2022-04-04 13:41:56 +02:00

97 lines
3.9 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineAnimation.h"
#include "SpineSkeleton.h"
#include "SpineEvent.h"
#include "SpineTimeline.h"
// enable more than 5 arguments of a method bind function
#include "core/method_bind_ext.gen.inc"
void SpineAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_anim_name"), &SpineAnimation::get_anim_name);
ClassDB::bind_method(D_METHOD("get_duration"), &SpineAnimation::get_duration);
ClassDB::bind_method(D_METHOD("set_duration", "v"), &SpineAnimation::set_duration);
ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction"), &SpineAnimation::apply);
ClassDB::bind_method(D_METHOD("get_timelines"), &SpineAnimation::get_timelines);
ClassDB::bind_method(D_METHOD("has_timeline", "ids"), &SpineAnimation::has_timeline);
}
SpineAnimation::SpineAnimation() : animation(NULL) {}
SpineAnimation::~SpineAnimation() {}
String SpineAnimation::get_anim_name() {
return animation->getName().buffer();
}
float SpineAnimation::get_duration() {
return animation->getDuration();
}
void SpineAnimation::set_duration(float v) {
animation->setDuration(v);
}
void SpineAnimation::apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, bool loop,
Array pEvents, float alpha, SpineConstant::MixBlend blend,
SpineConstant::MixDirection direction) {
spine::Vector<spine::Event *> events;
events.setSize(pEvents.size(), nullptr);
for (size_t i = 0; i < events.size(); ++i) {
events[i] = ((Ref<SpineEvent>) (pEvents[i]))->get_spine_object();
}
animation->apply(*(skeleton->get_spine_object()), lastTime, time, loop, &events, alpha, (spine::MixBlend) blend, (spine::MixDirection) direction);
}
Array SpineAnimation::get_timelines() {
auto &timelines = animation->getTimelines();
Array res;
res.resize(timelines.size());
for (size_t i = 0; i < res.size(); ++i) {
auto a = Ref<SpineTimeline>(memnew(SpineTimeline));
a->set_spine_object(timelines[i]);
res.set(i, a);
}
return res;
}
bool SpineAnimation::has_timeline(Array ids) {
spine::Vector<spine::PropertyId> list;
list.setSize(ids.size(), 0);
for (size_t i = 0; i < list.size(); ++i) {
list[i] = (int64_t) ids[i];
}
return animation->hasTimeline(list);
}