2013-04-02 18:45:47 +02:00

63 lines
1.9 KiB
Objective-C

#import "ExampleLayer.h"
@implementation ExampleLayer
+ (CCScene*) scene {
CCScene *scene = [CCScene node];
[scene addChild:[ExampleLayer node]];
return scene;
}
-(id) init {
self = [super init];
if (!self) return nil;
// Load atlas, skeleton, and animations.
atlas = Atlas_readAtlasFile("spineboy.atlas");
SkeletonJson* json = SkeletonJson_create(atlas);
json->scale = 0.75;
skeletonData = SkeletonJson_readSkeletonDataFile(json, "spineboy-skeleton.json");
walkAnimation = SkeletonJson_readAnimationFile(json, "spineboy-walk.json", skeletonData);
jumpAnimation = SkeletonJson_readAnimationFile(json, "spineboy-jump.json", skeletonData);
SkeletonJson_dispose(json);
// Configure mixing.
AnimationStateData* stateData = AnimationStateData_create();
AnimationStateData_setMix(stateData, walkAnimation, jumpAnimation, 0.4f);
AnimationStateData_setMix(stateData, jumpAnimation, walkAnimation, 0.4f);
skeletonNode = [CCSkeleton create:skeletonData stateData:stateData];
Skeleton_setToBindPose(skeletonNode->skeleton);
AnimationState_setAnimation(skeletonNode->state, walkAnimation, true);
skeletonNode->timeScale = 0.15f;
skeletonNode->debugBones = true;
CGSize windowSize = [[CCDirector sharedDirector] winSize];
[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
[self addChild:skeletonNode];
[self scheduleUpdate];
return self;
}
- (void) update:(ccTime)delta {
if (skeletonNode->state->animation == walkAnimation) {
if (skeletonNode->state->time > 2) AnimationState_setAnimation(skeletonNode->state, jumpAnimation, false);
} else {
if (skeletonNode->state->time > 1) AnimationState_setAnimation(skeletonNode->state, walkAnimation, true);
}
}
- (void) dealloc {
Animation_dispose(walkAnimation);
Animation_dispose(jumpAnimation);
SkeletonData_dispose(skeletonData);
Atlas_dispose(atlas);
[super dealloc];
}
@end