43 lines
1.2 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Add existing object</h1>
</body>
<script>
class BasicExample extends Phaser.Scene {
preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
create() {
const spineboy = this.add.spine(200, 500, "spineboy-data", "spineboy-atlas");
const spineboy2 = this.add.existing(new spine.SpineGameObject(this, this.spine, 500, 500, 'spineboy-data', "spineboy-atlas"));
}
}
new Phaser.Game({
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: [BasicExample],
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
}
});
</script>
</html>