NathanSweet b0c96fd66b Typo
2014-01-11 21:20:46 +01:00

107 lines
3.6 KiB
Lua

-------------------------------------------------------------------------------
-- Spine Runtimes Software License
-- Version 2
--
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- You are granted a perpetual, non-exclusive, non-sublicensable and
-- non-transferable license to install, execute and perform the Spine Runtimes
-- Software (the "Software") solely for internal use. Without the written
-- permission of Esoteric Software, you may not (a) modify, translate, adapt or
-- otherwise create derivative works, improvements of the Software or develop
-- new applications using the Software or (b) remove, delete, alter or obscure
-- any trademarks or any copyright, trademark, patent or other intellectual
-- property or proprietary rights notices on or in the Software, including
-- any copy thereof. Redistributions in binary or source form must include
-- this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
-- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
-- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
-- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
local Bone = {}
function Bone.new (data, parent)
if not data then error("data cannot be nil", 2) end
local self = {
data = data,
parent = parent,
x = 0, y = 0,
rotation = 0,
scaleX = 1, scaleY = 1,
m00 = 0, m01 = 0, worldX = 0, -- a b x
m10 = 0, m11 = 0, worldY = 0, -- c d y
worldRotation = 0,
worldScaleX = 1, worldScaleY = 1,
}
function self:updateWorldTransform (flipX, flipY)
local parent = self.parent
if parent then
self.worldX = self.x * parent.m00 + self.y * parent.m01 + parent.worldX
self.worldY = self.x * parent.m10 + self.y * parent.m11 + parent.worldY
if (self.data.inheritScale) then
self.worldScaleX = parent.worldScaleX * self.scaleX
self.worldScaleY = parent.worldScaleY * self.scaleY
else
self.worldScaleX = self.scaleX
self.worldScaleY = self.scaleY
end
if (self.data.inheritRotation) then
self.worldRotation = parent.worldRotation + self.rotation
else
self.worldRotation = self.rotation
end
else
if flipX then
self.worldX = -self.x
else
self.worldX = self.x
end
if flipY then
self.worldY = -self.y
else
self.worldY = self.y
end
self.worldScaleX = self.scaleX
self.worldScaleY = self.scaleY
self.worldRotation = self.rotation
end
local radians = math.rad(self.worldRotation)
local cos = math.cos(radians)
local sin = math.sin(radians)
self.m00 = cos * self.worldScaleX
self.m10 = sin * self.worldScaleX
self.m01 = -sin * self.worldScaleY
self.m11 = cos * self.worldScaleY
if flipX then
self.m00 = -self.m00
self.m01 = -self.m01
end
if flipY then
self.m10 = -self.m10
self.m11 = -self.m11
end
end
function self:setToSetupPose ()
local data = self.data
self.x = data.x
self.y = data.y
self.rotation = data.rotation
self.scaleX = data.scaleX
self.scaleY = data.scaleY
end
return self
end
return Bone