spine-runtimes/spine-cpp/src/spine/TransformConstraintTimeline.cpp
2025-07-15 22:56:12 +02:00

171 lines
6.8 KiB
C++

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#include <spine/TransformConstraintTimeline.h>
#include <spine/Event.h>
#include <spine/Skeleton.h>
#include <spine/Animation.h>
#include <spine/Property.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include <spine/TransformConstraint.h>
#include <spine/TransformConstraintData.h>
#include <spine/TransformConstraintPose.h>
using namespace spine;
RTTI_IMPL_MULTI(TransformConstraintTimeline, CurveTimeline, ConstraintTimeline)
TransformConstraintTimeline::TransformConstraintTimeline(size_t frameCount, size_t bezierCount, int transformConstraintIndex)
: CurveTimeline(frameCount, TransformConstraintTimeline::ENTRIES, bezierCount), ConstraintTimeline(transformConstraintIndex) {
PropertyId ids[] = {((PropertyId) Property_TransformConstraint << 32) | transformConstraintIndex};
setPropertyIds(ids, 1);
}
TransformConstraintTimeline::~TransformConstraintTimeline() {
}
void TransformConstraintTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *pEvents, float alpha, MixBlend blend,
MixDirection direction, bool appliedPose) {
SP_UNUSED(lastTime);
SP_UNUSED(pEvents);
SP_UNUSED(direction);
TransformConstraint *constraint = (TransformConstraint *) skeleton._constraints[_constraintIndex];
if (!constraint->isActive()) return;
TransformConstraintPose &pose = appliedPose ? *constraint->_applied : constraint->_pose;
if (time < _frames[0]) {
TransformConstraintPose &setup = constraint->_data._setup;
switch (blend) {
case MixBlend_Setup:
pose._mixRotate = setup._mixRotate;
pose._mixX = setup._mixX;
pose._mixY = setup._mixY;
pose._mixScaleX = setup._mixScaleX;
pose._mixScaleY = setup._mixScaleY;
pose._mixShearY = setup._mixShearY;
return;
case MixBlend_First:
pose._mixRotate += (setup._mixRotate - pose._mixRotate) * alpha;
pose._mixX += (setup._mixX - pose._mixX) * alpha;
pose._mixY += (setup._mixY - pose._mixY) * alpha;
pose._mixScaleX += (setup._mixScaleX - pose._mixScaleX) * alpha;
pose._mixScaleY += (setup._mixScaleY - pose._mixScaleY) * alpha;
pose._mixShearY += (setup._mixShearY - pose._mixShearY) * alpha;
return;
default:
return;
}
}
float rotate, x, y, scaleX, scaleY, shearY;
int i = Animation::search(_frames, time, ENTRIES);
int curveType = (int) _curves[i / ENTRIES];
switch (curveType) {
case LINEAR: {
float before = _frames[i];
rotate = _frames[i + ROTATE];
x = _frames[i + X];
y = _frames[i + Y];
scaleX = _frames[i + SCALEX];
scaleY = _frames[i + SCALEY];
shearY = _frames[i + SHEARY];
float t = (time - before) / (_frames[i + ENTRIES] - before);
rotate += (_frames[i + ENTRIES + ROTATE] - rotate) * t;
x += (_frames[i + ENTRIES + X] - x) * t;
y += (_frames[i + ENTRIES + Y] - y) * t;
scaleX += (_frames[i + ENTRIES + SCALEX] - scaleX) * t;
scaleY += (_frames[i + ENTRIES + SCALEY] - scaleY) * t;
shearY += (_frames[i + ENTRIES + SHEARY] - shearY) * t;
break;
}
case STEPPED: {
rotate = _frames[i + ROTATE];
x = _frames[i + X];
y = _frames[i + Y];
scaleX = _frames[i + SCALEX];
scaleY = _frames[i + SCALEY];
shearY = _frames[i + SHEARY];
break;
}
default: {
rotate = getBezierValue(time, i, ROTATE, curveType - BEZIER);
x = getBezierValue(time, i, X, curveType + BEZIER_SIZE - BEZIER);
y = getBezierValue(time, i, Y, curveType + BEZIER_SIZE * 2 - BEZIER);
scaleX = getBezierValue(time, i, SCALEX, curveType + BEZIER_SIZE * 3 - BEZIER);
scaleY = getBezierValue(time, i, SCALEY, curveType + BEZIER_SIZE * 4 - BEZIER);
shearY = getBezierValue(time, i, SHEARY, curveType + BEZIER_SIZE * 5 - BEZIER);
}
}
switch (blend) {
case MixBlend_Setup: {
TransformConstraintPose &setup = constraint->_data._setup;
pose._mixRotate = setup._mixRotate + (rotate - setup._mixRotate) * alpha;
pose._mixX = setup._mixX + (x - setup._mixX) * alpha;
pose._mixY = setup._mixY + (y - setup._mixY) * alpha;
pose._mixScaleX = setup._mixScaleX + (scaleX - setup._mixScaleX) * alpha;
pose._mixScaleY = setup._mixScaleY + (scaleY - setup._mixScaleY) * alpha;
pose._mixShearY = setup._mixShearY + (shearY - setup._mixShearY) * alpha;
break;
}
case MixBlend_First:
case MixBlend_Replace:
pose._mixRotate += (rotate - pose._mixRotate) * alpha;
pose._mixX += (x - pose._mixX) * alpha;
pose._mixY += (y - pose._mixY) * alpha;
pose._mixScaleX += (scaleX - pose._mixScaleX) * alpha;
pose._mixScaleY += (scaleY - pose._mixScaleY) * alpha;
pose._mixShearY += (shearY - pose._mixShearY) * alpha;
break;
case MixBlend_Add:
pose._mixRotate += rotate * alpha;
pose._mixX += x * alpha;
pose._mixY += y * alpha;
pose._mixScaleX += scaleX * alpha;
pose._mixScaleY += scaleY * alpha;
pose._mixShearY += shearY * alpha;
break;
}
}
void TransformConstraintTimeline::setFrame(int frame, float time, float mixRotate, float mixX, float mixY, float mixScaleX, float mixScaleY,
float mixShearY) {
frame *= ENTRIES;
_frames[frame] = time;
_frames[frame + ROTATE] = mixRotate;
_frames[frame + X] = mixX;
_frames[frame + Y] = mixY;
_frames[frame + SCALEX] = mixScaleX;
_frames[frame + SCALEY] = mixScaleY;
_frames[frame + SHEARY] = mixShearY;
}