mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
136 lines
5.0 KiB
Haxe
136 lines
5.0 KiB
Haxe
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated July 28, 2023. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
package spine.animation;
|
|
|
|
import spine.attachments.VertexAttachment;
|
|
import spine.attachments.Attachment;
|
|
|
|
/** Changes a slot's {@link Slot#getSequenceIndex()} for an attachment's {@link Sequence}. */
|
|
class SequenceTimeline extends Timeline implements SlotTimeline {
|
|
static var ENTRIES = 3;
|
|
static var MODE = 1;
|
|
static var DELAY = 2;
|
|
|
|
var slotIndex:Int;
|
|
var attachment:HasTextureRegion;
|
|
|
|
public function new(frameCount:Int, slotIndex:Int, attachment:HasTextureRegion) {
|
|
super(frameCount, [
|
|
Std.string(Property.sequence) + "|" + Std.string(slotIndex) + "|" + Std.string(attachment.sequence.id)
|
|
]);
|
|
this.slotIndex = slotIndex;
|
|
this.attachment = attachment;
|
|
}
|
|
|
|
public override function getFrameEntries():Int {
|
|
return SequenceTimeline.ENTRIES;
|
|
}
|
|
|
|
public function getSlotIndex():Int {
|
|
return this.slotIndex;
|
|
}
|
|
|
|
public function getAttachment():Attachment {
|
|
return cast(attachment, Attachment);
|
|
}
|
|
|
|
/** Sets the time, mode, index, and frame time for the specified frame.
|
|
* @param frame Between 0 and <code>frameCount</code>, inclusive.
|
|
* @param time Seconds between frames.
|
|
* @param mode The sequence mode.
|
|
* @param index The sequence index.
|
|
* @param delay The delay between frames. */
|
|
public function setFrame(frame:Int, time:Float, mode:SequenceMode, index:Int, delay:Float) {
|
|
frame *= SequenceTimeline.ENTRIES;
|
|
frames[frame] = time;
|
|
frames[frame + SequenceTimeline.MODE] = mode.value | (index << 4);
|
|
frames[frame + SequenceTimeline.DELAY] = delay;
|
|
}
|
|
|
|
public override function apply(skeleton:Skeleton, lastTime:Float, time:Float, events:Array<Event>, alpha:Float, blend:MixBlend,
|
|
direction:MixDirection):Void {
|
|
var slot = skeleton.slots[this.slotIndex];
|
|
if (!slot.bone.active)
|
|
return;
|
|
var slotAttachment = slot.attachment;
|
|
var attachment = cast(this.attachment, Attachment);
|
|
if (slotAttachment != attachment) {
|
|
if (!Std.isOfType(slotAttachment, VertexAttachment) || cast(slotAttachment, VertexAttachment).timelineAttachment != attachment)
|
|
return;
|
|
}
|
|
|
|
if (direction == MixDirection.mixOut) {
|
|
if (blend == MixBlend.setup) slot.sequenceIndex = -1;
|
|
return;
|
|
}
|
|
|
|
if (time < frames[0]) {
|
|
if (blend == MixBlend.setup || blend == MixBlend.first)
|
|
slot.sequenceIndex = -1;
|
|
return;
|
|
}
|
|
|
|
var i = Timeline.search(frames, time, SequenceTimeline.ENTRIES);
|
|
var before = frames[i];
|
|
var modeAndIndex = Std.int(frames[i + SequenceTimeline.MODE]);
|
|
var delay = frames[i + SequenceTimeline.DELAY];
|
|
|
|
if (this.attachment.sequence == null)
|
|
return;
|
|
var index = modeAndIndex >> 4,
|
|
count = this.attachment.sequence.regions.length;
|
|
var mode = SequenceMode.values[modeAndIndex & 0xf];
|
|
if (mode != SequenceMode.hold) {
|
|
index += Std.int(((time - before) / delay + 0.00001));
|
|
switch (mode) {
|
|
case SequenceMode.once:
|
|
index = Std.int(Math.min(count - 1, index));
|
|
case SequenceMode.loop:
|
|
index %= count;
|
|
case SequenceMode.pingpong:
|
|
var n = (count << 1) - 2;
|
|
index = n == 0 ? 0 : index % n;
|
|
if (index >= count)
|
|
index = n - index;
|
|
case SequenceMode.onceReverse:
|
|
index = Std.int(Math.max(count - 1 - index, 0));
|
|
case SequenceMode.loopReverse:
|
|
index = count - 1 - (index % count);
|
|
case SequenceMode.pingpongReverse:
|
|
var n = (count << 1) - 2;
|
|
index = n == 0 ? 0 : (index + count - 1) % n;
|
|
if (index >= count)
|
|
index = n - index;
|
|
}
|
|
}
|
|
slot.sequenceIndex = index;
|
|
}
|
|
}
|