NathanSweet b0279701e4 Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.

This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
2014-05-17 22:28:24 +02:00

87 lines
4.3 KiB
Objective-C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
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* Software (the "Software") solely for internal use. Without the written
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* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
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#define SPINE_SHORT_NAMES
#import <spine/spine.h>
#import <spine/SkeletonRenderer.h>
#import "cocos2d.h"
@class SkeletonAnimation;
typedef void(^StartListener)(int trackIndex);
typedef void(^EndListener)(int trackIndex);
typedef void(^CompleteListener)(int trackIndex, int loopCount);
typedef void(^EventListener)(int trackIndex, spEvent* event);
/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
* played later. */
@interface SkeletonAnimation : SkeletonRenderer {
AnimationState* _state;
bool _ownsAnimationStateData;
StartListener _startListener;
EndListener _endListener;
CompleteListener _completeListener;
EventListener _eventListener;
}
+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (void) setAnimationStateData:(AnimationStateData*)stateData;
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration;
- (TrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop;
- (TrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay;
- (TrackEntry*) getCurrentForTrack:(int)trackIndex;
- (void) clearTracks;
- (void) clearTrack:(int)trackIndex;
- (void) setListenerForEntry:(spTrackEntry*)entry onStart:(StartListener)listener;
- (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(EndListener)listener;
- (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(CompleteListener)listener;
- (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(EventListener)listener;
- (void) onAnimationStateEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount;
- (void) onTrackEntryEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount;
@property (nonatomic, readonly) AnimationState* state;
@property (nonatomic, copy) StartListener startListener;
@property (nonatomic, copy) EndListener endListener;
@property (nonatomic, copy) CompleteListener completeListener;
@property (nonatomic, copy) EventListener eventListener;
@end