NathanSweet b0c96fd66b Typo
2014-01-11 21:20:46 +01:00

67 lines
2.6 KiB
Lua

-------------------------------------------------------------------------------
-- Spine Runtimes Software License
-- Version 2
--
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- You are granted a perpetual, non-exclusive, non-sublicensable and
-- non-transferable license to install, execute and perform the Spine Runtimes
-- Software (the "Software") solely for internal use. Without the written
-- permission of Esoteric Software, you may not (a) modify, translate, adapt or
-- otherwise create derivative works, improvements of the Software or develop
-- new applications using the Software or (b) remove, delete, alter or obscure
-- any trademarks or any copyright, trademark, patent or other intellectual
-- property or proprietary rights notices on or in the Software, including
-- any copy thereof. Redistributions in binary or source form must include
-- this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
-- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
-- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
-- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
local Skin = {}
function Skin.new (name)
if not name then error("name cannot be nil", 2) end
local self = {
name = name,
attachments = {}
}
function self:addAttachment (slotIndex, name, attachment)
if not name then error("name cannot be nil.", 2) end
self.attachments[slotIndex .. ":" .. name] = { slotIndex, name, attachment }
end
function self:getAttachment (slotIndex, name)
if not name then error("name cannot be nil.", 2) end
local values = self.attachments[slotIndex .. ":" .. name]
if not values then return nil end
return values[3]
end
function self:findNamesForSlot (slotIndex)
local names = {}
for k,v in self.attachments do
if v[1] == slotIndex then table.insert(names, v[2]) end
end
end
function self:findAttachmentsForSlot (slotIndex)
local attachments = {}
for k,v in self.attachments do
if v[1] == slotIndex then table.insert(attachments, v[3]) end
end
end
return self
end
return Skin