mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
- Updated spine-c to 3.2.01, adding shearing and transform constraints plus various bug fixes - Introduced CMake based system to generated IDE projects for spine-sfml, and download dependencies for all other runtimes - Updated all spine-c based runtime READMEs with new usage and example instructions - Moved spine-cocos2d-iphone v2 and spine-cocos2dx v2 to separate branches. These will no longer be updated - Renamed spine-cocos2d-iphone to spine-cocos2d-iphone Removed cocos2d-ios v2 Spine runtime. See branch cocos2d-ios-v2 for legacy apps Moved cocos2d-ios v3 Spine runtime to top-level sphine-cocos2d-iphone directory Added Visual Studio support to CMake build Added Linux support for spine-sfml. Do apt-get install sfml-dev as a prerequisit, makes everyone's life easier Refactored Mac OS X framework detection and linking, added SFML_STATIC define for Win32 build Removed spine-cocos2dx v2 runtime. See cocos2dx-v2 branch on Github Moved spine-cocos2dx v3 runtime to root of spine-cocos2dx spine-c, spine-cocos2d-iphone, spine-cocos2dx, spine-sfml updated to 3.2.00 * Added CMake build for spine-c and spine-sfml * Removed spine-cocos2dx v2 and spine-cocos2d-iphone v2. See the cocos2dx-v2 and cocos2d-ios-v2 branches if you need these runtimes still * Added transform constraint rotate, scale, and shear offsets and mixes * Added spTransformConstraintTimeline * Added bone shearing * Added spShearTimeline * Changed spSkeleton_updateCache * Changed JSON format, see http://esotericsoftware.com/spine-json-format Ported 1be89d1c5766fedb91f080a23bffaef6609b86c3 to spine-c Cleaned up spine-c, removed IDE specific files and unnecessary data/ folder. Use CMake to import into your most beloved IDE Added spine-cocos2d-iphone to CMake, only downloads cocos2d-objc dependency. Use Xcode project in spine-cocos2d-iphone/ to run examples Added -std=c98 -pedantic -Wall to spine-c CMake file, fixed up all warnings, fixed up .gitignore Fixed warnings, replaced calls to stdlib cos/sin/atan2 with macros New cocos2dx example project, for Windows, Linux and Mac OS X. Doesn't work on Windows/Linux yet Fixed spine-cocos2dx Visual Studio projects Reworked cocos2dx dependency resolution Fixed up src/header paths in CMake files. Dependencies are only downloaded if you build a specific runtime example Updated spine-sfml README with instructions for Windows Updated spine-sfml README with instructions for Linux and Mac OS X Fixed README formatting More formatting, sorry, can't preview markdown... More README changes Renamed spine-cocos2d-iphone to spine-cocos2d-objc, fixed up Xcode project and README Updated spine-cocos2d-objc README Added context when exceptions are thrown during attachment and animation parsing. Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version. [Unity] Update BoneFollower Added coverting linkedmesh to weightedlinkedmesh. [LUA] AnimationState trackCount bugfixes (#466) * resolved conflict * made trackCount keep count, not maximum track index. Prettier with varargs. Updated .gitignore to exclude cocos2dx dependencies Fixed up READMEs of spine-c based runtimes with proper version info. Fixed cocos2d-x CMake build to delete outdated Spine runtime shipped by cocos2d-x
115 lines
3.6 KiB
Plaintext
115 lines
3.6 KiB
Plaintext
/****************************************************************************
|
|
Copyright (c) 2013 cocos2d-x.org
|
|
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#import "RootViewController.h"
|
|
#import "cocos2d.h"
|
|
#import "platform/ios/CCEAGLView-ios.h"
|
|
|
|
@implementation RootViewController
|
|
|
|
/*
|
|
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
|
|
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
|
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
|
|
// Custom initialization
|
|
}
|
|
return self;
|
|
}
|
|
*/
|
|
|
|
/*
|
|
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
|
- (void)loadView {
|
|
}
|
|
*/
|
|
|
|
/*
|
|
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
|
- (void)viewDidLoad {
|
|
[super viewDidLoad];
|
|
}
|
|
|
|
*/
|
|
// Override to allow orientations other than the default portrait orientation.
|
|
// This method is deprecated on ios6
|
|
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
|
|
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
|
|
}
|
|
|
|
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
|
|
- (NSUInteger) supportedInterfaceOrientations{
|
|
#ifdef __IPHONE_6_0
|
|
return UIInterfaceOrientationMaskAllButUpsideDown;
|
|
#endif
|
|
}
|
|
|
|
- (BOOL) shouldAutorotate {
|
|
return YES;
|
|
}
|
|
|
|
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
|
|
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
|
|
|
|
auto glview = cocos2d::Director::getInstance()->getOpenGLView();
|
|
|
|
if (glview)
|
|
{
|
|
CCEAGLView *eaglview = (CCEAGLView*) glview->getEAGLView();
|
|
|
|
if (eaglview)
|
|
{
|
|
CGSize s = CGSizeMake([eaglview getWidth], [eaglview getHeight]);
|
|
cocos2d::Application::getInstance()->applicationScreenSizeChanged((int) s.width, (int) s.height);
|
|
}
|
|
}
|
|
}
|
|
|
|
//fix not hide status on ios7
|
|
- (BOOL)prefersStatusBarHidden
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
- (void)didReceiveMemoryWarning {
|
|
// Releases the view if it doesn't have a superview.
|
|
[super didReceiveMemoryWarning];
|
|
|
|
// Release any cached data, images, etc that aren't in use.
|
|
}
|
|
|
|
- (void)viewDidUnload {
|
|
[super viewDidUnload];
|
|
// Release any retained subviews of the main view.
|
|
// e.g. self.myOutlet = nil;
|
|
}
|
|
|
|
|
|
- (void)dealloc {
|
|
[super dealloc];
|
|
}
|
|
|
|
|
|
@end
|