31 lines
784 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/SceneComponent.h"
#include "SpineSkeletonRendererComponent.h"
#include "MySceneComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class SPINEUE4_API UMySceneComponent : public USpineSkeletonRendererComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UMySceneComponent(const FObjectInitializer& ObjectInitializer);
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};