mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
128 lines
4.5 KiB
Java
128 lines
4.5 KiB
Java
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated May 1, 2019. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2019, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
|
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
|
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
|
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
|
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
package com.esotericsoftware.spine;
|
|
|
|
import com.badlogic.gdx.ApplicationAdapter;
|
|
import com.badlogic.gdx.Gdx;
|
|
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
|
|
import com.badlogic.gdx.graphics.GL20;
|
|
import com.badlogic.gdx.graphics.OrthographicCamera;
|
|
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
|
|
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
|
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
|
import com.badlogic.gdx.math.Interpolation;
|
|
import com.esotericsoftware.spine.vertexeffects.SwirlEffect;
|
|
|
|
public class TestHarness extends ApplicationAdapter {
|
|
// static String JSON = "coin/coin-pro.json";
|
|
// static String ATLAS = "coin/coin-pma.atlas";
|
|
|
|
static String JSON = "raptor/raptor-pro.json";
|
|
static String ATLAS = "raptor/raptor-pma.atlas";
|
|
|
|
OrthographicCamera camera;
|
|
PolygonSpriteBatch batch;
|
|
SkeletonRenderer renderer;
|
|
|
|
ShapeRenderer shapes;
|
|
|
|
TextureAtlas atlas;
|
|
Skeleton skeleton;
|
|
AnimationState state;
|
|
|
|
SwirlEffect swirl;
|
|
float swirlTime;
|
|
|
|
public void create () {
|
|
camera = new OrthographicCamera();
|
|
camera.setToOrtho(true);
|
|
batch = new PolygonSpriteBatch();
|
|
renderer = new SkeletonRenderer();
|
|
renderer.setPremultipliedAlpha(true);
|
|
shapes = new ShapeRenderer();
|
|
|
|
swirl = new SwirlEffect(400);
|
|
swirl.setCenterY(-200);
|
|
renderer.setVertexEffect(swirl);
|
|
|
|
atlas = new TextureAtlas(Gdx.files.internal(ATLAS));
|
|
SkeletonJson json = new SkeletonJson(atlas);
|
|
json.setScale(0.5f);
|
|
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal(JSON));
|
|
|
|
skeleton = new Skeleton(skeletonData);
|
|
skeleton.setPosition(320, 590);
|
|
skeleton.setScaleY(-1);
|
|
|
|
AnimationStateData stateData = new AnimationStateData(skeletonData);
|
|
state = new AnimationState(stateData);
|
|
// state.setAnimation(0, "rotate", false);
|
|
state.update(0);
|
|
state.apply(skeleton);
|
|
skeleton.updateWorldTransform();
|
|
}
|
|
|
|
public void render () {
|
|
if (Gdx.input.justTouched()) {
|
|
state.update(0.25f); // Update the animation time.
|
|
}
|
|
state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT.
|
|
skeleton.updateWorldTransform(); // Uses the bones' local SRT to compute their world SRT.
|
|
|
|
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
|
|
|
swirlTime += Gdx.graphics.getDeltaTime();
|
|
float percent = swirlTime % 2;
|
|
if (percent > 1) percent = 1 - (percent - 1);
|
|
swirl.setAngle(Interpolation.pow2.apply(-60, 60, percent));
|
|
|
|
|
|
// Configure the camera, SpriteBatch, and SkeletonRendererDebug.
|
|
camera.update();
|
|
batch.getProjectionMatrix().set(camera.combined);
|
|
|
|
batch.begin();
|
|
renderer.draw(batch, skeleton); // Draw the skeleton images.
|
|
batch.end();
|
|
}
|
|
|
|
public void resize (int width, int height) {
|
|
camera.setToOrtho(true); // Update camera with new size.
|
|
}
|
|
|
|
public void dispose () {
|
|
atlas.dispose();
|
|
}
|
|
|
|
public static void main (String[] args) throws Exception {
|
|
new LwjglApplication(new TestHarness(), "", 640, 640);
|
|
}
|
|
}
|