spine-runtimes/spine-godot/spine_godot/SpineRendererObject.h
Luke Ingram b0890856cd [godot] Port of 6a08383
Adds specular map support to spine-godot on the Spine Runtimes 4.2 branch.
This was tested by porting the changes and compiling the spine-godot editor (version 4.3-stable) from source.
2025-05-28 23:23:56 -04:00

56 lines
2.2 KiB
C

/******************************************************************************
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#ifndef GODOT_SPINERENDEREROBJECT_H
#define GODOT_SPINERENDEREROBJECT_H
#include "SpineCommon.h"
#ifdef SPINE_GODOT_EXTENSION
#include <godot_cpp/classes/texture.hpp>
#include <godot_cpp/classes/canvas_texture.hpp>
#else
#include <scene/resources/texture.h>
#if VERSION_MAJOR > 3
#include <scene/main/canvas_item.h>
#endif
#endif
struct SpineRendererObject {
Ref<Texture> texture;
Ref<Texture> normal_map;
Ref<Texture> specular_map;
#if VERSION_MAJOR > 3
Ref<CanvasTexture> canvas_texture;
#endif
};
#endif