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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-23 18:21:23 +08:00
Also, AnimationState listeners are done using blocks. This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
254 lines
8.8 KiB
Objective-C
254 lines
8.8 KiB
Objective-C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#import <spine/SkeletonAnimation.h>
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#import <spine/spine-cocos2d-iphone.h>
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#import <spine/extension.h>
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static void animationCallback (AnimationState* state, int trackIndex, EventType type, Event* event, int loopCount) {
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[(SkeletonAnimation*)state->rendererObject onAnimationStateEvent:trackIndex type:type event:event loopCount:loopCount];
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}
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void trackEntryCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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[(SkeletonAnimation*)state->rendererObject onTrackEntryEvent:trackIndex type:type event:event loopCount:loopCount];
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}
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typedef struct _TrackEntryListeners {
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StartListener startListener;
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EndListener endListener;
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CompleteListener completeListener;
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EventListener eventListener;
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} _TrackEntryListeners;
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static _TrackEntryListeners* getListeners (spTrackEntry* entry) {
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if (!entry->rendererObject) {
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entry->rendererObject = NEW(_TrackEntryListeners);
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entry->listener = trackEntryCallback;
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}
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return (_TrackEntryListeners*)entry->rendererObject;
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}
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void disposeTrackEntry (spAnimationState* self, spTrackEntry* entry) {
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if (entry->rendererObject) {
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_TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject;
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[listeners->startListener release];
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[listeners->endListener release];
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[listeners->completeListener release];
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[listeners->eventListener release];
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FREE(listeners);
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}
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_spTrackEntry_dispose(entry);
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}
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//
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@interface SkeletonAnimation (Private)
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- (void) initialize;
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@end
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@implementation SkeletonAnimation
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@synthesize state = _state;
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@synthesize startListener = _startListener;
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@synthesize endListener = _endListener;
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@synthesize completeListener = _completeListener;
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@synthesize eventListener = _eventListener;
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+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData {
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return [[[self alloc] initWithData:skeletonData ownsSkeletonData:ownsSkeletonData] autorelease];
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}
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
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return [[[self alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease];
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}
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
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return [[[self alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease];
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}
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- (void) initialize {
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_ownsAnimationStateData = true;
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_state = AnimationState_create(AnimationStateData_create(_skeleton->data));
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_state->rendererObject = self;
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_state->listener = animationCallback;
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_spAnimationState* stateInternal = (_spAnimationState*)_state;
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stateInternal->disposeTrackEntry = disposeTrackEntry;
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}
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- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData {
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self = [super initWithData:skeletonData ownsSkeletonData:ownsSkeletonData];
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if (!self) return nil;
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[self initialize];
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return self;
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}
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- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
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self = [super initWithFile:skeletonDataFile atlas:atlas scale:scale];
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if (!self) return nil;
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[self initialize];
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return self;
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}
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- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
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self = [super initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale];
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if (!self) return nil;
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[self initialize];
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return self;
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}
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- (void) dealloc {
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if (_ownsAnimationStateData) AnimationStateData_dispose(_state->data);
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AnimationState_dispose(_state);
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[_startListener release];
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[_endListener release];
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[_completeListener release];
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[_eventListener release];
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[super dealloc];
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}
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- (void) update:(ccTime)deltaTime {
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[super update:deltaTime];
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deltaTime *= _timeScale;
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AnimationState_update(_state, deltaTime);
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AnimationState_apply(_state, _skeleton);
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Skeleton_updateWorldTransform(_skeleton);
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}
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- (void) setAnimationStateData:(AnimationStateData*)stateData {
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NSAssert(stateData, @"stateData cannot be null.");
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if (_ownsAnimationStateData) AnimationStateData_dispose(_state->data);
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AnimationState_dispose(_state);
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_ownsAnimationStateData = false;
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_state = AnimationState_create(stateData);
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_state->rendererObject = self;
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_state->listener = animationCallback;
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}
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- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration {
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AnimationStateData_setMixByName(_state->data, [fromAnimation UTF8String], [toAnimation UTF8String], duration);
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}
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- (TrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop {
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Animation* animation = SkeletonData_findAnimation(_skeleton->data, [name UTF8String]);
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if (!animation) {
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CCLOG(@"Spine: Animation not found: %@", name);
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return 0;
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}
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return AnimationState_setAnimation(_state, trackIndex, animation, loop);
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}
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- (TrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay {
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Animation* animation = SkeletonData_findAnimation(_skeleton->data, [name UTF8String]);
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if (!animation) {
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CCLOG(@"Spine: Animation not found: %@", name);
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return 0;
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}
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return AnimationState_addAnimation(_state, trackIndex, animation, loop, delay);
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}
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- (TrackEntry*) getCurrentForTrack:(int)trackIndex {
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return AnimationState_getCurrent(_state, trackIndex);
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}
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- (void) clearTracks {
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AnimationState_clearTracks(_state);
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}
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- (void) clearTrack:(int)trackIndex {
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AnimationState_clearTrack(_state, trackIndex);
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}
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- (void) onAnimationStateEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount {
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switch (type) {
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case SP_ANIMATION_START:
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if (_startListener) _startListener(trackIndex);
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break;
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case SP_ANIMATION_END:
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if (_endListener) _endListener(trackIndex);
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break;
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case SP_ANIMATION_COMPLETE:
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if (_completeListener) _completeListener(trackIndex, loopCount);
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break;
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case SP_ANIMATION_EVENT:
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if (_eventListener) _eventListener(trackIndex, event);
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break;
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}
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}
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- (void) onTrackEntryEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount {
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spTrackEntry* entry = spAnimationState_getCurrent(_state, trackIndex);
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if (!entry->rendererObject) return;
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_TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject;
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switch (type) {
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case SP_ANIMATION_START:
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if (listeners->startListener) listeners->startListener(trackIndex);
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break;
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case SP_ANIMATION_END:
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if (listeners->endListener) listeners->endListener(trackIndex);
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break;
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case SP_ANIMATION_COMPLETE:
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if (listeners->completeListener) listeners->completeListener(trackIndex, loopCount);
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break;
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case SP_ANIMATION_EVENT:
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if (listeners->eventListener) listeners->eventListener(trackIndex, event);
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break;
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}
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}
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- (void) setListenerForEntry:(spTrackEntry*)entry onStart:(StartListener)listener {
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getListeners(entry)->startListener = [listener copy];
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}
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- (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(EndListener)listener {
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getListeners(entry)->endListener = [listener copy];
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}
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- (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(CompleteListener)listener {
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getListeners(entry)->completeListener = [listener copy];
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}
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- (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(EventListener)listener {
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getListeners(entry)->eventListener = [listener copy];
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}
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@end
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