mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-26 03:31:24 +08:00
97 lines
3.9 KiB
C++
97 lines
3.9 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#include "SpineAnimation.h"
|
|
|
|
#include "SpineSkeleton.h"
|
|
#include "SpineEvent.h"
|
|
#include "SpineTimeline.h"
|
|
|
|
// enable more than 5 arguments of a method bind function
|
|
#include "core/method_bind_ext.gen.inc"
|
|
|
|
void SpineAnimation::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_anim_name"), &SpineAnimation::get_anim_name);
|
|
ClassDB::bind_method(D_METHOD("get_duration"), &SpineAnimation::get_duration);
|
|
ClassDB::bind_method(D_METHOD("set_duration", "v"), &SpineAnimation::set_duration);
|
|
|
|
ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction"), &SpineAnimation::apply);
|
|
ClassDB::bind_method(D_METHOD("get_timelines"), &SpineAnimation::get_timelines);
|
|
ClassDB::bind_method(D_METHOD("has_timeline", "ids"), &SpineAnimation::has_timeline);
|
|
}
|
|
|
|
SpineAnimation::SpineAnimation() : animation(NULL) {}
|
|
SpineAnimation::~SpineAnimation() {}
|
|
|
|
String SpineAnimation::get_anim_name() {
|
|
return animation->getName().buffer();
|
|
}
|
|
|
|
float SpineAnimation::get_duration() {
|
|
return animation->getDuration();
|
|
}
|
|
void SpineAnimation::set_duration(float v) {
|
|
animation->setDuration(v);
|
|
}
|
|
|
|
void SpineAnimation::apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, bool loop,
|
|
Array pEvents, float alpha, SpineConstant::MixBlend blend,
|
|
SpineConstant::MixDirection direction) {
|
|
spine::Vector<spine::Event *> events;
|
|
events.setSize(pEvents.size(), nullptr);
|
|
for (size_t i = 0; i < events.size(); ++i) {
|
|
events[i] = ((Ref<SpineEvent>) (pEvents[i]))->get_spine_object();
|
|
}
|
|
animation->apply(*(skeleton->get_spine_object()), lastTime, time, loop, &events, alpha, (spine::MixBlend) blend, (spine::MixDirection) direction);
|
|
}
|
|
|
|
Array SpineAnimation::get_timelines() {
|
|
auto &timelines = animation->getTimelines();
|
|
Array res;
|
|
res.resize(timelines.size());
|
|
|
|
for (size_t i = 0; i < res.size(); ++i) {
|
|
auto a = Ref<SpineTimeline>(memnew(SpineTimeline));
|
|
a->set_spine_object(timelines[i]);
|
|
res.set(i, a);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
bool SpineAnimation::has_timeline(Array ids) {
|
|
spine::Vector<spine::PropertyId> list;
|
|
list.setSize(ids.size(), 0);
|
|
|
|
for (size_t i = 0; i < list.size(); ++i) {
|
|
list[i] = (int64_t) ids[i];
|
|
}
|
|
return animation->hasTimeline(list);
|
|
}
|