mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-23 18:21:23 +08:00
99 lines
4.2 KiB
C++
99 lines
4.2 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifdef TOOLS_ENABLED
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#include "SpineRuntimeEditorPlugin.h"
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#include "SpineAtlasResource.h"
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#include "SpineSkeletonJsonDataResource.h"
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#include "SpineSpriteAnimateDialog.h"
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#include "SpineSprite.h"
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Error SpineAtlasResourceImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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Ref<SpineAtlasResource> res(memnew(SpineAtlasResource));
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res->set_normal_texture_prefix(p_options["normal_texture_prefix"]);
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res->load_from_atlas_file(p_source_file);
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String file_name = vformat("%s.%s", p_save_path, get_save_extension());
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auto err = ResourceSaver::save(file_name, res);
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return err;
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}
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void SpineAtlasResourceImportPlugin::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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if (p_preset == 0) {
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ImportOption op;
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op.option.name = "normal_texture_prefix";
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op.option.type = Variant::STRING;
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op.option.hint_string = "String";
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op.default_value = String("n");
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r_options->push_back(op);
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}
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}
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Error SpineJsonResourceImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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Ref<SpineSkeletonJsonDataResource> res(memnew(SpineSkeletonJsonDataResource));
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res->load_from_file(p_source_file);
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String file_name = vformat("%s.%s", p_save_path, get_save_extension());
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auto err = ResourceSaver::save(file_name, res);
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return err;
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}
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//=======================| SpineRuntimeEditorPlugin |============================
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SpineRuntimeEditorPlugin::SpineRuntimeEditorPlugin(EditorNode *p_node) {
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add_import_plugin(memnew(SpineAtlasResourceImportPlugin));
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add_import_plugin(memnew(SpineJsonResourceImportPlugin));
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auto animate_button = memnew(ToolButton);
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animate_button->set_text("Animate");
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add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, animate_button);
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animate_dialog = memnew(SpineSpriteAnimateDialog);
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get_editor_interface()->get_base_control()->add_child(animate_dialog);
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animate_dialog->set_animate_button(animate_button);
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animate_dialog->set_plugin(this);
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}
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SpineRuntimeEditorPlugin::~SpineRuntimeEditorPlugin() {
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}
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bool SpineRuntimeEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("SpineSprite");
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}
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void SpineRuntimeEditorPlugin::make_visible(bool p_visible) {
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if (get_editor_interface()->get_selection()->get_selected_node_list().size() != 1) {
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p_visible = false;
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}
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animate_dialog->get_animate_button()->set_visible(p_visible);
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}
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#endif |