76 lines
3.0 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.animation;
import haxe.ds.StringMap;
import spine.SkeletonData;
class AnimationStateData {
private var _skeletonData:SkeletonData;
private var animationToMixTime:StringMap<Float> = new StringMap<Float>();
public var defaultMix:Float = 0;
public function new(skeletonData:SkeletonData) {
_skeletonData = skeletonData;
}
public var skeletonData(get, never):SkeletonData;
private function get_skeletonData():SkeletonData {
return _skeletonData;
}
public function setMixByName(fromName:String, toName:String, duration:Float):Void {
var from:Animation = _skeletonData.findAnimation(fromName);
if (from == null)
throw new SpineException("Animation not found: " + fromName);
var to:Animation = _skeletonData.findAnimation(toName);
if (to == null)
throw new SpineException("Animation not found: " + toName);
setMix(from, to, duration);
}
public function setMix(from:Animation, to:Animation, duration:Float):Void {
if (from == null)
throw new SpineException("from cannot be null.");
if (to == null)
throw new SpineException("to cannot be null.");
animationToMixTime.set(from.name + ":" + to.name, duration);
}
public function getMix(from:Animation, to:Animation):Float {
if (animationToMixTime.exists(from.name + ":" + to.name))
return animationToMixTime.get(from.name + ":" + to.name);
else
return defaultMix;
}
}