mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
103 lines
4.0 KiB
C++
103 lines
4.0 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes Software License v2.5
|
|
*
|
|
* Copyright (c) 2013-2016, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
|
* non-transferable license to use, install, execute, and perform the Spine
|
|
* Runtimes software and derivative works solely for personal or internal
|
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
|
* or other intellectual property or proprietary rights notices on or in the
|
|
* Software, including any copy thereof. Redistributions in binary or source
|
|
* form must include this license and terms.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#include "SimpleCommand.h"
|
|
|
|
USING_NS_CC;
|
|
using namespace std;
|
|
|
|
Scene* SimpleCommand::scene () {
|
|
Scene *scene = Scene::create();
|
|
scene->addChild(SimpleCommand::create());
|
|
return scene;
|
|
}
|
|
|
|
bool SimpleCommand::init () {
|
|
if (!Node::init()) return false;
|
|
|
|
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP));
|
|
|
|
_texture = _director->getTextureCache()->addImage("sprite.png");
|
|
|
|
setPosition(100, 100);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SimpleCommand::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
|
|
TrianglesCommand::Triangles* triangles = new TrianglesCommand::Triangles();
|
|
|
|
float x = 0, y = 0;
|
|
float w = 80, h = 80;
|
|
|
|
triangles->vertCount = 4;
|
|
triangles->verts = new V3F_C4B_T2F[4];
|
|
triangles->verts[0].colors = Color4B::WHITE;
|
|
triangles->verts[0].texCoords.u = 0;
|
|
triangles->verts[0].texCoords.v = 1;
|
|
triangles->verts[0].vertices.x = 0;
|
|
triangles->verts[0].vertices.y = 0;
|
|
triangles->verts[0].vertices.z = 0;
|
|
|
|
triangles->verts[1].colors = Color4B::WHITE;
|
|
triangles->verts[1].texCoords.u = 0;
|
|
triangles->verts[1].texCoords.v = 0;
|
|
triangles->verts[1].vertices.x = 0;
|
|
triangles->verts[1].vertices.y = h;
|
|
triangles->verts[1].vertices.z = 0;
|
|
|
|
triangles->verts[2].colors = Color4B::WHITE;
|
|
triangles->verts[2].texCoords.u = 1;
|
|
triangles->verts[2].texCoords.v = 1;
|
|
triangles->verts[2].vertices.x = w;
|
|
triangles->verts[2].vertices.y = 0;
|
|
triangles->verts[2].vertices.z = 0;
|
|
|
|
triangles->verts[3].colors = Color4B::WHITE;
|
|
triangles->verts[3].texCoords.u = 1;
|
|
triangles->verts[3].texCoords.v = 0;
|
|
triangles->verts[3].vertices.x = w;
|
|
triangles->verts[3].vertices.y = h;
|
|
triangles->verts[3].vertices.z = 0;
|
|
|
|
triangles->indexCount = 6;
|
|
triangles->indices = new GLushort[6];
|
|
triangles->indices[0] = 0;
|
|
triangles->indices[1] = 1;
|
|
triangles->indices[2] = 2;
|
|
triangles->indices[3] = 3;
|
|
triangles->indices[4] = 2;
|
|
triangles->indices[5] = 1;
|
|
|
|
TrianglesCommand* trianglesCommand = new TrianglesCommand();
|
|
trianglesCommand->init(_globalZOrder, _texture->getName(), getGLProgramState(), BlendFunc::ALPHA_PREMULTIPLIED, *triangles, transform, transformFlags);
|
|
renderer->addCommand(trianglesCommand);
|
|
}
|