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spine-runtimes
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spine-unity
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com.esotericsoftware.spine.lwrp-shaders
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CGIncludes
History
Harald Csaszar
02f87a0f9f
[unity] All lit shaders now provide an additional parameter
Light Affects Additive
which defaults to
false
. This re-introduces flexibility taken away in commit aa46f411. See
#1301
.
2021-04-07 19:54:08 +02:00
..
SpineCoreShaders
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space.
Closes
#1301
.
2021-03-31 20:44:45 +02:00
Spine-Common-ShadowCasterPass-LW.hlsl
…
Spine-Common-ShadowCasterPass-LW.hlsl.meta
…
Spine-DepthOnlyPass-LW.hlsl
…
Spine-DepthOnlyPass-LW.hlsl.meta
…
Spine-Input-LW.hlsl
…
Spine-Input-LW.hlsl.meta
…
Spine-Input-Outline-LW.hlsl
…
Spine-Input-Outline-LW.hlsl.meta
…
Spine-Input-Sprite-LW.hlsl
…
Spine-Input-Sprite-LW.hlsl.meta
…
Spine-Outline-Pass-LW.hlsl
…
Spine-Outline-Pass-LW.hlsl.meta
[unity] Now all URP and LWRP shaders support SRP batching.
Closes
#1813
.
2020-12-02 20:23:31 +01:00
Spine-Skeleton-ForwardPass-LW.hlsl
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space.
Closes
#1301
.
2021-03-31 20:44:45 +02:00
Spine-Skeleton-ForwardPass-LW.hlsl.meta
…
Spine-SkeletonLit-ForwardPass-LW.hlsl
[unity] All lit shaders now provide an additional parameter
Light Affects Additive
which defaults to
false
. This re-introduces flexibility taken away in commit aa46f411. See
#1301
.
2021-04-07 19:54:08 +02:00
Spine-SkeletonLit-ForwardPass-LW.hlsl.meta
…
Spine-SkeletonLit-ShadowCasterPass-LW.hlsl
[unity] Fixed URP and LWRP shaders
Sprite
and
SkeletonLit
not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require
Advanced - Add Normals
enabled to receive shadows.
Closes
#1842
.
2021-02-17 20:16:56 +01:00
Spine-SkeletonLit-ShadowCasterPass-LW.hlsl.meta
…
Spine-Sprite-Common-LW.hlsl
…
Spine-Sprite-Common-LW.hlsl.meta
…
Spine-Sprite-DepthOnlyPass-LW.hlsl
…
Spine-Sprite-DepthOnlyPass-LW.hlsl.meta
…
Spine-Sprite-ForwardPass-LW.hlsl
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space.
Closes
#1301
.
2021-03-31 20:44:45 +02:00
Spine-Sprite-ForwardPass-LW.hlsl.meta
…
Spine-Sprite-ShadowCasterPass-LW.hlsl
[unity] Fixed URP and LWRP shaders
Sprite
and
SkeletonLit
not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require
Advanced - Add Normals
enabled to receive shadows.
Closes
#1842
.
2021-02-17 20:16:56 +01:00
Spine-Sprite-ShadowCasterPass-LW.hlsl.meta
…
SpineCoreShaders.meta
…