spine-runtimes/spine-cpp/include/spine/DrawOrderTimeline.h
2025-07-30 09:41:42 +02:00

67 lines
2.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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#ifndef Spine_DrawOrderTimeline_h
#define Spine_DrawOrderTimeline_h
#include <spine/Timeline.h>
namespace spine {
/// Changes a skeleton's Skeleton::getDrawOrder().
class SP_API DrawOrderTimeline : public Timeline {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
explicit DrawOrderTimeline(size_t frameCount);
virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend,
MixDirection direction, bool appliedPose) override;
size_t getFrameCount();
/// The draw order for each frame. See setFrame().
Array<Array<int>> &getDrawOrders();
/// Sets the time and draw order for the specified frame.
/// @param frame Between 0 and frameCount, inclusive.
/// @param time The frame time in seconds.
/// @param drawOrder For each slot in Skeleton::slots, the index of the slot in the new draw order. May be null to use setup pose draw order.
void setFrame(size_t frame, float time, Array<int> *drawOrder);
private:
Array<Array<int>> _drawOrders;
};
}
#endif /* Spine_DrawOrderTimeline_h */