2025-07-24 14:40:36 +02:00

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2.9 KiB
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Constraint_h
#define Spine_Constraint_h
#include <spine/Posed.h>
#include <spine/PosedActive.h>
#include <spine/Update.h>
#include <spine/RTTI.h>
#include <spine/ConstraintData.h>
namespace spine {
class Skeleton;
class SP_API Constraint : public Update {
friend class Skeleton;
public:
RTTI_DECL
Constraint();
virtual ~Constraint();
virtual ConstraintData &getData() = 0;
virtual void sort(Skeleton &skeleton) = 0;
virtual bool isSourceActive() = 0;
// Inherited from Update
virtual void update(Skeleton &skeleton, Physics physics) override = 0;
protected:
virtual void pose() = 0;
virtual void setupPose() = 0;
bool _active;
};
template<class T, class D, class P>
class SP_API ConstraintGeneric : public PosedGeneric<D, P, P>, public PosedActive, public Constraint {
public:
ConstraintGeneric(D &data) : PosedGeneric<D, P, P>(data), PosedActive(), Constraint() {
}
virtual ~ConstraintGeneric() {
}
virtual D &getData() override {
return PosedGeneric<D, P, P>::getData();
}
protected:
virtual void pose() override {
PosedGeneric<D, P, P>::pose();
}
virtual void setupPose() override {
PosedGeneric<D, P, P>::setupPose();
}
};
}// namespace spine
#endif /* Spine_Constraint_h */