mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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76 lines
3.0 KiB
Haxe
76 lines
3.0 KiB
Haxe
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine.animation;
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import haxe.ds.StringMap;
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import spine.SkeletonData;
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class AnimationStateData {
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private var _skeletonData:SkeletonData;
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private var animationToMixTime:StringMap<Float> = new StringMap<Float>();
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public var defaultMix:Float = 0;
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public function new(skeletonData:SkeletonData) {
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_skeletonData = skeletonData;
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}
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public var skeletonData(get, never):SkeletonData;
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private function get_skeletonData():SkeletonData {
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return _skeletonData;
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}
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public function setMixByName(fromName:String, toName:String, duration:Float):Void {
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var from:Animation = _skeletonData.findAnimation(fromName);
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if (from == null)
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throw new SpineException("Animation not found: " + fromName);
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var to:Animation = _skeletonData.findAnimation(toName);
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if (to == null)
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throw new SpineException("Animation not found: " + toName);
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setMix(from, to, duration);
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}
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public function setMix(from:Animation, to:Animation, duration:Float):Void {
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if (from == null)
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throw new SpineException("from cannot be null.");
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if (to == null)
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throw new SpineException("to cannot be null.");
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animationToMixTime.set(from.name + ":" + to.name, duration);
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}
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public function getMix(from:Animation, to:Animation):Float {
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if (animationToMixTime.exists(from.name + ":" + to.name))
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return animationToMixTime.get(from.name + ":" + to.name);
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else
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return defaultMix;
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}
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}
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