2025-07-24 12:48:34 +02:00

138 lines
4.2 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Posed_h
#define Spine_Posed_h
#include <spine/SpineObject.h>
namespace spine {
class SP_API Posed {
public:
Posed() {
}
virtual ~Posed() {
}
virtual void constrained() = 0;
virtual void resetConstrained() = 0;
virtual bool isPoseEqualToApplied() = 0;
protected:
virtual void setupPose() = 0;
virtual void pose() = 0;
};
template<class D, class P, class A>
class SP_API PosedGeneric : public Posed, public SpineObject {
friend class AnimationState;
friend class BoneTimeline1;
friend class BoneTimeline2;
friend class RotateTimeline;
friend class IkConstraint;
friend class TransformConstraint;
friend class VertexAttachment;
friend class PathConstraint;
friend class PhysicsConstraint;
friend class Skeleton;
friend class RegionAttachment;
friend class PointAttachment;
friend class AttachmentTimeline;
friend class RGBATimeline;
friend class RGBTimeline;
friend class AlphaTimeline;
friend class RGBA2Timeline;
friend class RGB2Timeline;
friend class ScaleTimeline;
friend class ScaleXTimeline;
friend class ScaleYTimeline;
friend class ShearTimeline;
friend class ShearXTimeline;
friend class ShearYTimeline;
friend class TranslateTimeline;
friend class TranslateXTimeline;
friend class TranslateYTimeline;
friend class InheritTimeline;
friend class Skeleton;
public:
PosedGeneric(D &data) : _data(data), _pose(), _constrained(), _applied(&_pose) {
setupPose();
}
virtual ~PosedGeneric() {
}
/// The constraint's setup pose data.
D &getData() {
return _data;
}
P &getPose() {
// Upcast A to P (safe due to static_assert that A extends P)
// For most classes P==A so this is a no-op, but for Bone it casts BonePose->BoneLocal
return _pose;
}
A &getAppliedPose() {
return *_applied;
}
virtual void resetConstrained() override {
_constrained.set(_pose);
}
virtual void constrained() override {
_applied = &_constrained;
}
virtual bool isPoseEqualToApplied() override {
return _applied == &_pose;
}
protected:
virtual void pose() override {
_applied = &_pose;
}
virtual void setupPose() override {
_pose.set(_data.getSetupPose());
}
protected:
D &_data;
A _pose; ///< Stored as A type (concrete pose type) to match Java behavior
A _constrained;///< Stored as A type (concrete pose type) to match Java behavior
A *_applied; ///< Points to either _pose or _constrained, reassignable like Java
};
}// namespace spine
#endif /* Spine_Posed_h */