266 lines
7.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_SkeletonBinary_h
#define Spine_SkeletonBinary_h
#include <spine/Inherit.h>
#include <spine/Array.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/Color.h>
#include <spine/BoneTimeline.h>
#include <spine/SkeletonData.h>
namespace spine {
class SkeletonData;
class Atlas;
class AttachmentLoader;
class LinkedMesh;
class Skin;
class Attachment;
class VertexAttachment;
class Animation;
class Timeline;
class CurveTimeline;
class CurveTimeline1;
class BoneTimeline2;
class Sequence;
class SP_API SkeletonBinary : public SpineObject {
public:
static const int BONE_ROTATE = 0;
static const int BONE_TRANSLATE = 1;
static const int BONE_TRANSLATEX = 2;
static const int BONE_TRANSLATEY = 3;
static const int BONE_SCALE = 4;
static const int BONE_SCALEX = 5;
static const int BONE_SCALEY = 6;
static const int BONE_SHEAR = 7;
static const int BONE_SHEARX = 8;
static const int BONE_SHEARY = 9;
static const int BONE_INHERIT = 10;
static const int SLOT_ATTACHMENT = 0;
static const int SLOT_RGBA = 1;
static const int SLOT_RGB = 2;
static const int SLOT_RGBA2 = 3;
static const int SLOT_RGB2 = 4;
static const int SLOT_ALPHA = 5;
static const int CONSTRAINT_IK = 0;
static const int CONSTRAINT_PATH = 1;
static const int CONSTRAINT_TRANSFORM = 2;
static const int CONSTRAINT_PHYSICS = 3;
static const int CONSTRAINT_SLIDER = 4;
static const int ATTACHMENT_DEFORM = 0;
static const int ATTACHMENT_SEQUENCE = 1;
static const int PATH_POSITION = 0;
static const int PATH_SPACING = 1;
static const int PATH_MIX = 2;
static const int PHYSICS_INERTIA = 0;
static const int PHYSICS_STRENGTH = 1;
static const int PHYSICS_DAMPING = 2;
static const int PHYSICS_MASS = 4;
static const int PHYSICS_WIND = 5;
static const int PHYSICS_GRAVITY = 6;
static const int PHYSICS_MIX = 7;
static const int PHYSICS_RESET = 8;
static const int SLIDER_TIME = 0;
static const int SLIDER_MIX = 1;
static const int CURVE_LINEAR = 0;
static const int CURVE_STEPPED = 1;
static const int CURVE_BEZIER = 2;
explicit SkeletonBinary(Atlas &atlas);
explicit SkeletonBinary(AttachmentLoader &attachmentLoader, bool ownsLoader = false);
~SkeletonBinary();
SkeletonData *readSkeletonData(const unsigned char *binary, int length);
SkeletonData *readSkeletonDataFile(const String &path);
void setScale(float scale) {
_scale = scale;
}
const String &getError() const {
return _error;
}
private:
struct DataInput : public SpineObject {
const unsigned char *cursor;
const unsigned char *end;
SkeletonData *skeletonData;
DataInput(SkeletonData *skeletonData, const unsigned char *data, size_t length)
: cursor(data), end(data + length), skeletonData(skeletonData) {
}
inline int read() {
return readUnsignedByte();
}
inline signed char readByte() {
return (signed char) *cursor++;
}
inline unsigned char readUnsignedByte() {
return (unsigned char) *cursor++;
}
inline bool readBoolean() {
return readByte() != 0;
}
inline int readInt() {
int result = readUnsignedByte();
result <<= 8;
result |= readUnsignedByte();
result <<= 8;
result |= readUnsignedByte();
result <<= 8;
result |= readUnsignedByte();
return result;
}
inline long long readLong() {
unsigned long long result = (unsigned long long) readInt();
result <<= 32;
result |= (unsigned long long) readInt();
return (long long) result;
}
inline float readFloat() {
union {
int intValue;
float floatValue;
} intToFloat;
intToFloat.intValue = readInt();
return intToFloat.floatValue;
}
inline void readColor(Color &color) {
color.r = readUnsignedByte() / 255.0f;
color.g = readUnsignedByte() / 255.0f;
color.b = readUnsignedByte() / 255.0f;
color.a = readUnsignedByte() / 255.0f;
}
inline int readInt(bool optimizePositive) {
unsigned char b = readUnsignedByte();
int value = b & 0x7F;
if (b & 0x80) {
b = readUnsignedByte();
value |= (b & 0x7F) << 7;
if (b & 0x80) {
b = readUnsignedByte();
value |= (b & 0x7F) << 14;
if (b & 0x80) {
b = readUnsignedByte();
value |= (b & 0x7F) << 21;
if (b & 0x80) value |= (readUnsignedByte() & 0x7F) << 28;
}
}
}
if (!optimizePositive) value = (((unsigned int) value >> 1) ^ -(value & 1));
return value;
}
char *readString() {
int length = readInt(true);
char *string;
if (length == 0) return NULL;
string = SpineExtension::alloc<char>(length, __FILE__, __LINE__);
memcpy(string, cursor, length - 1);
cursor += length - 1;
string[length - 1] = '\0';
return string;
}
char *readStringRef() {
int index = readInt(true);
return index == 0 ? NULL : skeletonData->_strings[index - 1];
}
};
AttachmentLoader *_attachmentLoader;
Array<LinkedMesh *> _linkedMeshes;
String _error;
float _scale;
const bool _ownsLoader;
void setError(const char *value1, const char *value2);
Skin *readSkin(DataInput &input, SkeletonData &skeletonData, bool defaultSkin, bool nonessential);
Attachment *readAttachment(DataInput &input, Skin &skin, int slotIndex, const String &attachmentName, SkeletonData &skeletonData,
bool nonessential);
Sequence *readSequence(DataInput &input);
int readVertices(DataInput &input, Array<float> &vertices, Array<int> &bones, bool weighted);
void readFloatArray(DataInput &input, int n, float scale, Array<float> &array);
void readUnsignedShortArray(DataInput &input, Array<unsigned short> &array, int n);
Animation *readAnimation(DataInput &input, const String &name, SkeletonData &skeletonData);
void readTimeline(DataInput &input, Array<Timeline *> &timelines, CurveTimeline1 &timeline, float scale);
void readTimeline(DataInput &input, Array<Timeline *> &timelines, BoneTimeline2 &timeline, float scale);
void setBezier(DataInput &input, CurveTimeline &timeline, int bezier, int frame, int value, float time1, float time2, float value1,
float value2, float scale);
};
}// namespace spine
#endif /* Spine_SkeletonBinary_h */