mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
58 lines
2.4 KiB
Lua
58 lines
2.4 KiB
Lua
-------------------------------------------------------------------------------
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-- Spine Runtimes Software License
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-- Version 2
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--
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-- Copyright (c) 2013, Esoteric Software
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-- All rights reserved.
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--
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-- You are granted a perpetual, non-exclusive, non-sublicensable and
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-- non-transferable license to install, execute and perform the Spine Runtimes
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-- Software (the "Software") solely for internal use. Without the written
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-- permission of Esoteric Software, you may not (a) modify, translate, adapt or
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-- otherwise create derivative works, improvements of the Software or develop
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-- new applications using the Software or (b) remove, delete, alter or obscure
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-- any trademarks or any copyright, trademark, patent or other intellectual
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-- property or proprietary rights notices on or in the Software, including
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-- any copy thereof. Redistributions in binary or source form must include
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-- this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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-- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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-- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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-- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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-- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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-- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-------------------------------------------------------------------------------
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local AnimationStateData = {}
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function AnimationStateData.new (skeletonData)
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if not skeletonData then error("skeletonData cannot be nil", 2) end
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local self = {
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animationToMixTime = {},
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skeletonData = skeletonData,
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defaultMix = 0
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}
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function self:setMix (fromName, toName, duration)
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if not self.animationToMixTime[fromName] then
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self.animationToMixTime[fromName] = {}
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end
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self.animationToMixTime[fromName][toName] = duration
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end
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function self:getMix (fromName, toName)
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local first = self.animationToMixTime[fromName]
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if not first then return self.defaultMix end
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local duration = first[toName]
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if not duration then return defaultMix end
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return duration
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end
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return self
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end
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return AnimationStateData
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