141 lines
6.2 KiB
ActionScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.examples {
import starling.display.Image;
import starling.textures.Texture;
import flash.display.BitmapData;
import spine.attachments.BoundingBoxAttachment;
import spine.*;
import spine.animation.AnimationStateData;
import spine.animation.TrackEntry;
import spine.atlas.Atlas;
import spine.attachments.AtlasAttachmentLoader;
import spine.attachments.AttachmentLoader;
import spine.starling.SkeletonAnimation;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.display.DisplayObjectContainer;
import starling.display.Sprite;
import starling.events.Touch;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
public class SpineboyExample extends Sprite {
[Embed(source = "/spineboy-pro.json", mimeType = "application/octet-stream")]
static public const SpineboyJson : Class;
[Embed(source = "/spineboy.atlas", mimeType = "application/octet-stream")]
static public const SpineboyAtlas : Class;
[Embed(source = "/spineboy.png")]
static public const SpineboyAtlasTexture : Class;
private var skeleton : SkeletonAnimation;
private var shape: Shape;
public function SpineboyExample() {
var spineAtlas : Atlas = new Atlas(new SpineboyAtlas(), new StarlingTextureLoader(new SpineboyAtlasTexture()));
var attachmentLoader : AttachmentLoader = new AtlasAttachmentLoader(spineAtlas);
var json : SkeletonJson = new SkeletonJson(attachmentLoader);
json.scale = 0.6;
var skeletonData : SkeletonData = json.readSkeletonData(new SpineboyJson());
var stateData : AnimationStateData = new AnimationStateData(skeletonData);
stateData.setMixByName("walk", "run", 0.4);
stateData.setMixByName("run", "jump", 0.4);
stateData.setMixByName("jump", "run", 0.4);
stateData.setMixByName("jump", "jump", 0.4);
skeleton = new SkeletonAnimation(skeletonData, stateData);
skeleton.x = 400;
skeleton.y = 560;
skeleton.scale = 0.5;
skeleton.state.onStart.add(function(entry : TrackEntry) : void {
trace(entry.trackIndex + " start: " + entry.animation.name);
});
skeleton.state.onInterrupt.add(function(entry : TrackEntry) : void {
trace(entry.trackIndex + " interrupt: " + entry.animation.name);
});
skeleton.state.onEnd.add(function(entry : TrackEntry) : void {
trace(entry.trackIndex + " end: " + entry.animation.name);
});
skeleton.state.onComplete.add(function(entry : TrackEntry) : void {
trace(entry.trackIndex + " complete: " + entry.animation.name);
});
skeleton.state.onDispose.add(function(entry : TrackEntry) : void {
trace(entry.trackIndex + " dispose: " + entry.animation.name);
});
skeleton.state.onEvent.add(function(entry : TrackEntry, event : Event) : void {
trace(entry.trackIndex + " event: " + entry.animation.name + ", " + event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue + ", " + event.volume + ", " + event.balance);
});
skeleton.skeleton.setToSetupPose();
skeleton.state.setAnimationByName(0, "walk", true);
skeleton.state.addAnimationByName(0, "run", true, 2);
skeleton.state.addAnimationByName(0, "jump", false, 3);
skeleton.state.addAnimationByName(0, "run", true, 0);
addChild(skeleton);
Starling.juggler.add(skeleton);
shape = new Shape();
shape.setVertices(new <Number>[0, 0, 400, 600, 800, 0]);
shape.setColor(1, 0, 0, 1);
addChild(shape);
Starling.juggler.add(shape);
addEventListener(starling.events.Event.ENTER_FRAME, onUpdate);
addEventListener(TouchEvent.TOUCH, onClick);
}
private function onUpdate() : void {
var slot:Slot = skeleton.skeleton.findSlot("head-bb");
var bb:BoundingBoxAttachment = skeleton.skeleton.getAttachmentForSlotIndex(slot.data.index, "head") as BoundingBoxAttachment;
var worldVertices:Vector.<Number> = new Vector.<Number>(bb.worldVerticesLength);
bb.computeWorldVertices(slot, 0, bb.worldVerticesLength, worldVertices, 0, 2);
for (var i:int = 0; i < worldVertices.length; i+=2) {
worldVertices[i] = worldVertices[i] * skeleton.scale + skeleton.x;
worldVertices[i + 1] = worldVertices[i + 1] * skeleton.scale + skeleton.y;
}
shape.setVertices(worldVertices);
}
private function onClick(event : TouchEvent) : void {
var touch : Touch = event.getTouch(this);
if (touch && touch.phase == TouchPhase.BEGAN) {
var parent: DisplayObjectContainer = this.parent;
this.removeFromParent(true);
parent.addChild(new GoblinsExample());
}
}
}
}