2025-07-15 22:56:12 +02:00

110 lines
3.4 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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*****************************************************************************/
#ifndef Spine_MathUtil_h
#define Spine_MathUtil_h
#include <spine/SpineObject.h>
#include <string.h>
// Needed for older MSVC versions
#undef min
#undef max
namespace spine {
class SP_API MathUtil : public SpineObject {
private:
MathUtil();
public:
static const float Pi;
static const float Pi_2;
static const float InvPi_2;
static const float Deg_Rad;
static const float Rad_Deg;
template<typename T>
static inline T min(T a, T b) {
return a < b ? a : b;
}
template<typename T>
static inline T max(T a, T b) {
return a > b ? a : b;
}
static float sign(float val);
static float clamp(float x, float lower, float upper);
static float abs(float v);
/// Returns the sine in radians from a lookup table.
static float sin(float radians);
/// Returns the cosine in radians from a lookup table.
static float cos(float radians);
/// Returns the sine in radians from a lookup table.
static float sinDeg(float degrees);
/// Returns the cosine in radians from a lookup table.
static float cosDeg(float degrees);
/// Returns atan2 in radians, faster but less accurate than Math.Atan2. Average error of 0.00231 radians (0.1323
/// degrees), largest error of 0.00488 radians (0.2796 degrees).
static float atan2(float y, float x);
static float atan2Deg(float x, float y);
static float acos(float v);
static float sqrt(float v);
static float fmod(float a, float b);
static bool isNan(float v);
static float quietNan();
static float random();
static float randomTriangular(float min, float max);
static float randomTriangular(float min, float max, float mode);
static float pow(float a, float b);
static float ceil(float v);
};
}
#endif /* Spine_MathUtil_h */