mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-26 19:51:47 +08:00
197 lines
6.1 KiB
C++
197 lines
6.1 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineCollisionShapeProxy.h"
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#include "SpineSprite.h"
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void SpineCollisionShapeProxy::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_spine_sprite_path"), &SpineCollisionShapeProxy::get_spine_sprite_path);
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ClassDB::bind_method(D_METHOD("set_spine_sprite_path", "v"), &SpineCollisionShapeProxy::set_spine_sprite_path);
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ClassDB::bind_method(D_METHOD("get_slot"), &SpineCollisionShapeProxy::get_slot);
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ClassDB::bind_method(D_METHOD("set_slot", "v"), &SpineCollisionShapeProxy::set_slot);
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ClassDB::bind_method(D_METHOD("get_sync_transform"), &SpineCollisionShapeProxy::get_sync_transform);
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ClassDB::bind_method(D_METHOD("set_sync_transform", "v"), &SpineCollisionShapeProxy::set_sync_transform);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spine_sprite_path"), "set_spine_sprite_path", "get_spine_sprite_path");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_transform"), "set_sync_transform", "get_sync_transform");
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}
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SpineCollisionShapeProxy::SpineCollisionShapeProxy() : sync_transform(true) {
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}
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SpineCollisionShapeProxy::~SpineCollisionShapeProxy() {
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}
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void SpineCollisionShapeProxy::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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set_process_internal(true);
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (!disabled) {
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if (sync_transform) _sync_transform(get_spine_sprite());
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_update_polygon_from_spine_sprite(get_spine_sprite());
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if (is_visible()) update();
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}
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} break;
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}
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}
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SpineSprite *SpineCollisionShapeProxy::get_spine_sprite() const {
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return (SpineSprite *) get_node_or_null(spine_sprite_path);
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}
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NodePath SpineCollisionShapeProxy::get_spine_sprite_path() {
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return spine_sprite_path;
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}
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void SpineCollisionShapeProxy::set_spine_sprite_path(NodePath v) {
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spine_sprite_path = v;
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_update_polygon_from_spine_sprite(get_spine_sprite());
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}
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String SpineCollisionShapeProxy::get_slot() const {
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return slot;
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}
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void SpineCollisionShapeProxy::set_slot(const String &v) {
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slot = v;
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_update_polygon_from_spine_sprite(get_spine_sprite());
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}
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void SpineCollisionShapeProxy::_update_polygon_from_spine_sprite(SpineSprite *sprite) {
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_clear_polygon();
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if (sprite == nullptr || slot.empty()) {
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return;
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}
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if (!sprite->get_skeleton().is_valid()) {
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return;
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}
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auto sk = sprite->get_skeleton()->get_spine_object();
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spine::Vector<float> vertices;
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spine::Slot *s = sk->findSlot(spine::String(slot.utf8()));
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if (!s) {
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return;
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}
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spine::Attachment *attachment = s->getAttachment();
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if (!attachment) {
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return;
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}
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if (attachment->getRTTI().isExactly(spine::BoundingBoxAttachment::rtti)) {
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auto *box = (spine::BoundingBoxAttachment *) attachment;
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vertices.setSize(box->getWorldVerticesLength(), 0);
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box->computeWorldVertices(*s, vertices);
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} else {
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return;
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}
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polygon.resize(vertices.size() / 2);
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for (size_t j = 0; j < vertices.size(); j += 2) {
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polygon.set(j / 2, Vector2(vertices[j], -vertices[j + 1]));
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}
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set_polygon(polygon);
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}
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void SpineCollisionShapeProxy::_clear_polygon() {
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polygon.clear();
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set_polygon(polygon);
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}
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void SpineCollisionShapeProxy::_sync_transform(SpineSprite *sprite) {
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if (sprite == nullptr) return;
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set_global_transform(sprite->get_global_transform());
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}
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bool SpineCollisionShapeProxy::get_sync_transform() {
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return sync_transform;
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}
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void SpineCollisionShapeProxy::set_sync_transform(bool v) {
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sync_transform = v;
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}
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void SpineCollisionShapeProxy::_get_property_list(List<PropertyInfo> *p_list) const {
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PropertyInfo p;
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Vector<String> res;
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p.name = "slot";
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p.type = Variant::STRING;
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_get_slot_list(res);
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if (res.empty()) res.push_back("No Slot");
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p.hint_string = String(",").join(res);
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p.hint = PROPERTY_HINT_ENUM;
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p_list->push_back(p);
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}
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bool SpineCollisionShapeProxy::_get(const StringName &p_property, Variant &r_value) const {
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if (p_property == "slot") {
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r_value = get_slot();
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return true;
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}
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return false;
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}
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bool SpineCollisionShapeProxy::_set(const StringName &p_property, const Variant &p_value) {
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if (p_property == "slot") {
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set_slot(p_value);
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return true;
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}
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return false;
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}
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void SpineCollisionShapeProxy::_get_slot_list(Vector<String> &res) const {
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if (get_spine_sprite() == nullptr) {
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return;
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}
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auto sprite = get_spine_sprite();
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if (!sprite->get_skeleton().is_valid()) {
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return;
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}
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auto slots = sprite->get_skeleton()->get_slots();
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res.resize(slots.size());
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for (size_t i = 0; i < res.size(); ++i) {
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auto slot = (Ref<SpineSlot>) slots[i];
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if (slot.is_valid())
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res.set(i, slot->get_data()->get_slot_name());
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}
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}
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