spine-runtimes/spine-cpp/include/spine/PhysicsConstraintData.h

109 lines
3.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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*****************************************************************************/
#ifndef Spine_PhysicsConstraintData_h
#define Spine_PhysicsConstraintData_h
#include <spine/ConstraintData.h>
#include <spine/PosedData.h>
#include <spine/PhysicsConstraintPose.h>
namespace spine {
class BoneData;
class PhysicsConstraint;
/// Stores the setup pose for a PhysicsConstraint.
///
/// See https://esotericsoftware.com/spine-physics-constraints Physics constraints in the Spine User Guide.
class SP_API PhysicsConstraintData : public ConstraintDataGeneric<PhysicsConstraint, PhysicsConstraintPose> {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class PhysicsConstraint;
friend class Skeleton;
RTTI_DECL
public:
explicit PhysicsConstraintData(const String &name);
virtual Constraint &create(Skeleton &skeleton) override;
/// The bone constrained by this physics constraint.
BoneData &getBone();
void setBone(BoneData &bone);
float getStep();
void setStep(float step);
float getX();
void setX(float x);
float getY();
void setY(float y);
float getRotate();
void setRotate(float rotate);
float getScaleX();
void setScaleX(float scaleX);
float getShearX();
void setShearX(float shearX);
float getLimit();
void setLimit(float limit);
bool getInertiaGlobal();
void setInertiaGlobal(bool inertiaGlobal);
bool getStrengthGlobal();
void setStrengthGlobal(bool strengthGlobal);
bool getDampingGlobal();
void setDampingGlobal(bool dampingGlobal);
bool getMassGlobal();
void setMassGlobal(bool massGlobal);
bool getWindGlobal();
void setWindGlobal(bool windGlobal);
bool getGravityGlobal();
void setGravityGlobal(bool gravityGlobal);
bool getMixGlobal();
void setMixGlobal(bool mixGlobal);
private:
BoneData *_bone;
float _x, _y, _rotate, _scaleX, _shearX, _limit, _step;
bool _inertiaGlobal, _strengthGlobal, _dampingGlobal, _massGlobal, _windGlobal, _gravityGlobal, _mixGlobal;
};
}
#endif /* Spine_PhysicsConstraintData_h */