Mario Zechner cc4f11fded [cpp] Simplify directory structure, add DebugPrinter program
- spine-cpp/spine-cpp was moved into spine-cpp directory, so spine-cpp/spine-cpp/src -> spine-cpp/src, spine-cpp/spine-cpp/include -> spine-cpp/include
- Added scaffold for DebugPrinter to be used by runtime comparison tests
- Added build.sh
2025-07-11 11:00:44 +02:00

103 lines
2.9 KiB
C++

/******************************************************************************
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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#ifndef Spine_BoneData_h
#define Spine_BoneData_h
#include <spine/PosedData.h>
#include <spine/BoneLocal.h>
#include <spine/SpineString.h>
#include <spine/Color.h>
#include <spine/RTTI.h>
namespace spine {
class SP_API BoneData : public PosedDataGeneric<BoneLocal> {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class AnimationState;
friend class RotateTimeline;
friend class ScaleTimeline;
friend class ScaleXTimeline;
friend class ScaleYTimeline;
friend class ShearTimeline;
friend class ShearXTimeline;
friend class ShearYTimeline;
friend class TranslateTimeline;
friend class TranslateXTimeline;
friend class TranslateYTimeline;
friend class Slot;
public:
BoneData(int index, const String &name, BoneData *parent = NULL);
/// The index of the bone in Skeleton.Bones
int getIndex();
/// May be NULL.
BoneData *getParent();
float getLength();
void setLength(float inValue);
Color &getColor();
const String &getIcon();
void setIcon(const String &icon);
bool getVisible();
void setVisible(bool inValue);
private:
const int _index;
BoneData *_parent;
float _length;
Color _color;
String _icon;
bool _visible;
};
}
#endif /* Spine_BoneData_h */