mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
266 lines
7.8 KiB
C++
266 lines
7.8 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_SkeletonBinary_h
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#define Spine_SkeletonBinary_h
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#include <spine/Inherit.h>
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#include <spine/Array.h>
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#include <spine/SpineObject.h>
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#include <spine/SpineString.h>
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#include <spine/Color.h>
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#include <spine/BoneTimeline.h>
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#include <spine/SkeletonData.h>
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namespace spine {
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class SkeletonData;
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class Atlas;
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class AttachmentLoader;
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class LinkedMesh;
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class Skin;
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class Attachment;
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class VertexAttachment;
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class Animation;
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class Timeline;
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class CurveTimeline;
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class CurveTimeline1;
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class BoneTimeline2;
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class Sequence;
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class SP_API SkeletonBinary : public SpineObject {
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public:
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static const int BONE_ROTATE = 0;
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static const int BONE_TRANSLATE = 1;
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static const int BONE_TRANSLATEX = 2;
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static const int BONE_TRANSLATEY = 3;
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static const int BONE_SCALE = 4;
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static const int BONE_SCALEX = 5;
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static const int BONE_SCALEY = 6;
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static const int BONE_SHEAR = 7;
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static const int BONE_SHEARX = 8;
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static const int BONE_SHEARY = 9;
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static const int BONE_INHERIT = 10;
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static const int SLOT_ATTACHMENT = 0;
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static const int SLOT_RGBA = 1;
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static const int SLOT_RGB = 2;
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static const int SLOT_RGBA2 = 3;
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static const int SLOT_RGB2 = 4;
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static const int SLOT_ALPHA = 5;
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static const int CONSTRAINT_IK = 0;
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static const int CONSTRAINT_PATH = 1;
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static const int CONSTRAINT_TRANSFORM = 2;
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static const int CONSTRAINT_PHYSICS = 3;
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static const int CONSTRAINT_SLIDER = 4;
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static const int ATTACHMENT_DEFORM = 0;
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static const int ATTACHMENT_SEQUENCE = 1;
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static const int PATH_POSITION = 0;
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static const int PATH_SPACING = 1;
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static const int PATH_MIX = 2;
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static const int PHYSICS_INERTIA = 0;
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static const int PHYSICS_STRENGTH = 1;
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static const int PHYSICS_DAMPING = 2;
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static const int PHYSICS_MASS = 4;
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static const int PHYSICS_WIND = 5;
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static const int PHYSICS_GRAVITY = 6;
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static const int PHYSICS_MIX = 7;
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static const int PHYSICS_RESET = 8;
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static const int SLIDER_TIME = 0;
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static const int SLIDER_MIX = 1;
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static const int CURVE_LINEAR = 0;
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static const int CURVE_STEPPED = 1;
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static const int CURVE_BEZIER = 2;
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explicit SkeletonBinary(Atlas &atlas);
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explicit SkeletonBinary(AttachmentLoader &attachmentLoader, bool ownsLoader = false);
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~SkeletonBinary();
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SkeletonData *readSkeletonData(const unsigned char *binary, int length);
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SkeletonData *readSkeletonDataFile(const String &path);
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void setScale(float scale) {
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_scale = scale;
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}
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const String &getError() const {
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return _error;
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}
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private:
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struct DataInput : public SpineObject {
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const unsigned char *cursor;
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const unsigned char *end;
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SkeletonData *skeletonData;
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DataInput(SkeletonData *skeletonData, const unsigned char *data, size_t length)
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: cursor(data), end(data + length), skeletonData(skeletonData) {
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}
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inline int read() {
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return readUnsignedByte();
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}
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inline signed char readByte() {
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return (signed char) *cursor++;
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}
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inline unsigned char readUnsignedByte() {
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return (unsigned char) *cursor++;
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}
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inline bool readBoolean() {
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return readByte() != 0;
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}
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inline int readInt() {
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int result = readUnsignedByte();
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result <<= 8;
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result |= readUnsignedByte();
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result <<= 8;
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result |= readUnsignedByte();
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result <<= 8;
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result |= readUnsignedByte();
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return result;
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}
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inline long long readLong() {
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unsigned long long result = (unsigned long long) readInt();
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result <<= 32;
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result |= (unsigned long long) readInt();
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return (long long) result;
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}
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inline float readFloat() {
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union {
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int intValue;
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float floatValue;
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} intToFloat;
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intToFloat.intValue = readInt();
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return intToFloat.floatValue;
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}
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inline void readColor(Color &color) {
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color.r = readUnsignedByte() / 255.0f;
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color.g = readUnsignedByte() / 255.0f;
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color.b = readUnsignedByte() / 255.0f;
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color.a = readUnsignedByte() / 255.0f;
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}
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inline int readInt(bool optimizePositive) {
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unsigned char b = readUnsignedByte();
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int value = b & 0x7F;
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if (b & 0x80) {
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b = readUnsignedByte();
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value |= (b & 0x7F) << 7;
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if (b & 0x80) {
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b = readUnsignedByte();
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value |= (b & 0x7F) << 14;
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if (b & 0x80) {
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b = readUnsignedByte();
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value |= (b & 0x7F) << 21;
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if (b & 0x80) value |= (readUnsignedByte() & 0x7F) << 28;
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}
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}
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}
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if (!optimizePositive) value = (((unsigned int) value >> 1) ^ -(value & 1));
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return value;
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}
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char *readString() {
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int length = readInt(true);
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char *string;
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if (length == 0) return NULL;
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string = SpineExtension::alloc<char>(length, __FILE__, __LINE__);
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memcpy(string, cursor, length - 1);
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cursor += length - 1;
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string[length - 1] = '\0';
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return string;
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}
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char *readStringRef() {
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int index = readInt(true);
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return index == 0 ? NULL : skeletonData->_strings[index - 1];
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}
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};
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AttachmentLoader *_attachmentLoader;
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Array<LinkedMesh *> _linkedMeshes;
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String _error;
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float _scale;
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const bool _ownsLoader;
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void setError(const char *value1, const char *value2);
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Skin *readSkin(DataInput &input, SkeletonData &skeletonData, bool defaultSkin, bool nonessential);
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Attachment *readAttachment(DataInput &input, Skin &skin, int slotIndex, const String &attachmentName, SkeletonData &skeletonData,
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bool nonessential);
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Sequence *readSequence(DataInput &input);
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int readVertices(DataInput &input, Array<float> &vertices, Array<int> &bones, bool weighted);
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void readFloatArray(DataInput &input, int n, float scale, Array<float> &array);
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void readUnsignedShortArray(DataInput &input, Array<unsigned short> &array, int n);
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Animation *readAnimation(DataInput &input, const String &name, SkeletonData &skeletonData);
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void readTimeline(DataInput &input, Array<Timeline *> &timelines, CurveTimeline1 &timeline, float scale);
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void readTimeline(DataInput &input, Array<Timeline *> &timelines, BoneTimeline2 &timeline, float scale);
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void setBezier(DataInput &input, CurveTimeline &timeline, int bezier, int frame, int value, float time1, float time2, float value1,
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float value2, float scale);
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};
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}// namespace spine
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#endif /* Spine_SkeletonBinary_h */
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