Davide 7f2e4c1df7
[haxe] Support for HaxeFlixel (#2764)
* [haxe] Flixel support

* [haxe][flixel] WIP fix alpha and color tinting not working on meshes.

* [haxe][flixel] Added most of examples - Color/alpha is broken on flixel for meshes.

* [haxe][flixel] Flixel color bug example

* [haxe][flixel] Add same example of starling to Flixel.

* [haxe][flixel] Fix rotation for clipped attachments.

* [haxe][flixel] Minor modifications to avoid warning on flixel 6.0.0.

* [haxe] Updated readme.

* [haxe][flixel] Remove unused assets.

* [haxe] Removed useless flipX/flipY on core Skeleton.hx.
2025-02-24 10:44:05 +01:00

73 lines
3.2 KiB
Haxe

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package starlingExamples;
import starlingExamples.Scene.SceneManager;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
import spine.starling.SkeletonSprite;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
class TankExample extends Scene {
var loadBinary = false;
public function load():Void {
background.color = 0xffffffff;
var atlas = new TextureAtlas(Assets.getText("assets/tank.atlas"), new StarlingTextureLoader("assets/tank.atlas"));
var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/tank-pro.skel") : Assets.getText("assets/tank-pro.json"), atlas);
var animationStateData = new AnimationStateData(skeletondata);
animationStateData.defaultMix = 0.25;
var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
var bounds = skeletonSprite.skeleton.getBounds();
skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width;
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
skeletonSprite.state.setAnimationByName(0, "drive", true);
addChild(skeletonSprite);
juggler.add(skeletonSprite);
addEventListener(TouchEvent.TOUCH, onTouch);
}
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
SceneManager.getInstance().switchScene(new VineExample());
}
}
}