mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
83 lines
3.4 KiB
C#
83 lines
3.4 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Spine.Unity.Modules {
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public class SpineEventUnityHandler : MonoBehaviour {
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[System.Serializable]
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public class EventPair {
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[SpineEvent] public string spineEvent;
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public UnityEvent unityHandler;
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public AnimationState.TrackEntryEventDelegate eventDelegate;
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}
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public List<EventPair> events = new List<EventPair>();
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ISkeletonComponent skeletonComponent;
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IAnimationStateComponent animationStateComponent;
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void Start () {
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skeletonComponent = skeletonComponent ?? GetComponent<ISkeletonComponent>();
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if (skeletonComponent == null) return;
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animationStateComponent = animationStateComponent ?? skeletonComponent as IAnimationStateComponent;
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if (animationStateComponent == null) return;
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var skeleton = skeletonComponent.Skeleton;
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if (skeleton == null) return;
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var skeletonData = skeleton.Data;
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var state = animationStateComponent.AnimationState;
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foreach (var ep in events) {
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var eventData = skeletonData.FindEvent(ep.spineEvent);
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ep.eventDelegate = ep.eventDelegate ?? delegate(TrackEntry trackEntry, Event e) { if (e.Data == eventData) ep.unityHandler.Invoke(); };
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state.Event += ep.eventDelegate;
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}
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}
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void OnDestroy () {
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animationStateComponent = animationStateComponent ?? GetComponent<IAnimationStateComponent>();
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if (animationStateComponent == null) return;
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var state = animationStateComponent.AnimationState;
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foreach (var ep in events) {
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if (ep.eventDelegate != null) state.Event -= ep.eventDelegate;
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ep.eventDelegate = null;
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}
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}
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}
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}
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