90 lines
3.4 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.animation;
import spine.Event;
import spine.Skeleton;
import spine.Slot;
class AttachmentTimeline extends Timeline implements SlotTimeline {
public var slotIndex:Int = 0;
/** The attachment name for each key frame. May contain null values to clear the attachment. */
public var attachmentNames:Array<String>;
public function new(frameCount:Int, slotIndex:Int) {
super(frameCount, [Property.attachment + "|" + slotIndex]);
this.slotIndex = slotIndex;
attachmentNames = new Array<String>();
attachmentNames.resize(frameCount);
}
public override function getFrameCount():Int {
return frames.length;
}
public function getSlotIndex():Int {
return slotIndex;
}
/** Sets the time in seconds and the attachment name for the specified key frame. */
public function setFrame(frame:Int, time:Float, attachmentName:String):Void {
frames[frame] = time;
attachmentNames[frame] = attachmentName;
}
public override function apply(skeleton:Skeleton, lastTime:Float, time:Float, events:Array<Event>, alpha:Float, blend:MixBlend,
direction:MixDirection):Void {
var slot:Slot = skeleton.slots[slotIndex];
if (!slot.bone.active)
return;
if (direction == MixDirection.mixOut) {
if (blend == MixBlend.setup) {
setAttachment(skeleton, slot, slot.data.attachmentName);
}
return;
}
if (time < frames[0]) {
if (blend == MixBlend.setup || blend == MixBlend.first) {
setAttachment(skeleton, slot, slot.data.attachmentName);
}
return;
}
setAttachment(skeleton, slot, attachmentNames[Timeline.search1(frames, time)]);
}
private function setAttachment(skeleton:Skeleton, slot:Slot, attachmentName:String):Void {
slot.attachment = attachmentName == null ? null : skeleton.getAttachmentForSlotIndex(slotIndex, attachmentName);
}
}