119 lines
5.7 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using UnityEditor;
using UnityEngine;
using Spine;
using Spine.Unity;
using Spine.Unity.Playables;
using Spine.Unity.Editor;
[CustomPropertyDrawer(typeof(SpineAnimationStateBehaviour))]
public class SpineAnimationStateDrawer : PropertyDrawer {
public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
const int fieldCount = 11;
return fieldCount * EditorGUIUtility.singleLineHeight;
}
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
SerializedProperty animationReferenceProp = property.FindPropertyRelative("animationReference");
SerializedProperty loopProp = property.FindPropertyRelative("loop");
SerializedProperty customDurationProp = property.FindPropertyRelative("customDuration");
SerializedProperty useBlendDurationProp = property.FindPropertyRelative("useBlendDuration");
SerializedProperty mixDurationProp = property.FindPropertyRelative("mixDuration");
SerializedProperty holdPreviousProp = property.FindPropertyRelative("holdPrevious");
SerializedProperty dontPauseWithDirectorProp = property.FindPropertyRelative("dontPauseWithDirector");
SerializedProperty dontPauseOnStopProp = property.FindPropertyRelative("dontPauseOnStop");
SerializedProperty eventProp = property.FindPropertyRelative("eventThreshold");
SerializedProperty attachmentProp = property.FindPropertyRelative("attachmentThreshold");
SerializedProperty drawOrderProp = property.FindPropertyRelative("drawOrderThreshold");
// initialize useBlendDuration parameter according to preferences
SerializedProperty isInitializedProp = property.FindPropertyRelative("isInitialized");
if (!isInitializedProp.hasMultipleDifferentValues && isInitializedProp.boolValue == false) {
useBlendDurationProp.boolValue = SpineEditorUtilities.Preferences.timelineUseBlendDuration;
isInitializedProp.boolValue = true;
}
Rect singleFieldRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
float lineHeightWithSpacing = EditorGUIUtility.singleLineHeight + 2f;
EditorGUI.PropertyField(singleFieldRect, animationReferenceProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, loopProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, dontPauseWithDirectorProp,
new GUIContent("Don't Pause with Director",
"If set to true, the animation will continue playing when the Director is paused."));
singleFieldRect.y += lineHeightWithSpacing;
using (new EditorGUI.DisabledGroupScope(dontPauseWithDirectorProp.boolValue == true)) {
EditorGUI.PropertyField(singleFieldRect, dontPauseOnStopProp,
new GUIContent("Don't Pause on Stop",
"If 'Don't Pause with Director' is true but this parameter is false, the animation will continue playing when the Graph is stopped, e.g. when reaching the track end."));
}
singleFieldRect.y += lineHeightWithSpacing * 0.5f;
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.LabelField(singleFieldRect, "Mixing Settings", EditorStyles.boldLabel);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, customDurationProp);
bool greyOutCustomDurations = (!customDurationProp.hasMultipleDifferentValues &&
customDurationProp.boolValue == false);
using (new EditorGUI.DisabledGroupScope(greyOutCustomDurations)) {
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, useBlendDurationProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, mixDurationProp);
}
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, holdPreviousProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, eventProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, attachmentProp);
singleFieldRect.y += lineHeightWithSpacing;
EditorGUI.PropertyField(singleFieldRect, drawOrderProp);
}
}