2022-04-04 13:41:56 +02:00

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3.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef GODOT_SPINEATLASRESOURCE_H
#define GODOT_SPINEATLASRESOURCE_H
#include "core/variant_parser.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/image_loader.h"
#include "scene/resources/texture.h"
#include <spine/SpineString.h>
#include <spine/TextureLoader.h>
#include <spine/Atlas.h>
#include "SpineRendererObject.h"
class SpineAtlasResource : public Resource {
GDCLASS(SpineAtlasResource, Resource);
protected:
static void _bind_methods();
spine::Atlas *atlas;
String source_path;
String atlas_data;
String normal_texture_prefix;
Array textures;
Array normal_maps;
public:
inline String &get_atlas_data() { return atlas_data; }
inline spine::Atlas *get_spine_atlas() { return atlas; }
inline void set_normal_texture_prefix(const String &p) { normal_texture_prefix = p; }
Error load_from_atlas_file(const String &p_path);// .atlas
Error load_from_file(const String &p_path);// .spatlas
Error save_to_file(const String &p_path); // .spatlas
String get_source_path();
Array get_textures();
Array get_normal_maps();
SpineAtlasResource();
virtual ~SpineAtlasResource();
};
class SpineAtlasResourceFormatLoader : public ResourceFormatLoader {
GDCLASS(SpineAtlasResourceFormatLoader, ResourceFormatLoader);
public:
virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = NULL);
virtual void get_recognized_extensions(List<String> *r_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class SpineAtlasResourceFormatSaver : public ResourceFormatSaver {
GDCLASS(SpineAtlasResourceFormatSaver, ResourceFormatSaver);
public:
Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0) override;
void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const override;
bool recognize(const RES &p_resource) const override;
};
#endif//GODOT_SPINEATLASRESOURCE_H