spine-runtimes/spine-godot/godot/modules/spine_godot/SpineRuntimeEditorPlugin.cpp
2022-04-04 13:41:56 +02:00

99 lines
4.2 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef TOOLS_ENABLED
#include "SpineRuntimeEditorPlugin.h"
#include "SpineAtlasResource.h"
#include "SpineSkeletonJsonDataResource.h"
#include "SpineSpriteAnimateDialog.h"
#include "SpineSprite.h"
Error SpineAtlasResourceImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
Ref<SpineAtlasResource> res(memnew(SpineAtlasResource));
res->set_normal_texture_prefix(p_options["normal_texture_prefix"]);
res->load_from_atlas_file(p_source_file);
String file_name = vformat("%s.%s", p_save_path, get_save_extension());
auto err = ResourceSaver::save(file_name, res);
return err;
}
void SpineAtlasResourceImportPlugin::get_import_options(List<ImportOption> *r_options, int p_preset) const {
if (p_preset == 0) {
ImportOption op;
op.option.name = "normal_texture_prefix";
op.option.type = Variant::STRING;
op.option.hint_string = "String";
op.default_value = String("n");
r_options->push_back(op);
}
}
Error SpineJsonResourceImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
Ref<SpineSkeletonJsonDataResource> res(memnew(SpineSkeletonJsonDataResource));
res->load_from_file(p_source_file);
String file_name = vformat("%s.%s", p_save_path, get_save_extension());
auto err = ResourceSaver::save(file_name, res);
return err;
}
//=======================| SpineRuntimeEditorPlugin |============================
SpineRuntimeEditorPlugin::SpineRuntimeEditorPlugin(EditorNode *p_node) {
add_import_plugin(memnew(SpineAtlasResourceImportPlugin));
add_import_plugin(memnew(SpineJsonResourceImportPlugin));
auto animate_button = memnew(ToolButton);
animate_button->set_text("Animate");
add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, animate_button);
animate_dialog = memnew(SpineSpriteAnimateDialog);
get_editor_interface()->get_base_control()->add_child(animate_dialog);
animate_dialog->set_animate_button(animate_button);
animate_dialog->set_plugin(this);
}
SpineRuntimeEditorPlugin::~SpineRuntimeEditorPlugin() {
}
bool SpineRuntimeEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("SpineSprite");
}
void SpineRuntimeEditorPlugin::make_visible(bool p_visible) {
if (get_editor_interface()->get_selection()->get_selected_node_list().size() != 1) {
p_visible = false;
}
animate_dialog->get_animate_button()->set_visible(p_visible);
}
#endif