mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
946 lines
28 KiB
Lua
946 lines
28 KiB
Lua
-------------------------------------------------------------------------------
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-- Spine Runtimes License Agreement
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-- Last updated May 1, 2019. Replaces all prior versions.
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--
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-- Copyright (c) 2013-2019, Esoteric Software LLC
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--
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-- Integration of the Spine Runtimes into software or otherwise creating
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-- derivative works of the Spine Runtimes is permitted under the terms and
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-- conditions of Section 2 of the Spine Editor License Agreement:
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-- http://esotericsoftware.com/spine-editor-license
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--
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-- Otherwise, it is permitted to integrate the Spine Runtimes into software
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-- or otherwise create derivative works of the Spine Runtimes (collectively,
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-- "Products"), provided that each user of the Products must obtain their own
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-- Spine Editor license and redistribution of the Products in any form must
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-- include this license and copyright notice.
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--
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-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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-- OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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-- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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-- NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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-- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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-- BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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-- INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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-- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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-- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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-- EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-------------------------------------------------------------------------------
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local setmetatable = setmetatable
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local table_insert = table.insert
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local utils = require "spine-lua.utils"
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local Animation = require "spine-lua.Animation"
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local MixBlend = Animation.MixBlend
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local MixDirection = Animation.MixDirection
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local AnimationStateData = require "spine-lua.AnimationStateData"
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local math_min = math.min
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local math_max = math.max
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local math_abs = math.abs
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local math_signum = utils.signum
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local math_floor = math.floor
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local math_ceil = math.ceil
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local math_mod = utils.mod
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local testBit = utils.testBit
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local setBit = utils.setBit
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local clearBit = utils.clearBit
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local function zlen(array)
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return #array + 1
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end
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local EMPTY_ANIMATION = Animation.new("<empty>", {}, 0)
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local SUBSEQUENT = 0
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local FIRST = 1
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local HOLD = 2
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local HOLD_MIX = 3
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local NOT_LAST = 4
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local EventType = {
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start = 0,
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interrupt = 1,
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_end = 2,
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dispose = 3,
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complete = 4,
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event = 5
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}
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local EventQueue = {}
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EventQueue.__index = EventQueue
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function EventQueue.new (animationState)
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local self = {
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objects = {},
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animationState = animationState,
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drainDisabled = false
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}
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setmetatable(self, EventQueue)
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return self
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end
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function EventQueue:start (entry)
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local objects = self.objects
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table_insert(objects, EventType.start)
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table_insert(objects, entry)
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self.animationState.animationsChanged = true
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end
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function EventQueue:interrupt (entry)
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local objects = self.objects
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table_insert(objects, EventType.interrupt)
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table_insert(objects, entry)
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end
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function EventQueue:_end (entry)
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local objects = self.objects
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table_insert(objects, EventType._end)
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table_insert(objects, entry)
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self.animationState.animationsChanged = true
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end
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function EventQueue:dispose (entry)
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local objects = self.objects
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table_insert(objects, EventType.dispose)
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table_insert(objects, entry)
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end
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function EventQueue:complete (entry)
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local objects = self.objects
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table_insert(objects, EventType.complete)
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table_insert(objects, entry)
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end
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function EventQueue:event (entry, event)
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local objects = self.objects
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table_insert(objects, EventType.event)
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table_insert(objects, entry)
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table_insert(objects, event)
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end
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function EventQueue:drain ()
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if self.drainDisabled then return end -- Not reentrant.
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self.drainDisabled = true
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local objects = self.objects
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local as = self.animationState
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local i = 1
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local n = #objects
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while i <= n do
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local _type = objects[i]
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local entry = objects[i + 1]
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if _type == EventType.start then
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if entry.onStart then entry.onStart(entry) end
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if as.onStart then as.onStart(entry) end
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elseif _type == EventType.interrupt then
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if entry.onInterrupt then entry.onInterrupt(entry) end
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if as.onInterrupt then as.onInterrupt(entry) end
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elseif _type == EventType._end then
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if entry.onEnd then entry.onEnd(entry) end
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if as.onEnd then as.onEnd(entry) end
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-- fall through in ref impl
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if entry.onDispose then entry.onDispose(entry) end
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if as.onDispose then as.onDispose(entry) end
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elseif _type == EventType._dispose then
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if entry.onDispose then entry.onDispose(entry) end
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if as.onDispose then as.onDispose(entry) end
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elseif _type == EventType.complete then
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if entry.onComplete then entry.onComplete(entry) end
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if as.onComplete then as.onComplete(entry) end
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elseif _type == EventType.event then
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local event = objects[i + 2]
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if entry.onEvent then entry.onEvent(entry, event) end
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if as.onEvent then as.onEvent(entry, event) end
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i = i + 1
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end
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i = i + 2
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end
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self:clear()
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self.drainDisabled = false;
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end
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function EventQueue:clear ()
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self.objects = {}
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end
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local TrackEntry = {}
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TrackEntry.__index = TrackEntry
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function TrackEntry.new ()
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local self = {
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animation = nil,
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next = nil, mixingFrom = nil, mixingTo = nil,
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onStart = nil, onInterrupt = nil, onEnd = nil, onDispose = nil, onComplete = nil, onEvent = nil,
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trackIndex = 0,
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loop = false, holdPrevious = false,
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eventThreshold = 0, attachmentThreshold = 0, drawOrderThreshold = 0,
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animationStart = 0, animationEnd = 0, animationLast = 0, nextAnimationLast = 0,
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delay = 0, trackTime = 0, trackLast = 0, nextTrackLast = 0, trackEnd = 0, timeScale = 0,
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alpha = 0, mixTime = 0, mixDuration = 0, interruptAlpha = 0, totalAlpha = 0,
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mixBlend = MixBlend.replace,
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timelineMode = {},
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timelineHoldMix = {},
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timelinesRotation = {}
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}
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setmetatable(self, TrackEntry)
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return self
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end
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function TrackEntry:getAnimationTime ()
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if self.loop then
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local duration = self.animationEnd - self.animationStart
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if duration == 0 then return self.animationStart end
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return (self.trackTime % duration) + self.animationStart
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end
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return math_min(self.trackTime + self.animationStart, self.animationEnd)
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end
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function TrackEntry:resetRotationDirections ()
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self.timelinesRotation = {}
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end
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local AnimationState = {}
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AnimationState.__index = AnimationState
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function AnimationState.new (data)
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if not data then error("data cannot be nil", 2) end
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local self = {
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data = data,
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tracks = {},
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events = {},
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onStart = nil, onInterrupt = nil, onEnd = nil, onDispose = nil, onComplete = nil, onEvent = nil,
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queue = nil,
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propertyIDs = {},
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animationsChanged = false,
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timeScale = 1,
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mixingTo = {}
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}
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self.queue = EventQueue.new(self)
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setmetatable(self, AnimationState)
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return self
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end
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AnimationState.TrackEntry = TrackEntry
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function AnimationState:update (delta)
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delta = delta * self.timeScale
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local tracks = self.tracks
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local queue = self.queue
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for i,current in pairs(tracks) do
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if current then
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current.animationLast = current.nextAnimationLast
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current.trackLast = current.nextTrackLast
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local currentDelta = delta * current.timeScale
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local skip = false
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if current.delay > 0 then
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current.delay = current.delay - currentDelta
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if current.delay <= 0 then
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skip = true
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currentDelta = -current.delay
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current.delay = 0
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end
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end
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if not skip then
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local _next = current.next
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if _next then
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-- When the next entry's delay is passed, change to the next entry, preserving leftover time.
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local nextTime = current.trackLast - _next.delay
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if nextTime >= 0 then
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_next.delay = 0
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if current.timeScale == 0 then
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_next.trackTime = 0
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else
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_next.trackTime = (nextTime / current.timeScale + delta) * _next.timeScale
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end
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current.trackTime = current.trackTime + currentDelta
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self:setCurrent(i, _next, true)
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while _next.mixingFrom do
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_next.mixTime = _next.mixTime + delta
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_next = _next.mixingFrom
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end
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skip = true
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end
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else
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-- Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
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if current.trackLast >= current.trackEnd and current.mixingFrom == nil then
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tracks[i] = nil
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queue:_end(current)
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self:disposeNext(current)
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skip = true
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end
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end
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if not skip then
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if current.mixingFrom and self:updateMixingFrom(current, delta) then
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-- End mixing from entries once all have completed.
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local from = current.mixingFrom
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current.mixingFrom = nil
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if from then from.mixingTo = nil end
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while from do
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queue:_end(from)
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from = from.mixingFrom
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end
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end
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current.trackTime = current.trackTime + currentDelta
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end
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end
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end
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end
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queue:drain()
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end
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function AnimationState:updateMixingFrom (to, delta)
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local from = to.mixingFrom
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if from == nil then return true end
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local finished = self:updateMixingFrom(from, delta)
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from.animationLast = from.nextAnimationLast
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from.trackLast = from.nextTrackLast
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-- Require mixTime > 0 to ensure the mixing from entry was applied at least once.
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if (to.mixTime > 0 and to.mixTime >= to.mixDuration) then
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-- Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
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if (from.totalAlpha == 0 or to.mixDuration == 0) then
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to.mixingFrom = from.mixingFrom
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if from.mixingFrom then from.mixingFrom.mixingTo = to end
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to.interruptAlpha = from.interruptAlpha
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self.queue:_end(from)
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end
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return finished
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end
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from.trackTime = from.trackTime + delta * from.timeScale
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to.mixTime = to.mixTime + delta
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return false;
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end
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function AnimationState:apply (skeleton)
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if skeleton == nil then error("skeleton cannot be null.", 2) end
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if self.animationsChanged then self:_animationsChanged() end
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local tracks = self.tracks
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local queue = self.queue
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local applied = false
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for i,current in pairs(tracks) do
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if not (current == nil or current.delay > 0) then
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applied = true
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local blend = current.mixBlend
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if i == 0 then blend = MixBlend.first end
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-- Apply mixing from entries first.
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local mix = current.alpha
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if current.mixingFrom then
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mix = mix * self:applyMixingFrom(current, skeleton, blend)
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elseif current.trackTime >= current.trackEnd and current.next == nil then
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mix = 0
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end
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-- Apply current entry.
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local animationLast = current.animationLast
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local animationTime = current:getAnimationTime()
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local timelines = current.animation.timelines
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if (i == 0 and mix == 1) or blend == MixBlend.add then
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for i,timeline in ipairs(timelines) do
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timeline:apply(skeleton, animationLast, animationTime, self.events, mix, blend, MixDirection._in)
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end
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else
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local timelineMode = current.timelineMode
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local firstFrame = #current.timelinesRotation == 0
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local timelinesRotation = current.timelinesRotation
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for ii,timeline in ipairs(timelines) do
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local timelineBlend = MixBlend.setup
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if clearBit(timelineMode[ii], NOT_LAST) == SUBSEQUENT then timelineBlend = blend end
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if timeline.type == Animation.TimelineType.rotate then
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self:applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii * 2,
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firstFrame)
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else
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timeline:apply(skeleton, animationLast, animationTime, self.events, mix, timelineBlend, MixDirection._in)
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end
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end
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end
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self:queueEvents(current, animationTime)
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self.events = {};
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current.nextAnimationLast = animationTime
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current.nextTrackLast = current.trackTime
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end
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end
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queue:drain()
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return applied
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end
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function AnimationState:applyMixingFrom (to, skeleton, blend)
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local from = to.mixingFrom
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if from.mixingFrom then self:applyMixingFrom(from, skeleton, blend) end
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local mix = 0
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if to.mixDuration == 0 then -- Single frame mix to undo mixingFrom changes.
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mix = 1
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if blend == MixBlend.first then blend = MixBlend.setup end
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else
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mix = to.mixTime / to.mixDuration
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if mix > 1 then mix = 1 end
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if blend ~= MixBlend.first then blend = from.mixBlend end
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end
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local events = nil
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if mix < from.eventThreshold then events = self.events end
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local attachments = mix < from.attachmentThreshold
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local drawOrder = mix < from.drawOrderThreshold
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local animationLast = from.animationLast
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local animationTime = from:getAnimationTime()
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local timelines = from.animation.timelines
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local alphaHold = from.alpha * to.interruptAlpha
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local alphaMix = alphaHold * (1 - mix)
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if blend == MixBlend.add then
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for i,timeline in ipairs(timelines) do
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timeline:apply(skeleton, animationLast, animationTime, events, alphaMix, blend, MixDirection.out)
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end
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else
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local timelineMode = from.timelineMode
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local timelineHoldMix = from.timelineHoldMix
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local firstFrame = #from.timelinesRotation == 0
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local timelinesRotation = from.timelinesRotation
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from.totalAlpha = 0;
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for i,timeline in ipairs(timelines) do
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local skipSubsequent = false;
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local direction = MixDirection.out;
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local timelineBlend = MixBlend.setup
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local alpha = 0
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if clearBit(timelineMode[i], NOT_LAST) == SUBSEQUENT then
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timelineBlend = blend
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if not attachments and timeline.type == Animation.TimelineType.attachment then
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if testBit(timelineMode[i], NOT_LAST) then
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skipSubsequent = true
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else
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timelineBlend = MixBlend.setup
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end
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end
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if not drawOrder and timeline.type == Animation.TimelineType.drawOrder then skipSubsequent = true end
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alpha = alphaMix
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elseif clearBit(timelineMode[i], NOT_LAST) == FIRST then
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timelineBlend = MixBlend.setup
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alpha = alphaMix
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elseif clearBit(timelineMode[i], NOT_LAST) == HOLD then
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timelineBlend = MixBlend.setup
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alpha = alphaHold
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else
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timelineBlend = MixBlend.setup
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local holdMix = timelineHoldMix[i]
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alpha = alphaHold * math_max(0, 1 - holdMix.mixtime / holdMix.mixDuration)
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end
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if not skipSubsequent then
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from.totalAlpha = from.totalAlpha + alpha
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if timeline.type == Animation.TimelineType.rotate then
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self:applyRotateTimeline(timeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i * 2, firstFrame)
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else
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if timelineBlend == MixBlend.setup then
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if timeline.type == Animation.TimelineType.attachment then
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if attachments or testBit(timelineMode[i], NOT_LAST) then direction = MixDirection._in end
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elseif timeline.type == Animation.TimelineType.drawOrder then
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if drawOrder then direction = MixDirection._in end
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end
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end
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timeline:apply(skeleton, animationLast, animationTime, self.events, alpha, timelineBlend, direction)
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end
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end
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end
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end
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if (to.mixDuration > 0) then
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self:queueEvents(from, animationTime)
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end
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self.events = {};
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from.nextAnimationLast = animationTime
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from.nextTrackLast = from.trackTime
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return mix
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end
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|
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function AnimationState:applyRotateTimeline (timeline, skeleton, time, alpha, blend, timelinesRotation, i, firstFrame)
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if firstFrame then
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timelinesRotation[i] = 0
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timelinesRotation[i+1] = 0
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end
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if alpha == 1 then
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timeline:apply(skeleton, 0, time, nil, 1, blend, MixDirection._in)
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return
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end
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local rotateTimeline = timeline
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local frames = rotateTimeline.frames
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local bone = skeleton.bones[rotateTimeline.boneIndex]
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if not bone.active then return end
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local r1 = 0
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local r2 = 0
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if time < frames[0] then
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if blend == MixBlend.setup then
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bone.rotation = bone.data.rotation
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return
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elseif blend == MixBlend.first then
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r1 = bone.rotation
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r2 = bone.data.rotation
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else
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return
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end
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else
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if blend == MixBlend.setup then
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r1 = bone.data.rotation
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else
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r1 = bone.rotation
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end
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if time >= frames[zlen(frames) - Animation.RotateTimeline.ENTRIES] then -- Time is after last frame.
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r2 = bone.data.rotation + frames[zlen(frames) + Animation.RotateTimeline.PREV_ROTATION]
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else
|
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-- Interpolate between the previous frame and the current frame.
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local frame = Animation.binarySearch(frames, time, Animation.RotateTimeline.ENTRIES)
|
|
local prevRotation = frames[frame + Animation.RotateTimeline.PREV_ROTATION]
|
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local frameTime = frames[frame]
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local percent = rotateTimeline:getCurvePercent(math_floor(frame / 2) - 1,
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1 - (time - frameTime) / (frames[frame + Animation.RotateTimeline.PREV_TIME] - frameTime))
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r2 = frames[frame + Animation.RotateTimeline.ROTATION] - prevRotation
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r2 = r2 - (16384 - math_floor(16384.499999999996 - r2 / 360)) * 360
|
|
r2 = prevRotation + r2 * percent + bone.data.rotation
|
|
r2 = r2 - (16384 - math_floor(16384.499999999996 - r2 / 360)) * 360
|
|
end
|
|
end
|
|
|
|
-- Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
|
|
local total = 0
|
|
local diff = r2 - r1
|
|
diff = diff - (16384 - math_floor(16384.499999999996 - diff / 360)) * 360
|
|
if diff == 0 then
|
|
total = timelinesRotation[i]
|
|
else
|
|
local lastTotal = 0
|
|
local lastDiff = 0
|
|
if firstFrame then
|
|
lastTotal = 0
|
|
lastDiff = diff
|
|
else
|
|
lastTotal = timelinesRotation[i] -- Angle and direction of mix, including loops.
|
|
lastDiff = timelinesRotation[i + 1] -- Difference between bones.
|
|
end
|
|
local current = diff > 0
|
|
local dir = lastTotal >= 0
|
|
-- Detect cross at 0 (not 180).
|
|
if math_signum(lastDiff) ~= math_signum(diff) and math_abs(lastDiff) <= 90 then
|
|
-- A cross after a 360 rotation is a loop.
|
|
if math_abs(lastTotal) > 180 then lastTotal = lastTotal + 360 * math_signum(lastTotal) end
|
|
dir = current
|
|
end
|
|
total = diff + lastTotal - math_mod(lastTotal, 360) -- FIXME used to be %360, store loops as part of lastTotal.
|
|
if dir ~= current then total = total + 360 * math_signum(lastTotal) end
|
|
timelinesRotation[i] = total
|
|
end
|
|
timelinesRotation[i + 1] = diff
|
|
r1 = r1 + total * alpha
|
|
bone.rotation = r1 - (16384 - math_floor(16384.499999999996 - r1 / 360)) * 360
|
|
end
|
|
|
|
function AnimationState:queueEvents (entry, animationTime)
|
|
local animationStart = entry.animationStart
|
|
local animationEnd = entry.animationEnd
|
|
local duration = animationEnd - animationStart
|
|
local trackLastWrapped = entry.trackLast % duration
|
|
|
|
-- Queue events before complete.
|
|
local events = self.events
|
|
local queue = self.queue
|
|
local i = 1
|
|
local n = #events
|
|
while i <= n do
|
|
local event = events[i]
|
|
if event.time < trackLastWrapped then break end
|
|
if not (event.time > animationEnd) then -- Discard events outside animation start/end.
|
|
queue:event(entry, event)
|
|
end
|
|
i = i + 1
|
|
end
|
|
|
|
-- Queue complete if completed a loop iteration or the animation.
|
|
local queueComplete = false
|
|
if entry.loop then
|
|
queueComplete = duration == 0 or (trackLastWrapped > entry.trackTime % duration)
|
|
else
|
|
queueComplete = (animationTime >= animationEnd and entry.animationLast < animationEnd)
|
|
end
|
|
if queueComplete then
|
|
queue:complete(entry)
|
|
end
|
|
|
|
-- Queue events after complete.
|
|
while i <= n do
|
|
local event = events[i]
|
|
if not (event.time < animationStart) then --// Discard events outside animation start/end.
|
|
queue:event(entry, event)
|
|
end
|
|
i = i + 1
|
|
end
|
|
end
|
|
|
|
function AnimationState:clearTracks ()
|
|
local queue = self.queue
|
|
local tracks = self.tracks
|
|
local oldDrainDisabled = queue.drainDisabled
|
|
queue.drainDisabled = true;
|
|
for i,track in pairs(tracks) do
|
|
self:clearTrack(i)
|
|
end
|
|
tracks = {}
|
|
queue.drainDisabled = oldDrainDisabled
|
|
queue:drain();
|
|
end
|
|
|
|
function AnimationState:clearTrack (trackIndex)
|
|
local tracks = self.tracks
|
|
local queue = self.queue
|
|
local current = tracks[trackIndex]
|
|
if current == nil then return end
|
|
|
|
queue:_end(current)
|
|
|
|
self:disposeNext(current)
|
|
|
|
local entry = current;
|
|
while (true) do
|
|
local from = entry.mixingFrom
|
|
if from == nil then break end
|
|
queue:_end(from)
|
|
entry.mixingFrom = nil
|
|
entry.mixingTo = nil
|
|
entry = from
|
|
end
|
|
|
|
tracks[current.trackIndex] = nil
|
|
|
|
queue:drain()
|
|
end
|
|
|
|
function AnimationState:setCurrent (index, current, interrupt)
|
|
local from = self:expandToIndex(index)
|
|
local tracks = self.tracks
|
|
local queue = self.queue
|
|
tracks[index] = current
|
|
|
|
if from then
|
|
if interrupt then queue:interrupt(from) end
|
|
current.mixingFrom = from
|
|
from.mixingTo = current
|
|
current.mixTime = 0
|
|
|
|
if from.mixingFrom and from.mixDuration > 0 then
|
|
current.interruptAlpha = current.interruptAlpha * math_min(1, from.mixTime / from.mixDuration)
|
|
end
|
|
|
|
from.timelinesRotation = {};
|
|
end
|
|
|
|
queue:start(current)
|
|
end
|
|
|
|
function AnimationState:setAnimationByName (trackIndex, animationName, loop)
|
|
local animation = self.data.skeletonData:findAnimation(animationName)
|
|
if not animation then error("Animation not found: " .. animationName, 2) end
|
|
return self:setAnimation(trackIndex, animation, loop)
|
|
end
|
|
|
|
function AnimationState:setAnimation (trackIndex, animation, loop)
|
|
if not animation then error("animation cannot be null.") end
|
|
local interrupt = true;
|
|
local current = self:expandToIndex(trackIndex)
|
|
local queue = self.queue
|
|
local tracks = self.tracks
|
|
if current then
|
|
if current.nextTrackLast == -1 then
|
|
-- Don't mix from an entry that was never applied.
|
|
tracks[trackIndex] = current.mixingFrom
|
|
queue:interrupt(current)
|
|
queue:_end(current)
|
|
self:disposeNext(current)
|
|
current = current.mixingFrom
|
|
interrupt = false;
|
|
else
|
|
self:disposeNext(current)
|
|
end
|
|
end
|
|
local entry = self:trackEntry(trackIndex, animation, loop, current)
|
|
self:setCurrent(trackIndex, entry, interrupt)
|
|
queue:drain()
|
|
return entry
|
|
end
|
|
|
|
function AnimationState:addAnimationByName (trackIndex, animationName, loop, delay)
|
|
local animation = self.data.skeletonData:findAnimation(animationName)
|
|
if not animation then error("Animation not found: " + animationName) end
|
|
return self:addAnimation(trackIndex, animation, loop, delay)
|
|
end
|
|
|
|
function AnimationState:addAnimation (trackIndex, animation, loop, delay)
|
|
if not animation then error("animation cannot be null.") end
|
|
|
|
local last = self:expandToIndex(trackIndex)
|
|
if last then
|
|
while last.next do
|
|
last = last.next
|
|
end
|
|
end
|
|
|
|
local entry = self:trackEntry(trackIndex, animation, loop, last)
|
|
local queue = self.queue
|
|
local data = self.data
|
|
|
|
if not last then
|
|
self:setCurrent(trackIndex, entry, true)
|
|
queue:drain()
|
|
else
|
|
last.next = entry
|
|
if delay <= 0 then
|
|
local duration = last.animationEnd - last.animationStart
|
|
if duration ~= 0 then
|
|
if last.loop then
|
|
delay = delay + duration * (1 + math_floor(last.trackTime / duration))
|
|
else
|
|
delay = delay + math_max(duration, last.trackTime)
|
|
end
|
|
delay = delay - data:getMix(last.animation, animation)
|
|
else
|
|
delay = last.trackTime
|
|
end
|
|
end
|
|
end
|
|
|
|
entry.delay = delay
|
|
return entry
|
|
end
|
|
|
|
function AnimationState:setEmptyAnimation (trackIndex, mixDuration)
|
|
local entry = self:setAnimation(trackIndex, EMPTY_ANIMATION, false)
|
|
entry.mixDuration = mixDuration
|
|
entry.trackEnd = mixDuration
|
|
return entry
|
|
end
|
|
|
|
function AnimationState:addEmptyAnimation (trackIndex, mixDuration, delay)
|
|
if delay <= 0 then delay = delay - mixDuration end
|
|
local entry = self:addAnimation(trackIndex, EMPTY_ANIMATION, false, delay)
|
|
entry.mixDuration = mixDuration
|
|
entry.trackEnd = mixDuration
|
|
return entry
|
|
end
|
|
|
|
function AnimationState:setEmptyAnimations (mixDuration)
|
|
local queue = self.queue
|
|
local oldDrainDisabled = queue.drainDisabled
|
|
queue.drainDisabled = true
|
|
for i,current in pairs(self.tracks) do
|
|
if current then self:setEmptyAnimation(current.trackIndex, mixDuration) end
|
|
end
|
|
queue.drainDisabled = oldDrainDisabled
|
|
queue:drain()
|
|
end
|
|
|
|
function AnimationState:expandToIndex (index)
|
|
return self.tracks[index]
|
|
end
|
|
|
|
function AnimationState:trackEntry (trackIndex, animation, loop, last)
|
|
local data = self.data
|
|
local entry = TrackEntry.new()
|
|
entry.trackIndex = trackIndex
|
|
entry.animation = animation
|
|
entry.loop = loop
|
|
entry.holdPrevious = false
|
|
|
|
entry.eventThreshold = 0
|
|
entry.attachmentThreshold = 0
|
|
entry.drawOrderThreshold = 0
|
|
|
|
entry.animationStart = 0
|
|
entry.animationEnd = animation.duration
|
|
entry.animationLast = -1
|
|
entry.nextAnimationLast = -1
|
|
|
|
entry.delay = 0
|
|
entry.trackTime = 0
|
|
entry.trackLast = -1
|
|
entry.nextTrackLast = -1
|
|
entry.trackEnd = 999999999
|
|
entry.timeScale = 1
|
|
|
|
entry.alpha = 1
|
|
entry.interruptAlpha = 1
|
|
entry.mixTime = 0
|
|
if not last then
|
|
entry.mixDuration = 0
|
|
else
|
|
entry.mixDuration = data:getMix(last.animation, animation)
|
|
end
|
|
entry.mixBlend = MixBlend.replace
|
|
return entry
|
|
end
|
|
|
|
function AnimationState:disposeNext (entry)
|
|
local _next = entry.next
|
|
local queue = self.queue
|
|
while _next do
|
|
queue:dispose(_next)
|
|
_next = _next.next
|
|
end
|
|
entry.next = nil
|
|
end
|
|
|
|
function AnimationState:_animationsChanged ()
|
|
self.animationsChanged = false
|
|
|
|
self.propertyIDs = {}
|
|
|
|
local highestIndex = -1
|
|
for i, entry in pairs(self.tracks) do
|
|
if i > highestIndex then highestIndex = i end
|
|
|
|
if entry then
|
|
while entry.mixingFrom do
|
|
entry = entry.mixingFrom
|
|
end
|
|
|
|
repeat
|
|
if (entry.mixingTo == nil or entry.mixBlend ~= MixBlend.add) then
|
|
self:computeHold(entry)
|
|
end
|
|
entry = entry.mixingTo
|
|
until (entry == nil)
|
|
end
|
|
end
|
|
|
|
self.propertyIDs = {}
|
|
for i = highestIndex, 0, -1 do
|
|
entry = self.tracks[i]
|
|
while entry do
|
|
self:computeNotLast(entry)
|
|
entry = entry.mixingFrom
|
|
end
|
|
end
|
|
end
|
|
|
|
function AnimationState:computeNotLast(entry)
|
|
local timelines = entry.animation.timelines
|
|
local timelinesCount = #entry.animation.timelines
|
|
local timelineMode = entry.timelineMode
|
|
local propertyIDs = self.propertyIDs
|
|
|
|
local i = 1
|
|
while i <= timelinesCount do
|
|
local timeline = timelines[i]
|
|
if (timeline.type == Animation.TimelineType.attachment) then
|
|
local slotIndex = timeline.slotIndex
|
|
if not (propertyIDs[slotIndex] == nil) then
|
|
timelineMode[i] = setBit(timelineMode[i], NOT_LAST)
|
|
else
|
|
propertyIDs[slotIndex] = true
|
|
end
|
|
end
|
|
i = i + 1
|
|
end
|
|
end
|
|
|
|
function AnimationState:computeHold(entry)
|
|
local to = entry.mixingTo
|
|
local timelines = entry.animation.timelines
|
|
local timelinesCount = #entry.animation.timelines
|
|
local timelineMode = entry.timelineMode
|
|
local timelineHoldMix = entry.timelineHoldMix
|
|
local propertyIDs = self.propertyIDs
|
|
|
|
if (to and to.holdPrevious) then
|
|
local i = 1
|
|
while i <= timelinesCount do
|
|
local id = "" .. timelines[i]:getPropertyId()
|
|
if propertyIDs[id] == nil then
|
|
propertyIDs[id] = id
|
|
end
|
|
timelineMode[i] = HOLD
|
|
end
|
|
return
|
|
end
|
|
|
|
local i = 1
|
|
local skip
|
|
while i <= timelinesCount do
|
|
local id = "" .. timelines[i]:getPropertyId()
|
|
if propertyIDs[id] then
|
|
timelineMode[i] = SUBSEQUENT
|
|
else
|
|
propertyIDs[id] = id
|
|
local timeline = timelines[i]
|
|
if to == nil or timeline.type == Animation.TimelineType.attachment
|
|
or timeline.type == Animation.TimelineType.drawOrder
|
|
or timeline.type == Animation.TimelineType.event
|
|
or not self:hasTimeline(to, id) then
|
|
timelineMode[i] = FIRST
|
|
else
|
|
local next = to.mixingTo
|
|
skip = false
|
|
while next do
|
|
if not self:hasTimeline(id) then
|
|
if entry.mixDuration > 0 then
|
|
timelineMode[i] = HOLD_MIX
|
|
timelineHoldMix[i] = next
|
|
skip = true
|
|
break
|
|
end
|
|
end
|
|
next = next.mixingTo
|
|
end
|
|
if not skip then timelineMode[i] = HOLD end
|
|
end
|
|
end
|
|
i = i + 1
|
|
end
|
|
end
|
|
|
|
function AnimationState:hasTimeline(entry, id)
|
|
local timelines = entry.animation.timelines
|
|
for i,timeline in ipairs(timelines) do
|
|
if timeline:getPropertyId() == id then return true end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function AnimationState:getCurrent (trackIndex)
|
|
return self.tracks[trackIndex]
|
|
end
|
|
|
|
function AnimationState:clearListeners ()
|
|
self.onStart = nil
|
|
self.onInterrupt = nil
|
|
self.onEnd = nil
|
|
self.onComplete = nil
|
|
self.onDispose = nil
|
|
self.onEvent = nil
|
|
end
|
|
|
|
function AnimationState:clearListenerNotificatin ()
|
|
self.queue:clear()
|
|
end
|
|
|
|
return AnimationState
|