mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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67 lines
3.1 KiB
C
67 lines
3.1 KiB
C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_ANIMATIONSTATEDATA_H_
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#define SPINE_ANIMATIONSTATEDATA_H_
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#include <spine/Animation.h>
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#include <spine/SkeletonData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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spSkeletonData* const skeletonData;
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float defaultMix;
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const void* const entries;
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} spAnimationStateData;
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spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
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void spAnimationStateData_dispose (spAnimationStateData* self);
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void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration);
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void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration);
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/* Returns 0 if there is no mixing between the animations. */
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float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);
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#ifdef SPINE_SHORT_NAMES
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typedef spAnimationStateData AnimationStateData;
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#define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__)
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#define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__)
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#define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__)
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#define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__)
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#define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_ANIMATIONSTATEDATA_H_ */
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