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Also, AnimationState listeners are done using blocks. This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
12 lines
167 B
Objective-C
12 lines
167 B
Objective-C
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#import "cocos2d.h"
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#import <spine/spine-cocos2d-iphone.h>
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@interface GoblinsExample : CCLayerColor {
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SkeletonAnimation* skeletonNode;
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}
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+ (CCScene*) scene;
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@end |