mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
70 lines
2.5 KiB
Objective-C
70 lines
2.5 KiB
Objective-C
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#import "ExampleLayer.h"
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@implementation ExampleLayer
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+ (CCScene*) scene {
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CCScene *scene = [CCScene node];
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[scene addChild:[ExampleLayer node]];
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return scene;
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}
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-(id) init {
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self = [super init];
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if (!self) return nil;
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animationNode = [CCSkeletonAnimation skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas" scale:1];
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[animationNode setMixFrom:@"walk" to:@"jump" duration:0.2f];
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[animationNode setMixFrom:@"jump" to:@"walk" duration:0.4f];
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[animationNode setDelegate:self];
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[animationNode setAnimationForTrack:0 name:@"walk" loop:NO];
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[animationNode addAnimationForTrack:0 name:@"jump" loop:NO afterDelay:0];
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[animationNode addAnimationForTrack:0 name:@"walk" loop:YES afterDelay:0];
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[animationNode addAnimationForTrack:0 name:@"jump" loop:YES afterDelay:4];
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[animationNode setAnimationForTrack:1 name:@"drawOrder" loop:YES];
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animationNode.timeScale = 0.3f;
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animationNode.debugBones = true;
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CGSize windowSize = [[CCDirector sharedDirector] winSize];
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[animationNode setPosition:ccp(windowSize.width / 2, 20)];
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[self addChild:animationNode];
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#if __CC_PLATFORM_MAC
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[self setMouseEnabled:YES];
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#endif
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return self;
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}
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- (void) animationDidStart:(CCSkeletonAnimation*)animation track:(int)trackIndex {
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CCLOG(@"%d start: %s", trackIndex, AnimationState_getCurrent(animation.state, trackIndex)->animation->name);
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}
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- (void) animationWillEnd:(CCSkeletonAnimation*)animation track:(int)trackIndex {
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CCLOG(@"%d end: %s", trackIndex, AnimationState_getCurrent(animation.state, trackIndex)->animation->name);
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}
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- (void) animationDidTriggerEvent:(CCSkeletonAnimation*)animation track:(int)trackIndex event:(Event*)event {
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CCLOG(@"%d event: %s, %s: %d, %f, %s", trackIndex, AnimationState_getCurrent(animation.state, trackIndex)->animation->name,
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event->data->name, event->intValue, event->floatValue, event->stringValue);
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}
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- (void) animationDidComplete:(CCSkeletonAnimation*)animation track:(int)trackIndex loopCount:(int)loopCount {
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CCLOG(@"%d complete: %s, %d", trackIndex, AnimationState_getCurrent(animation.state, trackIndex)->animation->name, loopCount);
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}
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#if __CC_PLATFORM_MAC
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- (BOOL) ccMouseDown:(NSEvent*)event {
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CCDirector* director = [CCDirector sharedDirector];
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NSPoint location = [director convertEventToGL:event];
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location.x -= [[director runningScene]position].x;
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location.y -= [[director runningScene]position].y;
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location.x -= animationNode.position.x;
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location.y -= animationNode.position.y;
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if (CGRectContainsPoint(animationNode.boundingBox, location)) NSLog(@"Clicked!");
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return YES;
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}
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#endif
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@end |