2025-07-15 22:56:12 +02:00

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2.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_RotateMode_h
#define Spine_RotateMode_h
#include <string.h>
namespace spine {
/// Controls how bones are rotated, translated, and scaled to match the path.
///
/// @see https://esotericsoftware.com/spine-path-constraints#Rotate-Mix Rotate mode in the Spine User Guide.
enum RotateMode {
RotateMode_Tangent = 0,
RotateMode_Chain,
/// When chain scale, constrained bones should all have the same parent. That way when the path constraint scales a bone, it
/// doesn't affect other constrained bones.
RotateMode_ChainScale
};
inline RotateMode RotateMode_valueOf(const char *value) {
if (strcmp(value, "tangent") == 0)
return RotateMode_Tangent;
else if (strcmp(value, "chain") == 0)
return RotateMode_Chain;
else if (strcmp(value, "chainScale") == 0)
return RotateMode_ChainScale;
else
return RotateMode_Tangent;// default
}
}
#endif /* Spine_RotateMode_h */