listener.start(index);
for (int i = 0, n = listeners.size; i < n; i++)
listeners.get(i).start(index);
}
/** @see #setAnimation(int, Animation, boolean) */
public TrackEntry setAnimation (int trackIndex, String animationName, boolean loop) {
Animation animation = data.getSkeletonData().findAnimation(animationName);
if (animation == null) throw new IllegalArgumentException("Animation not found: " + animationName);
return setAnimation(trackIndex, animation, loop);
}
/** Set the current animation. Any queued animations are cleared. */
public TrackEntry setAnimation (int trackIndex, Animation animation, boolean loop) {
TrackEntry current = expandToIndex(trackIndex);
if (current != null) freeAll(current.next);
TrackEntry entry = Pools.obtain(TrackEntry.class);
entry.animation = animation;
entry.loop = loop;
entry.endTime = animation.getDuration();
setCurrent(trackIndex, entry);
return entry;
}
/** {@link #addAnimation(int, Animation, boolean, float)} */
public TrackEntry addAnimation (int trackIndex, String animationName, boolean loop, float delay) {
Animation animation = data.getSkeletonData().findAnimation(animationName);
if (animation == null) throw new IllegalArgumentException("Animation not found: " + animationName);
return addAnimation(trackIndex, animation, loop, delay);
}
/** Adds an animation to be played delay seconds after the current or last queued animation.
* @param delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. */
public TrackEntry addAnimation (int trackIndex, Animation animation, boolean loop, float delay) {
TrackEntry entry = Pools.obtain(TrackEntry.class);
entry.animation = animation;
entry.loop = loop;
entry.endTime = animation.getDuration();
TrackEntry last = expandToIndex(trackIndex);
if (last != null) {
while (last.next != null)
last = last.next;
last.next = entry;
} else
tracks.set(trackIndex, entry);
if (delay <= 0) {
if (last != null) {
if (last.time < last.endTime) delay += last.endTime - last.time;
delay -= data.getMix(last.animation, animation);
} else
delay = 0;
}
entry.delay = delay;
return entry;
}
/** @return May be null. */
public TrackEntry getCurrent (int trackIndex) {
if (trackIndex >= tracks.size) return null;
return tracks.get(trackIndex);
}
/** Adds a listener to receive events for all animations. */
public void addListener (AnimationStateListener listener) {
if (listener == null) throw new IllegalArgumentException("listener cannot be null.");
listeners.add(listener);
}
/** Removes the listener added with {@link #addListener(AnimationStateListener)}. */
public void removeListener (AnimationStateListener listener) {
listeners.removeValue(listener, true);
}
public float getTimeScale () {
return timeScale;
}
public void setTimeScale (float timeScale) {
this.timeScale = timeScale;
}
public AnimationStateData getData () {
return data;
}
public String toString () {
StringBuilder buffer = new StringBuilder(64);
for (int i = 0, n = tracks.size; i < n; i++) {
TrackEntry entry = tracks.get(i);
if (entry == null) continue;
if (buffer.length() > 0) buffer.append(", ");
buffer.append(entry.toString());
}
if (buffer.length() == 0) return "<none>";
return buffer.toString();
}
static public class TrackEntry implements Poolable {
TrackEntry next, previous;
Animation animation;
boolean loop;
float delay, time, lastTime, endTime, timeScale = 1;
float mixTime, mixDuration;
AnimationStateListener listener;
public void reset () {
next = null;
previous = null;
animation = null;
listener = null;
timeScale = 1;
lastTime = -1;
time = 0;
}
public Animation getAnimation () {
return animation;
}
public void setAnimation (Animation animation) {
this.animation = animation;
}
public boolean getLoop () {
return loop;
}
public void setLoop (boolean loop) {
this.loop = loop;
}
public float getDelay () {
return delay;
}
public void setDelay (float delay) {
this.delay = delay;
}
public float getTime () {
return time;
}
public void setTime (float time) {
this.time = time;
}
public float getEndTime () {
return endTime;
}
public void setEndTime (float endTime) {
this.endTime = endTime;
}
public AnimationStateListener getListener () {
return listener;
}
public void setListener (AnimationStateListener listener) {
this.listener = listener;
}
public float getLastTime () {
return lastTime;
}
public void setLastTime (float lastTime) {
this.lastTime = lastTime;
}
public float getTimeScale () {
return timeScale;
}
public void setTimeScale (float timeScale) {
this.timeScale = timeScale;
}
public TrackEntry getNext () {
return next;
}
public void setNext (TrackEntry next) {
this.next = next;
}
/** Returns true if the current time is greater than the end time, regardless of looping. */
public boolean isComplete () {
return time >= endTime;
}
public String toString () {
return animation == null ? "<none>" : animation.name;
}
}
static public interface AnimationStateListener {
/** Invoked when the current animation triggers an event. */
public void event (int trackIndex, Event event);
/** Invoked when the current animation has completed.
* @param loopCount The number of times the animation reached the end. */
public void complete (int trackIndex, int loopCount);
/** Invoked just after the current animation is set. */
public void start (int trackIndex);
/** Invoked just before the current animation is replaced. */
public void end (int trackIndex);
}
static public abstract class AnimationStateAdapter implements AnimationStateListener {
public void event (int trackIndex, Event event) {
}
public void complete (int trackIndex, int loopCount) {
}
public void start (int trackIndex) {
}
public void end (int trackIndex) {
}
}
}