2025-07-15 22:56:12 +02:00

99 lines
3.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_SlotData_h
#define Spine_SlotData_h
#include <spine/BlendMode.h>
#include <spine/PosedData.h>
#include <spine/SpineString.h>
#include <spine/RTTI.h>
#include <spine/SlotPose.h>
namespace spine {
class BoneData;
/// Stores the setup pose for a Slot.
class SP_API SlotData : public PosedDataGeneric<SlotPose> {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class PathConstraint;
friend class AttachmentTimeline;
friend class RGBATimeline;
friend class RGBTimeline;
friend class AlphaTimeline;
friend class RGBA2Timeline;
friend class RGB2Timeline;
friend class DeformTimeline;
friend class DrawOrderTimeline;
friend class EventTimeline;
friend class IkConstraintTimeline;
friend class PathConstraintMixTimeline;
friend class PathConstraintPositionTimeline;
friend class PathConstraintSpacingTimeline;
friend class ScaleTimeline;
friend class ShearTimeline;
friend class TransformConstraintTimeline;
friend class TranslateTimeline;
friend class TwoColorTimeline;
friend class Slot;
public:
SlotData(int index, const String &name, BoneData &boneData);
/// The index of the slot in Skeleton::getSlots().
int getIndex();
/// The bone this slot belongs to.
BoneData &getBoneData();
void setAttachmentName(const String &attachmentName);
/// The name of the attachment that is visible for this slot in the setup pose, or empty if no attachment is visible.
const String &getAttachmentName();
/// The blend mode for drawing the slot's attachment.
BlendMode getBlendMode();
void setBlendMode(BlendMode blendMode);
/// False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering.
bool getVisible();
void setVisible(bool visible);
private:
const int _index;
BoneData &_boneData;
String _attachmentName;
BlendMode _blendMode;
bool _visible;
};
}
#endif /* Spine_SlotData_h */