NathanSweet b0c96fd66b Typo
2014-01-11 21:20:46 +01:00

250 lines
8.8 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source form must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_ANIMATION_H_
#define SPINE_ANIMATION_H_
#include <spine/Event.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spTimeline spTimeline;
struct spSkeleton;
typedef struct {
const char* const name;
float duration;
int timelineCount;
spTimeline** timelines;
} spAnimation;
spAnimation* spAnimation_create (const char* name, int timelineCount);
void spAnimation_dispose (spAnimation* self);
/** Poses the skeleton at the specified time for this animation.
* @param lastTime The last time the animation was applied.
* @param events Any triggered events are added. */
void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
spEvent** events, int* eventCount);
/** Poses the skeleton at the specified time for this animation mixed with the current pose.
* @param lastTime The last time the animation was applied.
* @param events Any triggered events are added.
* @param alpha The amount of this animation that affects the current pose. */
void spAnimation_mix (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
spEvent** events, int* eventCount, float alpha);
#ifdef SPINE_SHORT_NAMES
typedef spAnimation Animation;
#define Animation_create(...) spAnimation_create(__VA_ARGS__)
#define Animation_dispose(...) spAnimation_dispose(__VA_ARGS__)
#define Animation_apply(...) spAnimation_apply(__VA_ARGS__)
#define Animation_mix(...) spAnimation_mix(__VA_ARGS__)
#endif
/**/
typedef enum {
TIMELINE_SCALE, TIMELINE_ROTATE, TIMELINE_TRANLATE, TIMELINE_COLOR, TIMELINE_ATTACHMENT, TIMELINE_EVENT, TIMELINE_DRAWORDER
} spTimelineType;
struct spTimeline {
const spTimelineType type;
const void* const vtable;
};
void spTimeline_dispose (spTimeline* self);
void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
int* eventCount, float alpha);
#ifdef SPINE_SHORT_NAMES
typedef spTimeline Timeline;
#define Timeline_dispose(...) spTimeline_dispose(__VA_ARGS__)
#define Timeline_apply(...) spTimeline_apply(__VA_ARGS__)
#endif
/**/
typedef struct {
spTimeline super;
float* curves; /* dfx, dfy, ddfx, ddfy, dddfx, dddfy, ... */
} spCurveTimeline;
void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex);
void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex);
/* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
* the difference between the keyframe's values. */
void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent);
#ifdef SPINE_SHORT_NAMES
typedef spCurveTimeline CurveTimeline;
#define CurveTimeline_setLinear(...) spCurveTimeline_setLinear(__VA_ARGS__)
#define CurveTimeline_setStepped(...) spCurveTimeline_setStepped(__VA_ARGS__)
#define CurveTimeline_setCurve(...) spCurveTimeline_setCurve(__VA_ARGS__)
#define CurveTimeline_getCurvePercent(...) spCurveTimeline_getCurvePercent(__VA_ARGS__)
#endif
/**/
typedef struct spBaseTimeline {
spCurveTimeline super;
int const framesLength;
float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
int boneIndex;
} spRotateTimeline;
spRotateTimeline* spRotateTimeline_create (int frameCount);
void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle);
#ifdef SPINE_SHORT_NAMES
typedef spRotateTimeline RotateTimeline;
#define RotateTimeline_create(...) spRotateTimeline_create(__VA_ARGS__)
#define RotateTimeline_setFrame(...) spRotateTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spBaseTimeline spTranslateTimeline;
spTranslateTimeline* spTranslateTimeline_create (int frameCount);
void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y);
#ifdef SPINE_SHORT_NAMES
typedef spTranslateTimeline TranslateTimeline;
#define TranslateTimeline_create(...) spTranslateTimeline_create(__VA_ARGS__)
#define TranslateTimeline_setFrame(...) spTranslateTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spBaseTimeline spScaleTimeline;
spScaleTimeline* spScaleTimeline_create (int frameCount);
void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y);
#ifdef SPINE_SHORT_NAMES
typedef spScaleTimeline ScaleTimeline;
#define ScaleTimeline_create(...) spScaleTimeline_create(__VA_ARGS__)
#define ScaleTimeline_setFrame(...) spScaleTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct {
spCurveTimeline super;
int const framesLength;
float* const frames; /* time, r, g, b, a, ... */
int slotIndex;
} spColorTimeline;
spColorTimeline* spColorTimeline_create (int frameCount);
void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
#ifdef SPINE_SHORT_NAMES
typedef spColorTimeline ColorTimeline;
#define ColorTimeline_create(...) spColorTimeline_create(__VA_ARGS__)
#define ColorTimeline_setFrame(...) spColorTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct {
spTimeline super;
int const framesLength;
float* const frames; /* time, ... */
int slotIndex;
const char** const attachmentNames;
} spAttachmentTimeline;
spAttachmentTimeline* spAttachmentTimeline_create (int frameCount);
/* @param attachmentName May be 0. */
void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
#ifdef SPINE_SHORT_NAMES
typedef spAttachmentTimeline AttachmentTimeline;
#define AttachmentTimeline_create(...) spAttachmentTimeline_create(__VA_ARGS__)
#define AttachmentTimeline_setFrame(...) spAttachmentTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct {
spTimeline super;
int const framesLength;
float* const frames; /* time, ... */
spEvent** const events;
} spEventTimeline;
spEventTimeline* spEventTimeline_create (int frameCount);
void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, float time, spEvent* event);
#ifdef SPINE_SHORT_NAMES
typedef spEventTimeline EventTimeline;
#define EventTimeline_create(...) spEventTimeline_create(__VA_ARGS__)
#define EventTimeline_setFrame(...) spEventTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct {
spTimeline super;
int const framesLength;
float* const frames; /* time, ... */
const int** const drawOrders;
int const slotCount;
} spDrawOrderTimeline;
spDrawOrderTimeline* spDrawOrderTimeline_create (int frameCount, int slotCount);
void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);
#ifdef SPINE_SHORT_NAMES
typedef spDrawOrderTimeline DrawOrderTimeline;
#define DrawOrderTimeline_create(...) spDrawOrderTimeline_create(__VA_ARGS__)
#define DrawOrderTimeline_setFrame(...) spDrawOrderTimeline_setFrame(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_ANIMATION_H_ */