Mario Zechner e884b02f6d Revert "[cpp] Remove dll.h and SP_API"
This reverts commit 8bde2aeb543c7f51fd0224cd69ede246c719e6ea.
2025-09-10 13:58:03 +02:00

146 lines
4.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*****************************************************************************/
#ifndef Spine_PosedData_h
#define Spine_PosedData_h
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
namespace spine {
template<class P>
class Pose;
class SP_API PosedData : public SpineObject {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class BoneTimeline1;
friend class BoneTimeline2;
friend class RotateTimeline;
friend class AttachmentTimeline;
friend class RGBATimeline;
friend class RGBTimeline;
friend class AlphaTimeline;
friend class RGBA2Timeline;
friend class RGB2Timeline;
friend class ScaleTimeline;
friend class ScaleXTimeline;
friend class ScaleYTimeline;
friend class ShearTimeline;
friend class ShearXTimeline;
friend class ShearYTimeline;
friend class TranslateTimeline;
friend class TranslateXTimeline;
friend class TranslateYTimeline;
friend class InheritTimeline;
friend class Skeleton;
friend class Slot;
public:
PosedData(const String &name);
virtual ~PosedData();
/// The constraint's name, which is unique across all constraints in the skeleton of the same type.
const String &getName() const {
return _name;
};
/// When true, Skeleton::updateWorldTransform(Physics) only updates this constraint if the Skeleton::getSkin()
/// contains this constraint.
///
/// See Skin::getConstraints().
bool getSkinRequired() const {
return _skinRequired;
};
void setSkinRequired(bool skinRequired) {
_skinRequired = skinRequired;
};
protected:
String _name;
bool _skinRequired;
};
inline PosedData::PosedData(const String &name) : _name(name), _skinRequired(false) {
}
inline PosedData::~PosedData() {
}
/// The base class for all constrained datas.
template<class P>
class PosedDataGeneric : public PosedData {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class BoneTimeline1;
friend class BoneTimeline2;
friend class RotateTimeline;
friend class AttachmentTimeline;
friend class RGBATimeline;
friend class RGBTimeline;
friend class AlphaTimeline;
friend class RGBA2Timeline;
friend class RGB2Timeline;
friend class ScaleTimeline;
friend class ScaleXTimeline;
friend class ScaleYTimeline;
friend class ShearTimeline;
friend class ShearXTimeline;
friend class ShearYTimeline;
friend class TranslateTimeline;
friend class TranslateXTimeline;
friend class TranslateYTimeline;
friend class InheritTimeline;
friend class PhysicsConstraintTimeline;
friend class PhysicsConstraintInertiaTimeline;
friend class PhysicsConstraintStrengthTimeline;
friend class PhysicsConstraintDampingTimeline;
friend class PhysicsConstraintMassTimeline;
friend class PhysicsConstraintWindTimeline;
friend class PhysicsConstraintGravityTimeline;
friend class Slot;
protected:
P _setup;
public:
PosedDataGeneric(const String &name) : PosedData(name), _setup() {
}
virtual ~PosedDataGeneric() {};
P &getSetupPose() {
return _setup;
};
const P &getSetupPose() const {
return _setup;
};
};
}
#endif