spine-runtimes/spine-ts/build/spine-core.js
NathanSweet b597aac9b9 [ts] Minor demo updates.
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00

4581 lines
161 KiB
JavaScript

var __extends = (this && this.__extends) || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
var spine;
(function (spine) {
var Animation = (function () {
function Animation(name, timelines, duration) {
if (name == null)
throw new Error("name cannot be null.");
if (timelines == null)
throw new Error("timelines cannot be null.");
this.name = name;
this.timelines = timelines;
this.duration = duration;
}
Animation.prototype.apply = function (skeleton, lastTime, time, loop, events) {
if (skeleton == null)
throw new Error("skeleton cannot be null.");
if (loop && this.duration != 0) {
time %= this.duration;
if (lastTime > 0)
lastTime %= this.duration;
}
var timelines = this.timelines;
for (var i = 0, n = timelines.length; i < n; i++)
timelines[i].apply(skeleton, lastTime, time, events, 1);
};
Animation.prototype.mix = function (skeleton, lastTime, time, loop, events, alpha) {
if (skeleton == null)
throw new Error("skeleton cannot be null.");
if (loop && this.duration != 0) {
time %= this.duration;
if (lastTime > 0)
lastTime %= this.duration;
}
var timelines = this.timelines;
for (var i = 0, n = timelines.length; i < n; i++)
timelines[i].apply(skeleton, lastTime, time, events, alpha);
};
Animation.binarySearch = function (values, target, step) {
if (step === void 0) { step = 1; }
var low = 0;
var high = values.length / step - 2;
if (high == 0)
return step;
var current = high >>> 1;
while (true) {
if (values[(current + 1) * step] <= target)
low = current + 1;
else
high = current;
if (low == high)
return (low + 1) * step;
current = (low + high) >>> 1;
}
};
Animation.linearSearch = function (values, target, step) {
for (var i = 0, last = values.length - step; i <= last; i += step)
if (values[i] > target)
return i;
return -1;
};
return Animation;
}());
spine.Animation = Animation;
var CurveTimeline = (function () {
function CurveTimeline(frameCount) {
if (frameCount <= 0)
throw new Error("frameCount must be > 0: " + frameCount);
this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
}
CurveTimeline.prototype.getFrameCount = function () {
return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
};
CurveTimeline.prototype.setLinear = function (frameIndex) {
this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
};
CurveTimeline.prototype.setStepped = function (frameIndex) {
this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
};
CurveTimeline.prototype.getCurveType = function (frameIndex) {
var index = frameIndex * CurveTimeline.BEZIER_SIZE;
if (index == this.curves.length)
return CurveTimeline.LINEAR;
var type = this.curves[index];
if (type == CurveTimeline.LINEAR)
return CurveTimeline.LINEAR;
if (type == CurveTimeline.STEPPED)
return CurveTimeline.STEPPED;
return CurveTimeline.BEZIER;
};
CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
var i = frameIndex * CurveTimeline.BEZIER_SIZE;
var curves = this.curves;
curves[i++] = CurveTimeline.BEZIER;
var x = dfx, y = dfy;
for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
curves[i] = x;
curves[i + 1] = y;
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
x += dfx;
y += dfy;
}
};
CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
percent = spine.MathUtils.clamp(percent, 0, 1);
var curves = this.curves;
var i = frameIndex * CurveTimeline.BEZIER_SIZE;
var type = curves[i];
if (type == CurveTimeline.LINEAR)
return percent;
if (type == CurveTimeline.STEPPED)
return 0;
i++;
var x = 0;
for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
x = curves[i];
if (x >= percent) {
var prevX = void 0, prevY = void 0;
if (i == start) {
prevX = 0;
prevY = 0;
}
else {
prevX = curves[i - 2];
prevY = curves[i - 1];
}
return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
}
}
var y = curves[i - 1];
return y + (1 - y) * (percent - x) / (1 - x);
};
CurveTimeline.LINEAR = 0;
CurveTimeline.STEPPED = 1;
CurveTimeline.BEZIER = 2;
CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
return CurveTimeline;
}());
spine.CurveTimeline = CurveTimeline;
var RotateTimeline = (function (_super) {
__extends(RotateTimeline, _super);
function RotateTimeline(frameCount) {
_super.call(this, frameCount);
this.frames = spine.Utils.newFloatArray(frameCount << 1);
}
RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
frameIndex <<= 1;
this.frames[frameIndex] = time;
this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
};
RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var bone = skeleton.bones[this.boneIndex];
if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
var amount_1 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] - bone.rotation;
while (amount_1 > 180)
amount_1 -= 360;
while (amount_1 < -180)
amount_1 += 360;
bone.rotation += amount_1 * alpha;
return;
}
var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
var frameTime = frames[frame];
var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
var amount = frames[frame + RotateTimeline.ROTATION] - prevRotation;
while (amount > 180)
amount -= 360;
while (amount < -180)
amount += 360;
amount = bone.data.rotation + (prevRotation + amount * percent) - bone.rotation;
while (amount > 180)
amount -= 360;
while (amount < -180)
amount += 360;
bone.rotation += amount * alpha;
};
RotateTimeline.ENTRIES = 2;
RotateTimeline.PREV_TIME = -2;
RotateTimeline.PREV_ROTATION = -1;
RotateTimeline.ROTATION = 1;
return RotateTimeline;
}(CurveTimeline));
spine.RotateTimeline = RotateTimeline;
var TranslateTimeline = (function (_super) {
__extends(TranslateTimeline, _super);
function TranslateTimeline(frameCount) {
_super.call(this, frameCount);
this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
}
TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
frameIndex *= TranslateTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + TranslateTimeline.X] = x;
this.frames[frameIndex + TranslateTimeline.Y] = y;
};
TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var bone = skeleton.bones[this.boneIndex];
if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
bone.x += (bone.data.x + frames[frames.length + TranslateTimeline.PREV_X] - bone.x) * alpha;
bone.y += (bone.data.y + frames[frames.length + TranslateTimeline.PREV_Y] - bone.y) * alpha;
return;
}
var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
var prevX = frames[frame + TranslateTimeline.PREV_X];
var prevY = frames[frame + TranslateTimeline.PREV_Y];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
bone.x += (bone.data.x + prevX + (frames[frame + TranslateTimeline.X] - prevX) * percent - bone.x) * alpha;
bone.y += (bone.data.y + prevY + (frames[frame + TranslateTimeline.Y] - prevY) * percent - bone.y) * alpha;
};
TranslateTimeline.ENTRIES = 3;
TranslateTimeline.PREV_TIME = -3;
TranslateTimeline.PREV_X = -2;
TranslateTimeline.PREV_Y = -1;
TranslateTimeline.X = 1;
TranslateTimeline.Y = 2;
return TranslateTimeline;
}(CurveTimeline));
spine.TranslateTimeline = TranslateTimeline;
var ScaleTimeline = (function (_super) {
__extends(ScaleTimeline, _super);
function ScaleTimeline(frameCount) {
_super.call(this, frameCount);
}
ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var bone = skeleton.bones[this.boneIndex];
if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
bone.scaleX += (bone.data.scaleX * frames[frames.length + ScaleTimeline.PREV_X] - bone.scaleX) * alpha;
bone.scaleY += (bone.data.scaleY * frames[frames.length + ScaleTimeline.PREV_Y] - bone.scaleY) * alpha;
return;
}
var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
var prevX = frames[frame + ScaleTimeline.PREV_X];
var prevY = frames[frame + ScaleTimeline.PREV_Y];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
bone.scaleX += (bone.data.scaleX * (prevX + (frames[frame + ScaleTimeline.X] - prevX) * percent) - bone.scaleX) * alpha;
bone.scaleY += (bone.data.scaleY * (prevY + (frames[frame + ScaleTimeline.Y] - prevY) * percent) - bone.scaleY) * alpha;
};
return ScaleTimeline;
}(TranslateTimeline));
spine.ScaleTimeline = ScaleTimeline;
var ShearTimeline = (function (_super) {
__extends(ShearTimeline, _super);
function ShearTimeline(frameCount) {
_super.call(this, frameCount);
}
ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var bone = skeleton.bones[this.boneIndex];
if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
bone.shearX += (bone.data.shearX + frames[frames.length + ShearTimeline.PREV_X] - bone.shearX) * alpha;
bone.shearY += (bone.data.shearY + frames[frames.length + ShearTimeline.PREV_Y] - bone.shearY) * alpha;
return;
}
var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
var prevX = frames[frame + ShearTimeline.PREV_X];
var prevY = frames[frame + ShearTimeline.PREV_Y];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
bone.shearX += (bone.data.shearX + (prevX + (frames[frame + ShearTimeline.X] - prevX) * percent) - bone.shearX) * alpha;
bone.shearY += (bone.data.shearY + (prevY + (frames[frame + ShearTimeline.Y] - prevY) * percent) - bone.shearY) * alpha;
};
return ShearTimeline;
}(TranslateTimeline));
spine.ShearTimeline = ShearTimeline;
var ColorTimeline = (function (_super) {
__extends(ColorTimeline, _super);
function ColorTimeline(frameCount) {
_super.call(this, frameCount);
this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
}
ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
frameIndex *= ColorTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + ColorTimeline.R] = r;
this.frames[frameIndex + ColorTimeline.G] = g;
this.frames[frameIndex + ColorTimeline.B] = b;
this.frames[frameIndex + ColorTimeline.A] = a;
};
ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var r = 0, g = 0, b = 0, a = 0;
if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
var i = frames.length;
r = frames[i + ColorTimeline.PREV_R];
g = frames[i + ColorTimeline.PREV_G];
b = frames[i + ColorTimeline.PREV_B];
a = frames[i + ColorTimeline.PREV_A];
}
else {
var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
r = frames[frame + ColorTimeline.PREV_R];
g = frames[frame + ColorTimeline.PREV_G];
b = frames[frame + ColorTimeline.PREV_B];
a = frames[frame + ColorTimeline.PREV_A];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
r += (frames[frame + ColorTimeline.R] - r) * percent;
g += (frames[frame + ColorTimeline.G] - g) * percent;
b += (frames[frame + ColorTimeline.B] - b) * percent;
a += (frames[frame + ColorTimeline.A] - a) * percent;
}
var color = skeleton.slots[this.slotIndex].color;
if (alpha < 1)
color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
else
color.set(r, g, b, a);
};
ColorTimeline.ENTRIES = 5;
ColorTimeline.PREV_TIME = -5;
ColorTimeline.PREV_R = -4;
ColorTimeline.PREV_G = -3;
ColorTimeline.PREV_B = -2;
ColorTimeline.PREV_A = -1;
ColorTimeline.R = 1;
ColorTimeline.G = 2;
ColorTimeline.B = 3;
ColorTimeline.A = 4;
return ColorTimeline;
}(CurveTimeline));
spine.ColorTimeline = ColorTimeline;
var AttachmentTimeline = (function () {
function AttachmentTimeline(frameCount) {
this.frames = spine.Utils.newFloatArray(frameCount);
this.attachmentNames = new Array(frameCount);
}
AttachmentTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
this.frames[frameIndex] = time;
this.attachmentNames[frameIndex] = attachmentName;
};
AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var frameIndex = 0;
if (time >= frames[frames.length - 1])
frameIndex = frames.length - 1;
else
frameIndex = Animation.binarySearch(frames, time, 1) - 1;
var attachmentName = this.attachmentNames[frameIndex];
skeleton.slots[this.slotIndex]
.setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
};
return AttachmentTimeline;
}());
spine.AttachmentTimeline = AttachmentTimeline;
var EventTimeline = (function () {
function EventTimeline(frameCount) {
this.frames = spine.Utils.newFloatArray(frameCount);
this.events = new Array(frameCount);
}
EventTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
EventTimeline.prototype.setFrame = function (frameIndex, event) {
this.frames[frameIndex] = event.time;
this.events[frameIndex] = event;
};
EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
if (firedEvents == null)
return;
var frames = this.frames;
var frameCount = this.frames.length;
if (lastTime > time) {
this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha);
lastTime = -1;
}
else if (lastTime >= frames[frameCount - 1])
return;
if (time < frames[0])
return;
var frame = 0;
if (lastTime < frames[0])
frame = 0;
else {
frame = Animation.binarySearch(frames, lastTime);
var frameTime = frames[frame];
while (frame > 0) {
if (frames[frame - 1] != frameTime)
break;
frame--;
}
}
for (; frame < frameCount && time >= frames[frame]; frame++)
firedEvents.push(this.events[frame]);
};
return EventTimeline;
}());
spine.EventTimeline = EventTimeline;
var DrawOrderTimeline = (function () {
function DrawOrderTimeline(frameCount) {
this.frames = spine.Utils.newFloatArray(frameCount);
this.drawOrders = new Array(frameCount);
}
DrawOrderTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) {
this.frames[frameIndex] = time;
this.drawOrders[frameIndex] = drawOrder;
};
DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var frame = 0;
if (time >= frames[frames.length - 1])
frame = frames.length - 1;
else
frame = Animation.binarySearch(frames, time) - 1;
var drawOrder = skeleton.drawOrder;
var slots = skeleton.slots;
var drawOrderToSetupIndex = this.drawOrders[frame];
if (drawOrderToSetupIndex == null)
spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
else {
for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
drawOrder[i] = slots[drawOrderToSetupIndex[i]];
}
};
return DrawOrderTimeline;
}());
spine.DrawOrderTimeline = DrawOrderTimeline;
var DeformTimeline = (function (_super) {
__extends(DeformTimeline, _super);
function DeformTimeline(frameCount) {
_super.call(this, frameCount);
this.frames = spine.Utils.newFloatArray(frameCount);
this.frameVertices = new Array(frameCount);
}
DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
this.frames[frameIndex] = time;
this.frameVertices[frameIndex] = vertices;
};
DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
var slot = skeleton.slots[this.slotIndex];
var slotAttachment = slot.getAttachment();
if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
return;
var frames = this.frames;
if (time < frames[0])
return;
var frameVertices = this.frameVertices;
var vertexCount = frameVertices[0].length;
var verticesArray = slot.attachmentVertices;
if (verticesArray.length != vertexCount)
alpha = 1;
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
if (time >= frames[frames.length - 1]) {
var lastVertices = frameVertices[frames.length - 1];
if (alpha < 1) {
for (var i = 0; i < vertexCount; i++)
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
}
else
spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount);
return;
}
var frame = Animation.binarySearch(frames, time);
var prevVertices = frameVertices[frame - 1];
var nextVertices = frameVertices[frame];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
if (alpha < 1) {
for (var i = 0; i < vertexCount; i++) {
var prev = prevVertices[i];
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
}
}
else {
for (var i = 0; i < vertexCount; i++) {
var prev = prevVertices[i];
vertices[i] = prev + (nextVertices[i] - prev) * percent;
}
}
};
return DeformTimeline;
}(CurveTimeline));
spine.DeformTimeline = DeformTimeline;
var IkConstraintTimeline = (function (_super) {
__extends(IkConstraintTimeline, _super);
function IkConstraintTimeline(frameCount) {
_super.call(this, frameCount);
this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
}
IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, bendDirection) {
frameIndex *= IkConstraintTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
};
IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) {
constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
constraint.bendDirection = Math.floor(frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION]);
return;
}
var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
var mix = frames[frame + IkConstraintTimeline.PREV_MIX];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
constraint.bendDirection = Math.floor(frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION]);
};
IkConstraintTimeline.ENTRIES = 3;
IkConstraintTimeline.PREV_TIME = -3;
IkConstraintTimeline.PREV_MIX = -2;
IkConstraintTimeline.PREV_BEND_DIRECTION = -1;
IkConstraintTimeline.MIX = 1;
IkConstraintTimeline.BEND_DIRECTION = 2;
return IkConstraintTimeline;
}(CurveTimeline));
spine.IkConstraintTimeline = IkConstraintTimeline;
var TransformConstraintTimeline = (function (_super) {
__extends(TransformConstraintTimeline, _super);
function TransformConstraintTimeline(frameCount) {
_super.call(this, frameCount);
this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
}
TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) {
frameIndex *= TransformConstraintTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
};
TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) {
var i = frames.length;
constraint.rotateMix += (frames[i + TransformConstraintTimeline.PREV_ROTATE] - constraint.rotateMix) * alpha;
constraint.translateMix += (frames[i + TransformConstraintTimeline.PREV_TRANSLATE] - constraint.translateMix) * alpha;
constraint.scaleMix += (frames[i + TransformConstraintTimeline.PREV_SCALE] - constraint.scaleMix) * alpha;
constraint.shearMix += (frames[i + TransformConstraintTimeline.PREV_SHEAR] - constraint.shearMix) * alpha;
return;
}
var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
var rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
var translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
var scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
var shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
constraint.rotateMix += (rotate + (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent - constraint.rotateMix) * alpha;
constraint.translateMix += (translate + (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent - constraint.translateMix)
* alpha;
constraint.scaleMix += (scale + (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent - constraint.scaleMix) * alpha;
constraint.shearMix += (shear + (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent - constraint.shearMix) * alpha;
};
TransformConstraintTimeline.ENTRIES = 5;
TransformConstraintTimeline.PREV_TIME = -5;
TransformConstraintTimeline.PREV_ROTATE = -4;
TransformConstraintTimeline.PREV_TRANSLATE = -3;
TransformConstraintTimeline.PREV_SCALE = -2;
TransformConstraintTimeline.PREV_SHEAR = -1;
TransformConstraintTimeline.ROTATE = 1;
TransformConstraintTimeline.TRANSLATE = 2;
TransformConstraintTimeline.SCALE = 3;
TransformConstraintTimeline.SHEAR = 4;
return TransformConstraintTimeline;
}(CurveTimeline));
spine.TransformConstraintTimeline = TransformConstraintTimeline;
var PathConstraintPositionTimeline = (function (_super) {
__extends(PathConstraintPositionTimeline, _super);
function PathConstraintPositionTimeline(frameCount) {
_super.call(this, frameCount);
this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
}
PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) {
frameIndex *= PathConstraintPositionTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
};
PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES]) {
var i = frames.length;
constraint.position += (frames[i + PathConstraintPositionTimeline.PREV_VALUE] - constraint.position) * alpha;
return;
}
var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
var position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
constraint.position += (position + (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent - constraint.position) * alpha;
};
PathConstraintPositionTimeline.ENTRIES = 2;
PathConstraintPositionTimeline.PREV_TIME = -2;
PathConstraintPositionTimeline.PREV_VALUE = -1;
PathConstraintPositionTimeline.VALUE = 1;
return PathConstraintPositionTimeline;
}(CurveTimeline));
spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
var PathConstraintSpacingTimeline = (function (_super) {
__extends(PathConstraintSpacingTimeline, _super);
function PathConstraintSpacingTimeline(frameCount) {
_super.call(this, frameCount);
}
PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES]) {
var i = frames.length;
constraint.spacing += (frames[i + PathConstraintSpacingTimeline.PREV_VALUE] - constraint.spacing) * alpha;
return;
}
var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
var spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
constraint.spacing += (spacing + (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent - constraint.spacing) * alpha;
};
return PathConstraintSpacingTimeline;
}(PathConstraintPositionTimeline));
spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
var PathConstraintMixTimeline = (function (_super) {
__extends(PathConstraintMixTimeline, _super);
function PathConstraintMixTimeline(frameCount) {
_super.call(this, frameCount);
this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
}
PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) {
frameIndex *= PathConstraintMixTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
};
PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
var frames = this.frames;
if (time < frames[0])
return;
var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) {
var i = frames.length;
constraint.rotateMix += (frames[i + PathConstraintMixTimeline.PREV_ROTATE] - constraint.rotateMix) * alpha;
constraint.translateMix += (frames[i + PathConstraintMixTimeline.PREV_TRANSLATE] - constraint.translateMix) * alpha;
return;
}
var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
var rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
var translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
constraint.rotateMix += (rotate + (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent - constraint.rotateMix) * alpha;
constraint.translateMix += (translate + (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent - constraint.translateMix)
* alpha;
};
PathConstraintMixTimeline.ENTRIES = 3;
PathConstraintMixTimeline.PREV_TIME = -3;
PathConstraintMixTimeline.PREV_ROTATE = -2;
PathConstraintMixTimeline.PREV_TRANSLATE = -1;
PathConstraintMixTimeline.ROTATE = 1;
PathConstraintMixTimeline.TRANSLATE = 2;
return PathConstraintMixTimeline;
}(CurveTimeline));
spine.PathConstraintMixTimeline = PathConstraintMixTimeline;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AnimationState = (function () {
function AnimationState(data) {
if (data === void 0) { data = null; }
this.tracks = new Array();
this.events = new Array();
this.listeners = new Array();
this.timeScale = 1;
if (data == null)
throw new Error("data cannot be null.");
this.data = data;
}
AnimationState.prototype.update = function (delta) {
delta *= this.timeScale;
for (var i = 0; i < this.tracks.length; i++) {
var current = this.tracks[i];
if (current == null)
continue;
var next = current.next;
if (next != null) {
var nextTime = current.lastTime - next.delay;
if (nextTime >= 0) {
var nextDelta = delta * next.timeScale;
next.time = nextTime + nextDelta;
current.time += delta * current.timeScale;
this.setCurrent(i, next);
next.time -= nextDelta;
current = next;
}
}
else if (!current.loop && current.lastTime >= current.endTime) {
this.clearTrack(i);
continue;
}
current.time += delta * current.timeScale;
if (current.previous != null) {
var previousDelta = delta * current.previous.timeScale;
current.previous.time += previousDelta;
current.mixTime += previousDelta;
}
}
};
AnimationState.prototype.apply = function (skeleton) {
var events = this.events;
var listenerCount = this.listeners.length;
for (var i = 0; i < this.tracks.length; i++) {
var current = this.tracks[i];
if (current == null)
continue;
events.length = 0;
var time = current.time;
var lastTime = current.lastTime;
var endTime = current.endTime;
var loop = current.loop;
if (!loop && time > endTime)
time = endTime;
var previous = current.previous;
if (previous == null)
current.animation.mix(skeleton, lastTime, time, loop, events, current.mix);
else {
var previousTime = previous.time;
if (!previous.loop && previousTime > previous.endTime)
previousTime = previous.endTime;
previous.animation.apply(skeleton, previousTime, previousTime, previous.loop, null);
var alpha = current.mixTime / current.mixDuration * current.mix;
if (alpha >= 1) {
alpha = 1;
current.previous = null;
}
current.animation.mix(skeleton, lastTime, time, loop, events, alpha);
}
for (var ii = 0, nn = events.length; ii < nn; ii++) {
var event_1 = events[ii];
if (current.listener != null)
current.listener.event(i, event_1);
for (var iii = 0; iii < listenerCount; iii++)
this.listeners[iii].event(i, event_1);
}
if (loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime)) {
var count = spine.MathUtils.toInt(time / endTime);
if (current.listener != null)
current.listener.complete(i, count);
for (var ii = 0, nn = this.listeners.length; ii < nn; ii++)
this.listeners[ii].complete(i, count);
}
current.lastTime = current.time;
}
};
AnimationState.prototype.clearTracks = function () {
for (var i = 0, n = this.tracks.length; i < n; i++)
this.clearTrack(i);
this.tracks.length = 0;
};
AnimationState.prototype.clearTrack = function (trackIndex) {
if (trackIndex >= this.tracks.length)
return;
var current = this.tracks[trackIndex];
if (current == null)
return;
if (current.listener != null)
current.listener.end(trackIndex);
for (var i = 0, n = this.listeners.length; i < n; i++)
this.listeners[i].end(trackIndex);
this.tracks[trackIndex] = null;
this.freeAll(current);
};
AnimationState.prototype.freeAll = function (entry) {
while (entry != null) {
var next = entry.next;
entry = next;
}
};
AnimationState.prototype.expandToIndex = function (index) {
if (index < this.tracks.length)
return this.tracks[index];
spine.Utils.setArraySize(this.tracks, index - this.tracks.length + 1, null);
this.tracks.length = index + 1;
return null;
};
AnimationState.prototype.setCurrent = function (index, entry) {
var current = this.expandToIndex(index);
if (current != null) {
var previous = current.previous;
current.previous = null;
if (current.listener != null)
current.listener.end(index);
for (var i = 0, n = this.listeners.length; i < n; i++)
this.listeners[i].end(index);
entry.mixDuration = this.data.getMix(current.animation, entry.animation);
if (entry.mixDuration > 0) {
entry.mixTime = 0;
if (previous != null && current.mixTime / current.mixDuration < 0.5) {
entry.previous = previous;
previous = current;
}
else
entry.previous = current;
}
}
this.tracks[index] = entry;
if (entry.listener != null)
entry.listener.start(index);
for (var i = 0, n = this.listeners.length; i < n; i++)
this.listeners[i].start(index);
};
AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
var animation = this.data.skeletonData.findAnimation(animationName);
if (animation == null)
throw new Error("Animation not found: " + animationName);
return this.setAnimationWith(trackIndex, animation, loop);
};
AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
var current = this.expandToIndex(trackIndex);
if (current != null)
this.freeAll(current.next);
var entry = new TrackEntry();
entry.animation = animation;
entry.loop = loop;
entry.endTime = animation.duration;
this.setCurrent(trackIndex, entry);
return entry;
};
AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
var animation = this.data.skeletonData.findAnimation(animationName);
if (animation == null)
throw new Error("Animation not found: " + animationName);
return this.addAnimationWith(trackIndex, animation, loop, delay);
};
AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
var entry = new TrackEntry();
entry.animation = animation;
entry.loop = loop;
entry.endTime = animation.duration;
var last = this.expandToIndex(trackIndex);
if (last != null) {
while (last.next != null)
last = last.next;
last.next = entry;
}
else
this.tracks[trackIndex] = entry;
if (delay <= 0) {
if (last != null)
delay += last.endTime - this.data.getMix(last.animation, animation);
else
delay = 0;
}
entry.delay = delay;
return entry;
};
AnimationState.prototype.getCurrent = function (trackIndex) {
if (trackIndex >= this.tracks.length)
return null;
return this.tracks[trackIndex];
};
AnimationState.prototype.addListener = function (listener) {
if (listener == null)
throw new Error("listener cannot be null.");
this.listeners.push(listener);
};
AnimationState.prototype.removeListener = function (listener) {
var index = this.listeners.indexOf(listener);
if (index >= 0)
this.listeners.splice(index, 1);
};
AnimationState.prototype.clearListeners = function () {
this.listeners.length = 0;
};
return AnimationState;
}());
spine.AnimationState = AnimationState;
var TrackEntry = (function () {
function TrackEntry() {
this.loop = false;
this.delay = 0;
this.time = 0;
this.lastTime = -1;
this.endTime = 0;
this.timeScale = 1;
this.mixTime = 0;
this.mixDuration = 0;
this.mix = 1;
}
TrackEntry.prototype.reset = function () {
this.next = null;
this.previous = null;
this.animation = null;
this.listener = null;
this.timeScale = 1;
this.lastTime = -1;
this.time = 0;
};
TrackEntry.prototype.isComplete = function () {
return this.time >= this.endTime;
};
return TrackEntry;
}());
spine.TrackEntry = TrackEntry;
var AnimationStateAdapter = (function () {
function AnimationStateAdapter() {
}
AnimationStateAdapter.prototype.event = function (trackIndex, event) {
};
AnimationStateAdapter.prototype.complete = function (trackIndex, loopCount) {
};
AnimationStateAdapter.prototype.start = function (trackIndex) {
};
AnimationStateAdapter.prototype.end = function (trackIndex) {
};
return AnimationStateAdapter;
}());
spine.AnimationStateAdapter = AnimationStateAdapter;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AnimationStateData = (function () {
function AnimationStateData(skeletonData) {
this.animationToMixTime = {};
this.defaultMix = 0;
if (skeletonData == null)
throw new Error("skeletonData cannot be null.");
this.skeletonData = skeletonData;
}
AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
var from = this.skeletonData.findAnimation(fromName);
if (from == null)
throw new Error("Animation not found: " + fromName);
var to = this.skeletonData.findAnimation(toName);
if (to == null)
throw new Error("Animation not found: " + toName);
this.setMixWith(from, to, duration);
};
AnimationStateData.prototype.setMixWith = function (from, to, duration) {
if (from == null)
throw new Error("from cannot be null.");
if (to == null)
throw new Error("to cannot be null.");
var key = from.name + to.name;
this.animationToMixTime[key] = duration;
};
AnimationStateData.prototype.getMix = function (from, to) {
var key = from.name + to.name;
var value = this.animationToMixTime[key];
return value === undefined ? this.defaultMix : value;
};
return AnimationStateData;
}());
spine.AnimationStateData = AnimationStateData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AssetManager = (function () {
function AssetManager(textureLoader, pathPrefix) {
if (pathPrefix === void 0) { pathPrefix = ""; }
this.assets = {};
this.errors = {};
this.toLoad = 0;
this.loaded = 0;
this.textureLoader = textureLoader;
this.pathPrefix = pathPrefix;
}
AssetManager.prototype.loadText = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.pathPrefix + path;
this.toLoad++;
var request = new XMLHttpRequest();
request.onreadystatechange = function () {
if (request.readyState == XMLHttpRequest.DONE) {
if (request.status >= 200 && request.status < 300) {
if (success)
success(path, request.responseText);
_this.assets[path] = request.responseText;
}
else {
if (error)
error(path, "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText);
_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
}
_this.toLoad--;
_this.loaded++;
}
};
request.open("GET", path, true);
request.send();
};
AssetManager.prototype.loadTexture = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.pathPrefix + path;
this.toLoad++;
var img = new Image();
img.src = path;
img.crossOrigin = "anonymous";
img.onload = function (ev) {
if (success)
success(path, img);
var texture = _this.textureLoader(img);
_this.assets[path] = texture;
_this.toLoad--;
_this.loaded++;
};
img.onerror = function (ev) {
if (error)
error(path, "Couldn't load image " + path);
_this.errors[path] = "Couldn't load image " + path;
_this.toLoad--;
_this.loaded++;
};
};
AssetManager.prototype.get = function (path) {
path = this.pathPrefix + path;
return this.assets[path];
};
AssetManager.prototype.remove = function (path) {
path = this.pathPrefix + path;
var asset = this.assets[path];
if (asset.dispose)
asset.dispose();
this.assets[path] = null;
};
AssetManager.prototype.removeAll = function () {
for (var key in this.assets) {
var asset = this.assets[key];
if (asset.dispose)
asset.dispose();
}
this.assets = {};
};
AssetManager.prototype.isLoadingComplete = function () {
return this.toLoad == 0;
};
AssetManager.prototype.getToLoad = function () {
return this.toLoad;
};
AssetManager.prototype.getLoaded = function () {
return this.loaded;
};
AssetManager.prototype.dispose = function () {
this.removeAll();
};
AssetManager.prototype.hasErrors = function () {
return Object.keys(this.errors).length > 0;
};
AssetManager.prototype.getErrors = function () {
return this.errors;
};
return AssetManager;
}());
spine.AssetManager = AssetManager;
})(spine || (spine = {}));
var spine;
(function (spine) {
(function (BlendMode) {
BlendMode[BlendMode["Normal"] = 0] = "Normal";
BlendMode[BlendMode["Additive"] = 1] = "Additive";
BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
BlendMode[BlendMode["Screen"] = 3] = "Screen";
})(spine.BlendMode || (spine.BlendMode = {}));
var BlendMode = spine.BlendMode;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Bone = (function () {
function Bone(data, skeleton, parent) {
this.children = new Array();
this.x = 0;
this.y = 0;
this.rotation = 0;
this.scaleX = 0;
this.scaleY = 0;
this.shearX = 0;
this.shearY = 0;
this.appliedRotation = 0;
this.a = 0;
this.b = 0;
this.worldX = 0;
this.c = 0;
this.d = 0;
this.worldY = 0;
this.worldSignX = 0;
this.worldSignY = 0;
this.sorted = false;
if (data == null)
throw new Error("data cannot be null.");
if (skeleton == null)
throw new Error("skeleton cannot be null.");
this.data = data;
this.skeleton = skeleton;
this.parent = parent;
this.setToSetupPose();
}
Bone.prototype.update = function () {
this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
};
Bone.prototype.updateWorldTransform = function () {
this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
};
Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
this.appliedRotation = rotation;
var rotationY = rotation + 90 + shearY;
var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX, lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX, ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
var parent = this.parent;
if (parent == null) {
var skeleton = this.skeleton;
if (skeleton.flipX) {
x = -x;
la = -la;
lb = -lb;
}
if (skeleton.flipY) {
y = -y;
lc = -lc;
ld = -ld;
}
this.a = la;
this.b = lb;
this.c = lc;
this.d = ld;
this.worldX = x;
this.worldY = y;
this.worldSignX = spine.MathUtils.signum(scaleX);
this.worldSignY = spine.MathUtils.signum(scaleY);
return;
}
var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
this.worldX = pa * x + pb * y + parent.worldX;
this.worldY = pc * x + pd * y + parent.worldY;
this.worldSignX = parent.worldSignX * spine.MathUtils.signum(scaleX);
this.worldSignY = parent.worldSignY * spine.MathUtils.signum(scaleY);
if (this.data.inheritRotation && this.data.inheritScale) {
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
}
else {
if (this.data.inheritRotation) {
pa = 1;
pb = 0;
pc = 0;
pd = 1;
do {
var cos = spine.MathUtils.cosDeg(parent.appliedRotation), sin = spine.MathUtils.sinDeg(parent.appliedRotation);
var temp = pa * cos + pb * sin;
pb = pb * cos - pa * sin;
pa = temp;
temp = pc * cos + pd * sin;
pd = pd * cos - pc * sin;
pc = temp;
if (!parent.data.inheritRotation)
break;
parent = parent.parent;
} while (parent != null);
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
}
else if (this.data.inheritScale) {
pa = 1;
pb = 0;
pc = 0;
pd = 1;
do {
var cos = spine.MathUtils.cosDeg(parent.appliedRotation), sin = spine.MathUtils.sinDeg(parent.appliedRotation);
var psx = parent.scaleX, psy = parent.scaleY;
var za = cos * psx, zb = sin * psy, zc = sin * psx, zd = cos * psy;
var temp = pa * za + pb * zc;
pb = pb * zd - pa * zb;
pa = temp;
temp = pc * za + pd * zc;
pd = pd * zd - pc * zb;
pc = temp;
if (psx >= 0)
sin = -sin;
temp = pa * cos + pb * sin;
pb = pb * cos - pa * sin;
pa = temp;
temp = pc * cos + pd * sin;
pd = pd * cos - pc * sin;
pc = temp;
if (!parent.data.inheritScale)
break;
parent = parent.parent;
} while (parent != null);
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
}
else {
this.a = la;
this.b = lb;
this.c = lc;
this.d = ld;
}
if (this.skeleton.flipX) {
this.a = -this.a;
this.b = -this.b;
}
if (this.skeleton.flipY) {
this.c = -this.c;
this.d = -this.d;
}
}
};
Bone.prototype.setToSetupPose = function () {
var data = this.data;
this.x = data.x;
this.y = data.y;
this.rotation = data.rotation;
this.scaleX = data.scaleX;
this.scaleY = data.scaleY;
this.shearX = data.shearX;
this.shearY = data.shearY;
};
Bone.prototype.getWorldRotationX = function () {
return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
};
Bone.prototype.getWorldRotationY = function () {
return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
};
Bone.prototype.getWorldScaleX = function () {
return Math.sqrt(this.a * this.a + this.b * this.b) * this.worldSignX;
};
Bone.prototype.getWorldScaleY = function () {
return Math.sqrt(this.c * this.c + this.d * this.d) * this.worldSignY;
};
Bone.prototype.worldToLocalRotationX = function () {
var parent = this.parent;
if (parent == null)
return this.rotation;
var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, a = this.a, c = this.c;
return Math.atan2(pa * c - pc * a, pd * a - pb * c) * spine.MathUtils.radDeg;
};
Bone.prototype.worldToLocalRotationY = function () {
var parent = this.parent;
if (parent == null)
return this.rotation;
var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, b = this.b, d = this.d;
return Math.atan2(pa * d - pc * b, pd * b - pb * d) * spine.MathUtils.radDeg;
};
Bone.prototype.rotateWorld = function (degrees) {
var a = this.a, b = this.b, c = this.c, d = this.d;
var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
this.a = cos * a - sin * c;
this.b = cos * b - sin * d;
this.c = sin * a + cos * c;
this.d = sin * b + cos * d;
};
Bone.prototype.updateLocalTransform = function () {
var parent = this.parent;
if (parent == null) {
this.x = this.worldX;
this.y = this.worldY;
this.rotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
this.scaleX = Math.sqrt(this.a * this.a + this.c * this.c);
this.scaleY = Math.sqrt(this.b * this.b + this.d * this.d);
var det = this.a * this.d - this.b * this.c;
this.shearX = 0;
this.shearY = Math.atan2(this.a * this.b + this.c * this.d, det) * spine.MathUtils.radDeg;
return;
}
var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
var pid = 1 / (pa * pd - pb * pc);
var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
this.x = (dx * pd * pid - dy * pb * pid);
this.y = (dy * pa * pid - dx * pc * pid);
var ia = pid * pd;
var id = pid * pa;
var ib = pid * pb;
var ic = pid * pc;
var ra = ia * this.a - ib * this.c;
var rb = ia * this.b - ib * this.d;
var rc = id * this.c - ic * this.a;
var rd = id * this.d - ic * this.b;
this.shearX = 0;
this.scaleX = Math.sqrt(ra * ra + rc * rc);
if (this.scaleX > 0.0001) {
var det = ra * rd - rb * rc;
this.scaleY = det / this.scaleX;
this.shearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
this.rotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
}
else {
this.scaleX = 0;
this.scaleY = Math.sqrt(rb * rb + rd * rd);
this.shearY = 0;
this.rotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
}
this.appliedRotation = this.rotation;
};
Bone.prototype.worldToLocal = function (world) {
var a = this.a, b = this.b, c = this.c, d = this.d;
var invDet = 1 / (a * d - b * c);
var x = world.x - this.worldX, y = world.y - this.worldY;
world.x = (x * d * invDet - y * b * invDet);
world.y = (y * a * invDet - x * c * invDet);
return world;
};
Bone.prototype.localToWorld = function (local) {
var x = local.x, y = local.y;
local.x = x * this.a + y * this.b + this.worldX;
local.y = x * this.c + y * this.d + this.worldY;
return local;
};
return Bone;
}());
spine.Bone = Bone;
})(spine || (spine = {}));
var spine;
(function (spine) {
var BoneData = (function () {
function BoneData(index, name, parent) {
this.x = 0;
this.y = 0;
this.rotation = 0;
this.scaleX = 1;
this.scaleY = 1;
this.shearX = 0;
this.shearY = 0;
this.inheritRotation = true;
this.inheritScale = true;
if (index < 0)
throw new Error("index must be >= 0.");
if (name == null)
throw new Error("name cannot be null.");
this.index = index;
this.name = name;
this.parent = parent;
}
return BoneData;
}());
spine.BoneData = BoneData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Event = (function () {
function Event(time, data) {
if (data == null)
throw new Error("data cannot be null.");
this.time = time;
this.data = data;
}
return Event;
}());
spine.Event = Event;
})(spine || (spine = {}));
var spine;
(function (spine) {
var EventData = (function () {
function EventData(name) {
this.name = name;
}
return EventData;
}());
spine.EventData = EventData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var IkConstraint = (function () {
function IkConstraint(data, skeleton) {
this.mix = 1;
this.bendDirection = 0;
this.level = 0;
if (data == null)
throw new Error("data cannot be null.");
if (skeleton == null)
throw new Error("skeleton cannot be null.");
this.data = data;
this.mix = data.mix;
this.bendDirection = data.bendDirection;
this.bones = new Array();
for (var i = 0; i < data.bones.length; i++)
this.bones.push(skeleton.findBone(data.bones[i].name));
this.target = skeleton.findBone(data.target.name);
}
IkConstraint.prototype.apply = function () {
this.update();
};
IkConstraint.prototype.update = function () {
var target = this.target;
var bones = this.bones;
switch (bones.length) {
case 1:
this.apply1(bones[0], target.worldX, target.worldY, this.mix);
break;
case 2:
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.mix);
break;
}
};
IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
var pp = bone.parent;
var id = 1 / (pp.a * pp.d - pp.b * pp.c);
var x = targetX - pp.worldX, y = targetY - pp.worldY;
var tx = (x * pp.d - y * pp.b) * id - bone.x, ty = (y * pp.a - x * pp.c) * id - bone.y;
var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.shearX - bone.rotation;
if (bone.scaleX < 0)
rotationIK += 180;
if (rotationIK > 180)
rotationIK -= 360;
else if (rotationIK < -180)
rotationIK += 360;
bone.updateWorldTransformWith(bone.x, bone.y, bone.rotation + rotationIK * alpha, bone.scaleX, bone.scaleY, bone.shearX, bone.shearY);
};
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, alpha) {
if (alpha == 0) {
child.updateWorldTransform();
return;
}
var px = parent.x, py = parent.y, psx = parent.scaleX, psy = parent.scaleY, csx = child.scaleX;
var os1 = 0, os2 = 0, s2 = 0;
if (psx < 0) {
psx = -psx;
os1 = 180;
s2 = -1;
}
else {
os1 = 0;
s2 = 1;
}
if (psy < 0) {
psy = -psy;
s2 = -s2;
}
if (csx < 0) {
csx = -csx;
os2 = 180;
}
else
os2 = 0;
var cx = child.x, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
var u = Math.abs(psx - psy) <= 0.0001;
if (!u) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
}
else {
cy = child.y;
cwx = a * cx + b * cy + parent.worldX;
cwy = c * cx + d * cy + parent.worldY;
}
var pp = parent.parent;
a = pp.a;
b = pp.b;
c = pp.c;
d = pp.d;
var id = 1 / (a * d - b * c), x = targetX - pp.worldX, y = targetY - pp.worldY;
var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
x = cwx - pp.worldX;
y = cwy - pp.worldY;
var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1 = 0, a2 = 0;
outer: if (u) {
l2 *= psx;
var cos = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1)
cos = -1;
else if (cos > 1)
cos = 1;
a2 = Math.acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * Math.sin(a2);
a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
}
else {
a = psx * l2;
b = psy * l2;
var aa = a * a, bb = b * b, dd = tx * tx + ty * ty, ta = Math.atan2(ty, tx);
c = bb * l1 * l1 + aa * dd - aa * bb;
var c1 = -2 * bb * l1, c2 = bb - aa;
d = c1 * c1 - 4 * c2 * c;
if (d >= 0) {
var q = Math.sqrt(d);
if (c1 < 0)
q = -q;
q = -(c1 + q) / 2;
var r0 = q / c2, r1 = c / q;
var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
if (r * r <= dd) {
y = Math.sqrt(dd - r * r) * bendDir;
a1 = ta - Math.atan2(y, r);
a2 = Math.atan2(y / psy, (r - l1) / psx);
break outer;
}
}
var minAngle = 0, minDist = Number.MAX_VALUE, minX = 0, minY = 0;
var maxAngle = 0, maxDist = 0, maxX = 0, maxY = 0;
x = l1 + a;
d = x * x;
if (d > maxDist) {
maxAngle = 0;
maxDist = d;
maxX = x;
}
x = l1 - a;
d = x * x;
if (d < minDist) {
minAngle = spine.MathUtils.PI;
minDist = d;
minX = x;
}
var angle = Math.acos(-a * l1 / (aa - bb));
x = a * Math.cos(angle) + l1;
y = b * Math.sin(angle);
d = x * x + y * y;
if (d < minDist) {
minAngle = angle;
minDist = d;
minX = x;
minY = y;
}
if (d > maxDist) {
maxAngle = angle;
maxDist = d;
maxX = x;
maxY = y;
}
if (dd <= (minDist + maxDist) / 2) {
a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
}
else {
a1 = ta - Math.atan2(maxY * bendDir, maxX);
a2 = maxAngle * bendDir;
}
}
var os = Math.atan2(cy, cx) * s2;
var rotation = parent.rotation;
a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
if (a1 > 180)
a1 -= 360;
else if (a1 < -180)
a1 += 360;
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, parent.scaleX, parent.scaleY, 0, 0);
rotation = child.rotation;
a2 = ((a2 + os) * spine.MathUtils.radDeg - child.shearX) * s2 + os2 - rotation;
if (a2 > 180)
a2 -= 360;
else if (a2 < -180)
a2 += 360;
child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.scaleX, child.scaleY, child.shearX, child.shearY);
};
return IkConstraint;
}());
spine.IkConstraint = IkConstraint;
})(spine || (spine = {}));
var spine;
(function (spine) {
var IkConstraintData = (function () {
function IkConstraintData(name) {
this.bones = new Array();
this.bendDirection = 1;
this.mix = 1;
this.name = name;
}
return IkConstraintData;
}());
spine.IkConstraintData = IkConstraintData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PathConstraint = (function () {
function PathConstraint(data, skeleton) {
this.position = 0;
this.spacing = 0;
this.rotateMix = 0;
this.translateMix = 0;
this.spaces = new Array();
this.positions = new Array();
this.world = new Array();
this.curves = new Array();
this.lengths = new Array();
this.segments = new Array();
if (data == null)
throw new Error("data cannot be null.");
if (skeleton == null)
throw new Error("skeleton cannot be null.");
this.data = data;
this.bones = new Array();
for (var i = 0, n = data.bones.length; i < n; i++)
this.bones.push(skeleton.findBone(data.bones[i].name));
this.target = skeleton.findSlot(data.target.name);
this.position = data.position;
this.spacing = data.spacing;
this.rotateMix = data.rotateMix;
this.translateMix = data.translateMix;
}
PathConstraint.prototype.apply = function () {
this.update();
};
PathConstraint.prototype.update = function () {
var attachment = this.target.getAttachment();
if (!(attachment instanceof spine.PathAttachment))
return;
var rotateMix = this.rotateMix, translateMix = this.translateMix;
var translate = translateMix > 0, rotate = rotateMix > 0;
if (!translate && !rotate)
return;
var data = this.data;
var spacingMode = data.spacingMode;
var lengthSpacing = spacingMode == spine.SpacingMode.Length;
var rotateMode = data.rotateMode;
var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale;
var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
var bones = this.bones;
var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null;
var spacing = this.spacing;
if (scale || lengthSpacing) {
if (scale)
lengths = spine.Utils.setArraySize(this.lengths, boneCount);
for (var i = 0, n = spacesCount - 1; i < n;) {
var bone = bones[i];
var length_1 = bone.data.length, x = length_1 * bone.a, y = length_1 * bone.c;
length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = lengthSpacing ? Math.max(0, length_1 + spacing) : spacing;
}
}
else {
for (var i = 1; i < spacesCount; i++)
spaces[i] = spacing;
}
var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, spacingMode == spine.SpacingMode.Percent);
var skeleton = this.target.bone.skeleton;
var skeletonX = skeleton.x, skeletonY = skeleton.y;
var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
var tip = rotateMode == spine.RotateMode.Chain && offsetRotation == 0;
for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
var bone = bones[i];
bone.worldX += (boneX - skeletonX - bone.worldX) * translateMix;
bone.worldY += (boneY - skeletonY - bone.worldY) * translateMix;
var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
if (scale) {
var length_2 = lengths[i];
if (length_2 != 0) {
var s = (Math.sqrt(dx * dx + dy * dy) / length_2 - 1) * rotateMix + 1;
bone.a *= s;
bone.c *= s;
}
}
boneX = x;
boneY = y;
if (rotate) {
var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
if (tangents)
r = positions[p - 1];
else if (spaces[i + 1] == 0)
r = positions[p + 2];
else
r = Math.atan2(dy, dx);
r -= Math.atan2(c, a) - offsetRotation * spine.MathUtils.degRad;
if (tip) {
cos = Math.cos(r);
sin = Math.sin(r);
var length_3 = bone.data.length;
boneX += (length_3 * (cos * a - sin * c) - dx) * rotateMix;
boneY += (length_3 * (sin * a + cos * c) - dy) * rotateMix;
}
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r *= rotateMix;
cos = Math.cos(r);
sin = Math.sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
}
}
};
PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) {
var target = this.target;
var position = this.position;
var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
var closed = path.closed;
var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
if (!path.constantSpeed) {
var lengths = path.lengths;
curveCount -= closed ? 1 : 2;
var pathLength_1 = lengths[curveCount];
if (percentPosition)
position *= pathLength_1;
if (percentSpacing) {
for (var i = 0; i < spacesCount; i++)
spaces[i] *= pathLength_1;
}
world = spine.Utils.setArraySize(this.world, 8);
for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
var space = spaces[i];
position += space;
var p = position;
if (closed) {
p %= pathLength_1;
if (p < 0)
p += pathLength_1;
curve = 0;
}
else if (p < 0) {
if (prevCurve != PathConstraint.BEFORE) {
prevCurve = PathConstraint.BEFORE;
path.computeWorldVerticesWith(target, 2, 4, world, 0);
}
this.addBeforePosition(p, world, 0, out, o);
continue;
}
else if (p > pathLength_1) {
if (prevCurve != PathConstraint.AFTER) {
prevCurve = PathConstraint.AFTER;
path.computeWorldVerticesWith(target, verticesLength - 6, 4, world, 0);
}
this.addAfterPosition(p - pathLength_1, world, 0, out, o);
continue;
}
for (;; curve++) {
var length_4 = lengths[curve];
if (p > length_4)
continue;
if (curve == 0)
p /= length_4;
else {
var prev = lengths[curve - 1];
p = (p - prev) / (length_4 - prev);
}
break;
}
if (curve != prevCurve) {
prevCurve = curve;
if (closed && curve == curveCount) {
path.computeWorldVerticesWith(target, verticesLength - 4, 4, world, 0);
path.computeWorldVerticesWith(target, 0, 4, world, 4);
}
else
path.computeWorldVerticesWith(target, curve * 6 + 2, 8, world, 0);
}
this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
}
return out;
}
if (closed) {
verticesLength += 2;
world = spine.Utils.setArraySize(this.world, verticesLength);
path.computeWorldVerticesWith(target, 2, verticesLength - 4, world, 0);
path.computeWorldVerticesWith(target, 0, 2, world, verticesLength - 4);
world[verticesLength - 2] = world[0];
world[verticesLength - 1] = world[1];
}
else {
curveCount--;
verticesLength -= 4;
world = spine.Utils.setArraySize(this.world, verticesLength);
path.computeWorldVerticesWith(target, 2, verticesLength, world, 0);
}
var curves = spine.Utils.setArraySize(this.curves, curveCount);
var pathLength = 0;
var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
cx1 = world[w];
cy1 = world[w + 1];
cx2 = world[w + 2];
cy2 = world[w + 3];
x2 = world[w + 4];
y2 = world[w + 5];
tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
curves[i] = pathLength;
x1 = x2;
y1 = y2;
}
if (percentPosition)
position *= pathLength;
if (percentSpacing) {
for (var i = 0; i < spacesCount; i++)
spaces[i] *= pathLength;
}
var segments = this.segments;
var curveLength = 0;
for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
var space = spaces[i];
position += space;
var p = position;
if (closed) {
p %= pathLength;
if (p < 0)
p += pathLength;
curve = 0;
}
else if (p < 0) {
this.addBeforePosition(p, world, 0, out, o);
continue;
}
else if (p > pathLength) {
this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
continue;
}
for (;; curve++) {
var length_5 = curves[curve];
if (p > length_5)
continue;
if (curve == 0)
p /= length_5;
else {
var prev = curves[curve - 1];
p = (p - prev) / (length_5 - prev);
}
break;
}
if (curve != prevCurve) {
prevCurve = curve;
var ii = curve * 6;
x1 = world[ii];
y1 = world[ii + 1];
cx1 = world[ii + 2];
cy1 = world[ii + 3];
cx2 = world[ii + 4];
cy2 = world[ii + 5];
x2 = world[ii + 6];
y2 = world[ii + 7];
tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
segments[0] = curveLength;
for (ii = 1; ii < 8; ii++) {
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
segments[ii] = curveLength;
}
dfx += ddfx;
dfy += ddfy;
curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
segments[8] = curveLength;
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
segments[9] = curveLength;
segment = 0;
}
p *= curveLength;
for (;; segment++) {
var length_6 = segments[segment];
if (p > length_6)
continue;
if (segment == 0)
p /= length_6;
else {
var prev = segments[segment - 1];
p = segment + (p - prev) / (length_6 - prev);
}
break;
}
this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
}
return out;
};
PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
out[o] = x1 + p * Math.cos(r);
out[o + 1] = y1 + p * Math.sin(r);
out[o + 2] = r;
};
PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
out[o] = x1 + p * Math.cos(r);
out[o + 1] = y1 + p * Math.sin(r);
out[o + 2] = r;
};
PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
if (p == 0)
p = 0.0001;
var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
out[o] = x;
out[o + 1] = y;
if (tangents)
out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
};
PathConstraint.NONE = -1;
PathConstraint.BEFORE = -2;
PathConstraint.AFTER = -3;
return PathConstraint;
}());
spine.PathConstraint = PathConstraint;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PathConstraintData = (function () {
function PathConstraintData(name) {
this.bones = new Array();
this.name = name;
}
return PathConstraintData;
}());
spine.PathConstraintData = PathConstraintData;
(function (PositionMode) {
PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
PositionMode[PositionMode["Percent"] = 1] = "Percent";
})(spine.PositionMode || (spine.PositionMode = {}));
var PositionMode = spine.PositionMode;
(function (SpacingMode) {
SpacingMode[SpacingMode["Length"] = 0] = "Length";
SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
})(spine.SpacingMode || (spine.SpacingMode = {}));
var SpacingMode = spine.SpacingMode;
(function (RotateMode) {
RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
RotateMode[RotateMode["Chain"] = 1] = "Chain";
RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
})(spine.RotateMode || (spine.RotateMode = {}));
var RotateMode = spine.RotateMode;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Assets = (function () {
function Assets(clientId) {
this.toLoad = new Array();
this.assets = {};
this.clientId = clientId;
}
Assets.prototype.loaded = function () {
var i = 0;
for (var v in this.assets)
i++;
return i;
};
return Assets;
}());
var SharedAssetManager = (function () {
function SharedAssetManager(pathPrefix) {
if (pathPrefix === void 0) { pathPrefix = ""; }
this.clientAssets = {};
this.queuedAssets = {};
this.rawAssets = {};
this.errors = {};
this.pathPrefix = pathPrefix;
}
SharedAssetManager.prototype.queueAsset = function (clientId, textureLoader, path) {
var clientAssets = this.clientAssets[clientId];
if (clientAssets === null || clientAssets === undefined) {
clientAssets = new Assets(clientId);
this.clientAssets[clientId] = clientAssets;
}
if (textureLoader !== null)
clientAssets.textureLoader = textureLoader;
clientAssets.toLoad.push(path);
if (this.queuedAssets[path] === path) {
return false;
}
else {
this.queuedAssets[path] = path;
return true;
}
};
SharedAssetManager.prototype.loadText = function (clientId, path) {
var _this = this;
path = this.pathPrefix + path;
if (!this.queueAsset(clientId, null, path))
return;
var request = new XMLHttpRequest();
request.onreadystatechange = function () {
if (request.readyState == XMLHttpRequest.DONE) {
if (request.status >= 200 && request.status < 300) {
_this.rawAssets[path] = request.responseText;
}
else {
_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
}
}
};
request.open("GET", path, true);
request.send();
};
SharedAssetManager.prototype.loadJson = function (clientId, path) {
var _this = this;
path = this.pathPrefix + path;
if (!this.queueAsset(clientId, null, path))
return;
var request = new XMLHttpRequest();
request.onreadystatechange = function () {
if (request.readyState == XMLHttpRequest.DONE) {
if (request.status >= 200 && request.status < 300) {
_this.rawAssets[path] = JSON.parse(request.responseText);
}
else {
_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
}
}
};
request.open("GET", path, true);
request.send();
};
SharedAssetManager.prototype.loadTexture = function (clientId, textureLoader, path) {
var _this = this;
path = this.pathPrefix + path;
if (!this.queueAsset(clientId, textureLoader, path))
return;
var img = new Image();
img.src = path;
img.crossOrigin = "anonymous";
img.onload = function (ev) {
_this.rawAssets[path] = img;
};
img.onerror = function (ev) {
_this.errors[path] = "Couldn't load image " + path;
};
};
SharedAssetManager.prototype.get = function (clientId, path) {
path = this.pathPrefix + path;
var clientAssets = this.clientAssets[clientId];
if (clientAssets === null || clientAssets === undefined)
return true;
return clientAssets.assets[path];
};
SharedAssetManager.prototype.updateClientAssets = function (clientAssets) {
for (var i = 0; i < clientAssets.toLoad.length; i++) {
var path = clientAssets.toLoad[i];
var asset = clientAssets.assets[path];
if (asset === null || asset === undefined) {
var rawAsset = this.rawAssets[path];
if (rawAsset === null || rawAsset === undefined)
continue;
if (rawAsset instanceof HTMLImageElement) {
clientAssets.assets[path] = clientAssets.textureLoader(rawAsset);
}
else {
clientAssets.assets[path] = rawAsset;
}
}
}
};
SharedAssetManager.prototype.isLoadingComplete = function (clientId) {
var clientAssets = this.clientAssets[clientId];
if (clientAssets === null || clientAssets === undefined)
return true;
this.updateClientAssets(clientAssets);
return clientAssets.toLoad.length == clientAssets.loaded();
};
SharedAssetManager.prototype.dispose = function () {
};
SharedAssetManager.prototype.hasErrors = function () {
return Object.keys(this.errors).length > 0;
};
SharedAssetManager.prototype.getErrors = function () {
return this.errors;
};
return SharedAssetManager;
}());
spine.SharedAssetManager = SharedAssetManager;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Skeleton = (function () {
function Skeleton(data) {
this._updateCache = new Array();
this.time = 0;
this.flipX = false;
this.flipY = false;
this.x = 0;
this.y = 0;
if (data == null)
throw new Error("data cannot be null.");
this.data = data;
this.bones = new Array();
for (var i = 0; i < data.bones.length; i++) {
var boneData = data.bones[i];
var bone = void 0;
if (boneData.parent == null)
bone = new spine.Bone(boneData, this, null);
else {
var parent_1 = this.bones[boneData.parent.index];
bone = new spine.Bone(boneData, this, parent_1);
parent_1.children.push(bone);
}
this.bones.push(bone);
}
this.slots = new Array();
this.drawOrder = new Array();
for (var i = 0; i < data.slots.length; i++) {
var slotData = data.slots[i];
var bone = this.bones[slotData.boneData.index];
var slot = new spine.Slot(slotData, bone);
this.slots.push(slot);
this.drawOrder.push(slot);
}
this.ikConstraints = new Array();
this.ikConstraintsSorted = new Array();
for (var i = 0; i < data.ikConstraints.length; i++) {
var ikConstraintData = data.ikConstraints[i];
this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
}
this.transformConstraints = new Array();
for (var i = 0; i < data.transformConstraints.length; i++) {
var transformConstraintData = data.transformConstraints[i];
this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
}
this.pathConstraints = new Array();
for (var i = 0; i < data.pathConstraints.length; i++) {
var pathConstraintData = data.pathConstraints[i];
this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
}
this.color = new spine.Color(1, 1, 1, 1);
this.updateCache();
}
Skeleton.prototype.updateCache = function () {
var updateCache = this._updateCache;
updateCache.length = 0;
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
bones[i].sorted = false;
var ikConstraints = this.ikConstraintsSorted;
ikConstraints.length = 0;
for (var i = 0; i < this.ikConstraints.length; i++)
ikConstraints.push(this.ikConstraints[i]);
var ikCount = ikConstraints.length;
for (var i = 0, level = 0, n = ikCount; i < n; i++) {
var ik = ikConstraints[i];
var bone = ik.bones[0].parent;
for (level = 0; bone != null; level++)
bone = bone.parent;
ik.level = level;
}
for (var i = 1, ii = 0; i < ikCount; i++) {
var ik = ikConstraints[i];
var level = ik.level;
for (ii = i - 1; ii >= 0; ii--) {
var other = ikConstraints[ii];
if (other.level < level)
break;
ikConstraints[ii + 1] = other;
}
ikConstraints[ii + 1] = ik;
}
for (var i = 0, n = ikConstraints.length; i < n; i++) {
var constraint = ikConstraints[i];
var target = constraint.target;
this.sortBone(target);
var constrained = constraint.bones;
var parent_2 = constrained[0];
this.sortBone(parent_2);
updateCache.push(constraint);
this.sortReset(parent_2.children);
constrained[constrained.length - 1].sorted = true;
}
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++) {
var constraint = pathConstraints[i];
var slot = constraint.target;
var slotIndex = slot.data.index;
var slotBone = slot.bone;
if (this.skin != null)
this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin)
this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
for (var ii = 0, nn = this.data.skins.length; ii < nn; ii++)
this.sortPathConstraintAttachment(this.data.skins[ii], slotIndex, slotBone);
var attachment = slot.getAttachment();
if (attachment instanceof spine.PathAttachment)
this.sortPathConstraintAttachmentWith(attachment, slotBone);
var constrained = constraint.bones;
var boneCount = constrained.length;
for (var ii = 0; ii < boneCount; ii++)
this.sortBone(constrained[ii]);
updateCache.push(constraint);
for (var ii = 0; ii < boneCount; ii++)
this.sortReset(constrained[ii].children);
for (var ii = 0; ii < boneCount; ii++)
constrained[ii].sorted = true;
}
var transformConstraints = this.transformConstraints;
for (var i = 0, n = transformConstraints.length; i < n; i++) {
var constraint = transformConstraints[i];
this.sortBone(constraint.target);
var constrained = constraint.bones;
var boneCount = constrained.length;
for (var ii = 0; ii < boneCount; ii++)
this.sortBone(constrained[ii]);
updateCache.push(constraint);
for (var ii = 0; ii < boneCount; ii++)
this.sortReset(constrained[ii].children);
for (var ii = 0; ii < boneCount; ii++)
constrained[ii].sorted = true;
}
for (var i = 0, n = bones.length; i < n; i++)
this.sortBone(bones[i]);
};
Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
var attachments = skin.attachments[slotIndex];
if (!attachments)
return;
for (var key in attachments) {
this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
}
};
Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
if (!(attachment instanceof spine.PathAttachment))
return;
var pathBones = attachment.bones;
if (pathBones == null)
this.sortBone(slotBone);
else {
var bones = this.bones;
for (var i = 0; i < pathBones.length; i++) {
var boneIndex = pathBones[i];
this.sortBone(bones[boneIndex]);
}
}
};
Skeleton.prototype.sortBone = function (bone) {
if (bone.sorted)
return;
var parent = bone.parent;
if (parent != null)
this.sortBone(parent);
bone.sorted = true;
this._updateCache.push(bone);
};
Skeleton.prototype.sortReset = function (bones) {
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (bone.sorted)
this.sortReset(bone.children);
bone.sorted = false;
}
};
Skeleton.prototype.updateWorldTransform = function () {
var updateCache = this._updateCache;
for (var i = 0, n = updateCache.length; i < n; i++)
updateCache[i].update();
};
Skeleton.prototype.setToSetupPose = function () {
this.setBonesToSetupPose();
this.setSlotsToSetupPose();
};
Skeleton.prototype.setBonesToSetupPose = function () {
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
bones[i].setToSetupPose();
var ikConstraints = this.ikConstraints;
for (var i = 0, n = ikConstraints.length; i < n; i++) {
var constraint = ikConstraints[i];
constraint.bendDirection = constraint.data.bendDirection;
constraint.mix = constraint.data.mix;
}
var transformConstraints = this.transformConstraints;
for (var i = 0, n = transformConstraints.length; i < n; i++) {
var constraint = transformConstraints[i];
var data = constraint.data;
constraint.rotateMix = data.rotateMix;
constraint.translateMix = data.translateMix;
constraint.scaleMix = data.scaleMix;
constraint.shearMix = data.shearMix;
}
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++) {
var constraint = pathConstraints[i];
var data = constraint.data;
constraint.position = data.position;
constraint.spacing = data.spacing;
constraint.rotateMix = data.rotateMix;
constraint.translateMix = data.translateMix;
}
};
Skeleton.prototype.setSlotsToSetupPose = function () {
var slots = this.slots;
spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
for (var i = 0, n = slots.length; i < n; i++)
slots[i].setToSetupPose();
};
Skeleton.prototype.getRootBone = function () {
if (this.bones.length == 0)
return null;
return this.bones[0];
};
Skeleton.prototype.findBone = function (boneName) {
if (boneName == null)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (bone.data.name == boneName)
return bone;
}
return null;
};
Skeleton.prototype.findBoneIndex = function (boneName) {
if (boneName == null)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
if (bones[i].data.name == boneName)
return i;
return -1;
};
Skeleton.prototype.findSlot = function (slotName) {
if (slotName == null)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (slot.data.name == slotName)
return slot;
}
return null;
};
Skeleton.prototype.findSlotIndex = function (slotName) {
if (slotName == null)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++)
if (slots[i].data.name == slotName)
return i;
return -1;
};
Skeleton.prototype.setSkinByName = function (skinName) {
var skin = this.data.findSkin(skinName);
if (skin == null)
throw new Error("Skin not found: " + skinName);
this.setSkin(skin);
};
Skeleton.prototype.setSkin = function (newSkin) {
if (newSkin != null) {
if (this.skin != null)
newSkin.attachAll(this, this.skin);
else {
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
var name_1 = slot.data.attachmentName;
if (name_1 != null) {
var attachment = newSkin.getAttachment(i, name_1);
if (attachment != null)
slot.setAttachment(attachment);
}
}
}
}
this.skin = newSkin;
};
Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
};
Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
if (attachmentName == null)
throw new Error("attachmentName cannot be null.");
if (this.skin != null) {
var attachment = this.skin.getAttachment(slotIndex, attachmentName);
if (attachment != null)
return attachment;
}
if (this.data.defaultSkin != null)
return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
return null;
};
Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
if (slotName == null)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (slot.data.name == slotName) {
var attachment = null;
if (attachmentName != null) {
attachment = this.getAttachment(i, attachmentName);
if (attachment == null)
throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
}
slot.setAttachment(attachment);
return;
}
}
throw new Error("Slot not found: " + slotName);
};
Skeleton.prototype.findIkConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var ikConstraints = this.ikConstraints;
for (var i = 0, n = ikConstraints.length; i < n; i++) {
var ikConstraint = ikConstraints[i];
if (ikConstraint.data.name == constraintName)
return ikConstraint;
}
return null;
};
Skeleton.prototype.findTransformConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var transformConstraints = this.transformConstraints;
for (var i = 0, n = transformConstraints.length; i < n; i++) {
var constraint = transformConstraints[i];
if (constraint.data.name == constraintName)
return constraint;
}
return null;
};
Skeleton.prototype.findPathConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++) {
var constraint = pathConstraints[i];
if (constraint.data.name == constraintName)
return constraint;
}
return null;
};
Skeleton.prototype.getBounds = function (offset, size) {
if (offset == null)
throw new Error("offset cannot be null.");
if (size == null)
throw new Error("size cannot be null.");
var drawOrder = this.drawOrder;
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
for (var i = 0, n = drawOrder.length; i < n; i++) {
var slot = drawOrder[i];
var vertices = null;
var attachment = slot.getAttachment();
if (attachment instanceof spine.RegionAttachment)
vertices = attachment.updateWorldVertices(slot, false);
else if (attachment instanceof spine.MeshAttachment)
vertices = attachment.updateWorldVertices(slot, true);
if (vertices != null) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
var x = vertices[ii], y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, x);
maxY = Math.max(maxY, y);
}
}
}
offset.set(minX, minY);
size.set(maxX - minX, maxY - minY);
};
Skeleton.prototype.update = function (delta) {
this.time += delta;
};
return Skeleton;
}());
spine.Skeleton = Skeleton;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonBounds = (function () {
function SkeletonBounds() {
this.minX = 0;
this.minY = 0;
this.maxX = 0;
this.maxY = 0;
this.boundingBoxes = new Array();
this.polygons = new Array();
this.polygonPool = new spine.Pool(function () {
return spine.Utils.newFloatArray(16);
});
}
SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
if (skeleton == null)
throw new Error("skeleton cannot be null.");
var boundingBoxes = this.boundingBoxes;
var polygons = this.polygons;
var polygonPool = this.polygonPool;
var slots = skeleton.slots;
var slotCount = slots.length;
boundingBoxes.length = 0;
polygonPool.freeAll(polygons);
polygons.length = 0;
for (var i = 0; i < slotCount; i++) {
var slot = slots[i];
var attachment = slot.getAttachment();
if (attachment instanceof spine.BoundingBoxAttachment) {
var boundingBox = attachment;
boundingBoxes.push(boundingBox);
var polygon = polygonPool.obtain();
if (polygon.length != boundingBox.worldVerticesLength) {
polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
}
polygons.push(polygon);
boundingBox.computeWorldVertices(slot, polygon);
}
}
if (updateAabb)
this.aabbCompute();
};
SkeletonBounds.prototype.aabbCompute = function () {
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
var polygons = this.polygons;
for (var i = 0, n = polygons.length; i < n; i++) {
var polygon = polygons[i];
var vertices = polygon;
for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
var x = vertices[ii];
var y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, x);
maxY = Math.max(maxY, y);
}
}
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
};
SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
};
SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
var minX = this.minX;
var minY = this.minY;
var maxX = this.maxX;
var maxY = this.maxY;
if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
return false;
var m = (y2 - y1) / (x2 - x1);
var y = m * (minX - x1) + y1;
if (y > minY && y < maxY)
return true;
y = m * (maxX - x1) + y1;
if (y > minY && y < maxY)
return true;
var x = (minY - y1) / m + x1;
if (x > minX && x < maxX)
return true;
x = (maxY - y1) / m + x1;
if (x > minX && x < maxX)
return true;
return false;
};
SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
};
SkeletonBounds.prototype.containsPoint = function (x, y) {
var polygons = this.polygons;
for (var i = 0, n = polygons.length; i < n; i++)
if (this.containsPointPolygon(polygons[i], x, y))
return this.boundingBoxes[i];
return null;
};
SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
var vertices = polygon;
var nn = polygon.length;
var prevIndex = nn - 2;
var inside = false;
for (var ii = 0; ii < nn; ii += 2) {
var vertexY = vertices[ii + 1];
var prevY = vertices[prevIndex + 1];
if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
var vertexX = vertices[ii];
if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
inside = !inside;
}
prevIndex = ii;
}
return inside;
};
SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
var polygons = this.polygons;
for (var i = 0, n = polygons.length; i < n; i++)
if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
return this.boundingBoxes[i];
return null;
};
SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
var vertices = polygon;
var nn = polygon.length;
var width12 = x1 - x2, height12 = y1 - y2;
var det1 = x1 * y2 - y1 * x2;
var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
for (var ii = 0; ii < nn; ii += 2) {
var x4 = vertices[ii], y4 = vertices[ii + 1];
var det2 = x3 * y4 - y3 * x4;
var width34 = x3 - x4, height34 = y3 - y4;
var det3 = width12 * height34 - height12 * width34;
var x = (det1 * width34 - width12 * det2) / det3;
if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
var y = (det1 * height34 - height12 * det2) / det3;
if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
return true;
}
x3 = x4;
y3 = y4;
}
return false;
};
SkeletonBounds.prototype.getPolygon = function (boundingBox) {
if (boundingBox == null)
throw new Error("boundingBox cannot be null.");
var index = this.boundingBoxes.indexOf(boundingBox);
return index == -1 ? null : this.polygons[index];
};
SkeletonBounds.prototype.getWidth = function () {
return this.maxX - this.minX;
};
SkeletonBounds.prototype.getHeight = function () {
return this.maxY - this.minY;
};
return SkeletonBounds;
}());
spine.SkeletonBounds = SkeletonBounds;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonData = (function () {
function SkeletonData() {
this.bones = new Array();
this.slots = new Array();
this.skins = new Array();
this.events = new Array();
this.animations = new Array();
this.ikConstraints = new Array();
this.transformConstraints = new Array();
this.pathConstraints = new Array();
}
SkeletonData.prototype.findBone = function (boneName) {
if (boneName == null)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (bone.name == boneName)
return bone;
}
return null;
};
SkeletonData.prototype.findBoneIndex = function (boneName) {
if (boneName == null)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
if (bones[i].name == boneName)
return i;
return -1;
};
SkeletonData.prototype.findSlot = function (slotName) {
if (slotName == null)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (slot.name == slotName)
return slot;
}
return null;
};
SkeletonData.prototype.findSlotIndex = function (slotName) {
if (slotName == null)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++)
if (slots[i].name == slotName)
return i;
return -1;
};
SkeletonData.prototype.findSkin = function (skinName) {
if (skinName == null)
throw new Error("skinName cannot be null.");
var skins = this.skins;
for (var i = 0, n = skins.length; i < n; i++) {
var skin = skins[i];
if (skin.name == skinName)
return skin;
}
return null;
};
SkeletonData.prototype.findEvent = function (eventDataName) {
if (eventDataName == null)
throw new Error("eventDataName cannot be null.");
var events = this.events;
for (var i = 0, n = events.length; i < n; i++) {
var event_2 = events[i];
if (event_2.name == eventDataName)
return event_2;
}
return null;
};
SkeletonData.prototype.findAnimation = function (animationName) {
if (animationName == null)
throw new Error("animationName cannot be null.");
var animations = this.animations;
for (var i = 0, n = animations.length; i < n; i++) {
var animation = animations[i];
if (animation.name == animationName)
return animation;
}
return null;
};
SkeletonData.prototype.findIkConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var ikConstraints = this.ikConstraints;
for (var i = 0, n = ikConstraints.length; i < n; i++) {
var constraint = ikConstraints[i];
if (constraint.name == constraintName)
return constraint;
}
return null;
};
SkeletonData.prototype.findTransformConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var transformConstraints = this.transformConstraints;
for (var i = 0, n = transformConstraints.length; i < n; i++) {
var constraint = transformConstraints[i];
if (constraint.name == constraintName)
return constraint;
}
return null;
};
SkeletonData.prototype.findPathConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++) {
var constraint = pathConstraints[i];
if (constraint.name == constraintName)
return constraint;
}
return null;
};
SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) {
if (pathConstraintName == null)
throw new Error("pathConstraintName cannot be null.");
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++)
if (pathConstraints[i].name == pathConstraintName)
return i;
return -1;
};
return SkeletonData;
}());
spine.SkeletonData = SkeletonData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonJson = (function () {
function SkeletonJson(attachmentLoader) {
this.scale = 1;
this.linkedMeshes = new Array();
this.attachmentLoader = attachmentLoader;
}
SkeletonJson.prototype.readSkeletonData = function (json) {
var scale = this.scale;
var skeletonData = new spine.SkeletonData();
var root = typeof (json) === "string" ? JSON.parse(json) : json;
var skeletonMap = root.skeleton;
if (skeletonMap != null) {
skeletonData.hash = skeletonMap.hash;
skeletonData.version = skeletonMap.spine;
skeletonData.width = skeletonMap.width;
skeletonData.height = skeletonMap.height;
skeletonData.imagesPath = skeletonMap.images;
}
if (root.bones) {
for (var i = 0; i < root.bones.length; i++) {
var boneMap = root.bones[i];
var parent_3 = null;
var parentName = this.getValue(boneMap, "parent", null);
if (parentName != null) {
parent_3 = skeletonData.findBone(parentName);
if (parent_3 == null)
throw new Error("Parent bone not found: " + parentName);
}
var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_3);
data.length = this.getValue(boneMap, "length", 0) * scale;
data.x = this.getValue(boneMap, "x", 0) * scale;
data.y = this.getValue(boneMap, "y", 0) * scale;
data.rotation = this.getValue(boneMap, "rotation", 0);
data.scaleX = this.getValue(boneMap, "scaleX", 1);
data.scaleY = this.getValue(boneMap, "scaleY", 1);
data.shearX = this.getValue(boneMap, "shearX", 0);
data.shearY = this.getValue(boneMap, "shearY", 0);
data.inheritRotation = this.getValue(boneMap, "inheritRotation", true);
data.inheritScale = this.getValue(boneMap, "inheritScale", true);
skeletonData.bones.push(data);
}
}
if (root.slots) {
for (var i = 0; i < root.slots.length; i++) {
var slotMap = root.slots[i];
var slotName = slotMap.name;
var boneName = slotMap.bone;
var boneData = skeletonData.findBone(boneName);
if (boneData == null)
throw new Error("Slot bone not found: " + boneName);
var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData);
var color = this.getValue(slotMap, "color", null);
if (color != null)
data.color.setFromString(color);
data.attachmentName = this.getValue(slotMap, "attachment", null);
data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal"));
skeletonData.slots.push(data);
}
}
if (root.ik) {
for (var i = 0; i < root.ik.length; i++) {
var constraintMap = root.ik[i];
var data = new spine.IkConstraintData(constraintMap.name);
for (var j = 0; j < constraintMap.bones.length; j++) {
var boneName = constraintMap.bones[j];
var bone = skeletonData.findBone(boneName);
if (bone == null)
throw new Error("IK bone not found: " + boneName);
data.bones.push(bone);
}
var targetName = constraintMap.target;
data.target = skeletonData.findBone(targetName);
if (data.target == null)
throw new Error("IK target bone not found: " + targetName);
data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1;
data.mix = this.getValue(constraintMap, "mix", 1);
skeletonData.ikConstraints.push(data);
}
}
if (root.transform) {
for (var i = 0; i < root.transform.length; i++) {
var constraintMap = root.transform[i];
var data = new spine.TransformConstraintData(constraintMap.name);
for (var j = 0; j < constraintMap.bones.length; j++) {
var boneName = constraintMap.bones[j];
var bone = skeletonData.findBone(boneName);
if (bone == null)
throw new Error("Transform constraint bone not found: " + boneName);
data.bones.push(bone);
}
var targetName = constraintMap.target;
data.target = skeletonData.findBone(targetName);
if (data.target == null)
throw new Error("Transform constraint target bone not found: " + targetName);
data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0);
data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0);
data.offsetShearY = this.getValue(constraintMap, "shearY", 0);
data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
data.translateMix = this.getValue(constraintMap, "translateMix", 1);
data.scaleMix = this.getValue(constraintMap, "scaleMix", 1);
data.shearMix = this.getValue(constraintMap, "shearMix", 1);
skeletonData.transformConstraints.push(data);
}
}
if (root.path) {
for (var i = 0; i < root.path.length; i++) {
var constraintMap = root.path[i];
var data = new spine.PathConstraintData(constraintMap.name);
for (var j = 0; j < constraintMap.bones.length; j++) {
var boneName = constraintMap.bones[j];
var bone = skeletonData.findBone(boneName);
if (bone == null)
throw new Error("Transform constraint bone not found: " + boneName);
data.bones.push(bone);
}
var targetName = constraintMap.target;
data.target = skeletonData.findSlot(targetName);
if (data.target == null)
throw new Error("Path target slot not found: " + targetName);
data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent"));
data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length"));
data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent"));
data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
data.position = this.getValue(constraintMap, "position", 0);
if (data.positionMode == spine.PositionMode.Fixed)
data.position *= scale;
data.spacing = this.getValue(constraintMap, "spacing", 0);
if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
data.spacing *= scale;
data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
data.translateMix = this.getValue(constraintMap, "translateMix", 1);
skeletonData.pathConstraints.push(data);
}
}
if (root.skins) {
for (var skinName in root.skins) {
var skinMap = root.skins[skinName];
var skin = new spine.Skin(skinName);
for (var slotName in skinMap) {
var slotIndex = skeletonData.findSlotIndex(slotName);
if (slotIndex == -1)
throw new Error("Slot not found: " + slotName);
var slotMap = skinMap[slotName];
for (var entryName in slotMap) {
var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName);
if (attachment != null)
skin.addAttachment(slotIndex, entryName, attachment);
}
}
skeletonData.skins.push(skin);
if (skin.name == "default")
skeletonData.defaultSkin = skin;
}
}
for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
var linkedMesh = this.linkedMeshes[i];
var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
if (skin == null)
throw new Error("Skin not found: " + linkedMesh.skin);
var parent_4 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
if (parent_4 == null)
throw new Error("Parent mesh not found: " + linkedMesh.parent);
linkedMesh.mesh.setParentMesh(parent_4);
linkedMesh.mesh.updateUVs();
}
this.linkedMeshes.length = 0;
if (root.events) {
for (var eventName in root.events) {
var eventMap = root.events[eventName];
var data = new spine.EventData(eventName);
data.intValue = this.getValue(eventMap, "int", 0);
data.floatValue = this.getValue(eventMap, "float", 0);
data.stringValue = this.getValue(eventMap, "string", null);
skeletonData.events.push(data);
}
}
if (root.animations) {
for (var animationName in root.animations) {
var animationMap = root.animations[animationName];
this.readAnimation(animationMap, animationName, skeletonData);
}
}
return skeletonData;
};
SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name) {
var scale = this.scale;
name = this.getValue(map, "name", name);
var type = this.getValue(map, "type", "region");
switch (type) {
case "region": {
var path = this.getValue(map, "path", name);
var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
if (region == null)
return null;
region.path = path;
region.x = this.getValue(map, "x", 0) * scale;
region.y = this.getValue(map, "y", 0) * scale;
region.scaleX = this.getValue(map, "scaleX", 1);
region.scaleY = this.getValue(map, "scaleY", 1);
region.rotation = this.getValue(map, "rotation", 0);
region.width = map.width * scale;
region.height = map.height * scale;
var color = this.getValue(map, "color", null);
if (color != null)
region.color.setFromString(color);
region.updateOffset();
return region;
}
case "boundingbox": {
var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
if (box == null)
return null;
this.readVertices(map, box, map.vertexCount << 1);
var color = this.getValue(map, "color", null);
if (color != null)
box.color.setFromString(color);
return box;
}
case "mesh":
case "linkedmesh": {
var path = this.getValue(map, "path", name);
var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
if (mesh == null)
return null;
mesh.path = path;
var color = this.getValue(map, "color", null);
if (color != null)
mesh.color.setFromString(color);
var parent_5 = this.getValue(map, "parent", null);
if (parent_5 != null) {
mesh.inheritDeform = this.getValue(map, "deform", true);
this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_5));
return mesh;
}
var uvs = map.uvs;
this.readVertices(map, mesh, uvs.length);
mesh.triangles = map.triangles;
mesh.regionUVs = uvs;
mesh.updateUVs();
mesh.hullLength = this.getValue(map, "hull", 0) * 2;
return mesh;
}
case "path": {
var path = this.attachmentLoader.newPathAttachment(skin, name);
if (path == null)
return null;
path.closed = this.getValue(map, "closed", false);
path.constantSpeed = this.getValue(map, "constantSpeed", true);
var vertexCount = map.vertexCount;
this.readVertices(map, path, vertexCount << 1);
var lengths = spine.Utils.newArray(vertexCount / 3, 0);
for (var i = 0; i < map.lengths.length; i++)
lengths[i++] = map.lengths[i] * scale;
path.lengths = lengths;
var color = this.getValue(map, "color", null);
if (color != null)
path.color.setFromString(color);
return path;
}
}
return null;
};
SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
var scale = this.scale;
attachment.worldVerticesLength = verticesLength;
var vertices = map.vertices;
if (verticesLength == vertices.length) {
if (scale != 1) {
for (var i = 0, n = vertices.length; i < n; i++)
vertices[i] *= scale;
}
attachment.vertices = spine.Utils.toFloatArray(vertices);
return;
}
var weights = new Array();
var bones = new Array();
for (var i = 0, n = vertices.length; i < n;) {
var boneCount = vertices[i++];
bones.push(boneCount);
for (var nn = i + boneCount * 4; i < nn; i += 4) {
bones.push(vertices[i]);
weights.push(vertices[i + 1] * scale);
weights.push(vertices[i + 2] * scale);
weights.push(vertices[i + 3]);
}
}
attachment.bones = bones;
attachment.vertices = spine.Utils.toFloatArray(weights);
};
SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
var scale = this.scale;
var timelines = new Array();
var duration = 0;
if (map.slots) {
for (var slotName in map.slots) {
var slotMap = map.slots[slotName];
var slotIndex = skeletonData.findSlotIndex(slotName);
if (slotIndex == -1)
throw new Error("Slot not found: " + slotName);
for (var timelineName in slotMap) {
var timelineMap = slotMap[timelineName];
if (timelineName == "color") {
var timeline = new spine.ColorTimeline(timelineMap.length);
timeline.slotIndex = slotIndex;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
var color = new spine.Color();
color.setFromString(valueMap.color);
timeline.setFrame(frameIndex, valueMap.time, color.r, color.g, color.b, color.a);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
}
else if (timelineName = "attachment") {
var timeline = new spine.AttachmentTimeline(timelineMap.length);
timeline.slotIndex = slotIndex;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
timeline.setFrame(frameIndex++, valueMap.time, valueMap.name);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
else
throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
}
}
}
if (map.bones) {
for (var boneName in map.bones) {
var boneMap = map.bones[boneName];
var boneIndex = skeletonData.findBoneIndex(boneName);
if (boneIndex == -1)
throw new Error("Bone not found: " + boneName);
for (var timelineName in boneMap) {
var timelineMap = boneMap[timelineName];
if (timelineName === "rotate") {
var timeline = new spine.RotateTimeline(timelineMap.length);
timeline.boneIndex = boneIndex;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
timeline.setFrame(frameIndex, valueMap.time, valueMap.angle);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
}
else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") {
var timeline = null;
var timelineScale = 1;
if (timelineName === "scale")
timeline = new spine.ScaleTimeline(timelineMap.length);
else if (timelineName === "shear")
timeline = new spine.ShearTimeline(timelineMap.length);
else {
timeline = new spine.TranslateTimeline(timelineMap.length);
timelineScale = scale;
}
timeline.boneIndex = boneIndex;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
var x = this.getValue(valueMap, "x", 0), y = this.getValue(valueMap, "y", 0);
timeline.setFrame(frameIndex, valueMap.time, x * timelineScale, y * timelineScale);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
}
else
throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
}
}
}
if (map.ik) {
for (var constraintName in map.ik) {
var constraintMap = map.ik[constraintName];
var constraint = skeletonData.findIkConstraint(constraintName);
var timeline = new spine.IkConstraintTimeline(constraintMap.length);
timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint);
var frameIndex = 0;
for (var i = 0; i < constraintMap.length; i++) {
var valueMap = constraintMap[i];
timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "bendPositive", true) ? 1 : -1);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
}
}
if (map.transform) {
for (var constraintName in map.transform) {
var constraintMap = map.transform[constraintName];
var constraint = skeletonData.findTransformConstraint(constraintName);
var timeline = new spine.TransformConstraintTimeline(constraintMap.length);
timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint);
var frameIndex = 0;
for (var i = 0; i < constraintMap.length; i++) {
var valueMap = constraintMap[i];
timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1));
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
}
}
if (map.paths) {
for (var constraintName in map.paths) {
var constraintMap = map.paths[constraintName];
var index = skeletonData.findPathConstraintIndex(constraintName);
if (index == -1)
throw new Error("Path constraint not found: " + constraintName);
var data = skeletonData.pathConstraints[index];
for (var timelineName in constraintMap) {
var timelineMap = constraintMap[timelineName];
if (timelineName === "position" || timelineName === "spacing") {
var timeline = null;
var timelineScale = 1;
if (timelineName === "spacing") {
timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length);
if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
timelineScale = scale;
}
else {
timeline = new spine.PathConstraintPositionTimeline(timelineMap.length);
if (data.positionMode == spine.PositionMode.Fixed)
timelineScale = scale;
}
timeline.pathConstraintIndex = index;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, timelineName, 0) * timelineScale);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
}
else if (timelineName === "mix") {
var timeline = new spine.PathConstraintMixTimeline(timelineMap.length);
timeline.pathConstraintIndex = index;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1));
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
}
}
}
}
if (map.deform) {
for (var deformName in map.deform) {
var deformMap = map.deform[deformName];
var skin = skeletonData.findSkin(deformName);
if (skin == null)
throw new Error("Skin not found: " + deformName);
for (var slotName in deformMap) {
var slotMap = deformMap[slotName];
var slotIndex = skeletonData.findSlotIndex(slotName);
if (slotIndex == -1)
throw new Error("Slot not found: " + slotMap.name);
for (var timelineName in slotMap) {
var timelineMap = slotMap[timelineName];
var attachment = skin.getAttachment(slotIndex, timelineName);
if (attachment == null)
throw new Error("Deform attachment not found: " + timelineMap.name);
var weighted = attachment.bones != null;
var vertices = attachment.vertices;
var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
var timeline = new spine.DeformTimeline(timelineMap.length);
timeline.slotIndex = slotIndex;
timeline.attachment = attachment;
var frameIndex = 0;
for (var j = 0; j < timelineMap.length; j++) {
var valueMap = timelineMap[j];
var deform = void 0;
var verticesValue = this.getValue(valueMap, "vertices", null);
if (verticesValue == null)
deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
else {
deform = spine.Utils.newFloatArray(deformLength);
var start = this.getValue(valueMap, "offset", 0);
spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
if (scale != 1) {
for (var i = start, n = i + verticesValue.length; i < n; i++)
deform[i] *= scale;
}
if (!weighted) {
for (var i = 0; i < deformLength; i++)
deform[i] += vertices[i];
}
}
timeline.setFrame(frameIndex, valueMap.time, deform);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
}
}
}
var drawOrderNode = map.drawOrder;
if (drawOrderNode == null)
drawOrderNode = map.draworder;
if (drawOrderNode != null) {
var timeline = new spine.DrawOrderTimeline(drawOrderNode.length);
var slotCount = skeletonData.slots.length;
var frameIndex = 0;
for (var j = 0; j < drawOrderNode.length; j++) {
var drawOrderMap = drawOrderNode[j];
var drawOrder = null;
var offsets = this.getValue(drawOrderMap, "offsets", null);
if (offsets != null) {
drawOrder = spine.Utils.newArray(slotCount, -1);
var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
var originalIndex = 0, unchangedIndex = 0;
for (var i = 0; i < offsets.length; i++) {
var offsetMap = offsets[i];
var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
if (slotIndex == -1)
throw new Error("Slot not found: " + offsetMap.slot);
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
}
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
for (var i = slotCount - 1; i >= 0; i--)
if (drawOrder[i] == -1)
drawOrder[i] = unchanged[--unchangedIndex];
}
timeline.setFrame(frameIndex++, drawOrderMap.time, drawOrder);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
if (map.events) {
var timeline = new spine.EventTimeline(map.events.length);
var frameIndex = 0;
for (var i = 0; i < map.events.length; i++) {
var eventMap = map.events[i];
var eventData = skeletonData.findEvent(eventMap.name);
if (eventData == null)
throw new Error("Event not found: " + eventMap.name);
var event_3 = new spine.Event(eventMap.time, eventData);
event_3.intValue = this.getValue(eventMap, "int", eventData.intValue);
event_3.floatValue = this.getValue(eventMap, "float", eventData.floatValue);
event_3.stringValue = this.getValue(eventMap, "string", eventData.stringValue);
timeline.setFrame(frameIndex++, event_3);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
if (isNaN(duration)) {
throw new Error("Error while parsing animation, duration is NaN");
}
skeletonData.animations.push(new spine.Animation(name, timelines, duration));
};
SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) {
if (!map.curve)
return;
if (map.curve === "stepped")
timeline.setStepped(frameIndex);
else if (Object.prototype.toString.call(map.curve) === '[object Array]') {
var curve = map.curve;
timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
}
};
SkeletonJson.prototype.getValue = function (map, prop, defaultValue) {
return map[prop] !== undefined ? map[prop] : defaultValue;
};
SkeletonJson.blendModeFromString = function (str) {
str = str.toLowerCase();
if (str == "normal")
return spine.BlendMode.Normal;
if (str == "additive")
return spine.BlendMode.Additive;
if (str == "multiply")
return spine.BlendMode.Multiply;
if (str == "screen")
return spine.BlendMode.Screen;
throw new Error("Unknown blend mode: " + str);
};
SkeletonJson.positionModeFromString = function (str) {
str = str.toLowerCase();
if (str == "fixed")
return spine.PositionMode.Fixed;
if (str == "percent")
return spine.PositionMode.Percent;
throw new Error("Unknown position mode: " + str);
};
SkeletonJson.spacingModeFromString = function (str) {
str = str.toLowerCase();
if (str == "length")
return spine.SpacingMode.Length;
if (str == "fixed")
return spine.SpacingMode.Fixed;
if (str == "percent")
return spine.SpacingMode.Percent;
throw new Error("Unknown position mode: " + str);
};
SkeletonJson.rotateModeFromString = function (str) {
str = str.toLowerCase();
if (str == "tangent")
return spine.RotateMode.Tangent;
if (str == "chain")
return spine.RotateMode.Chain;
if (str == "chainscale")
return spine.RotateMode.ChainScale;
throw new Error("Unknown rotate mode: " + str);
};
return SkeletonJson;
}());
spine.SkeletonJson = SkeletonJson;
var LinkedMesh = (function () {
function LinkedMesh(mesh, skin, slotIndex, parent) {
this.mesh = mesh;
this.skin = skin;
this.slotIndex = slotIndex;
this.parent = parent;
}
return LinkedMesh;
}());
})(spine || (spine = {}));
var spine;
(function (spine) {
var Skin = (function () {
function Skin(name) {
this.attachments = new Array();
if (name == null)
throw new Error("name cannot be null.");
this.name = name;
}
Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
if (attachment == null)
throw new Error("attachment cannot be null.");
var attachments = this.attachments;
if (slotIndex >= attachments.length)
attachments.length = slotIndex + 1;
if (!attachments[slotIndex])
attachments[slotIndex] = {};
attachments[slotIndex][name] = attachment;
};
Skin.prototype.getAttachment = function (slotIndex, name) {
var dictionary = this.attachments[slotIndex];
return dictionary ? dictionary[name] : null;
};
Skin.prototype.attachAll = function (skeleton, oldSkin) {
var slotIndex = 0;
for (var i = 0; i < skeleton.slots.length; i++) {
var slot = skeleton.slots[i];
var slotAttachment = slot.getAttachment();
if (slotAttachment && slotIndex < oldSkin.attachments.length) {
var dictionary = oldSkin.attachments[slotIndex];
for (var key in dictionary) {
var skinAttachment = dictionary[key];
if (slotAttachment == skinAttachment) {
var attachment = this.getAttachment(slotIndex, name);
if (attachment != null)
slot.setAttachment(attachment);
break;
}
}
}
slotIndex++;
}
};
return Skin;
}());
spine.Skin = Skin;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Slot = (function () {
function Slot(data, bone) {
this.attachmentVertices = new Array();
if (data == null)
throw new Error("data cannot be null.");
if (bone == null)
throw new Error("bone cannot be null.");
this.data = data;
this.bone = bone;
this.color = new spine.Color();
this.setToSetupPose();
}
Slot.prototype.getAttachment = function () {
return this.attachment;
};
Slot.prototype.setAttachment = function (attachment) {
if (this.attachment == attachment)
return;
this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0;
};
Slot.prototype.setAttachmentTime = function (time) {
this.attachmentTime = this.bone.skeleton.time - time;
};
Slot.prototype.getAttachmentTime = function () {
return this.bone.skeleton.time - this.attachmentTime;
};
Slot.prototype.setToSetupPose = function () {
this.color.setFromColor(this.data.color);
if (this.data.attachmentName == null)
this.attachment = null;
else {
this.attachment = null;
this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
}
};
return Slot;
}());
spine.Slot = Slot;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SlotData = (function () {
function SlotData(index, name, boneData) {
this.color = new spine.Color(1, 1, 1, 1);
if (index < 0)
throw new Error("index must be >= 0.");
if (name == null)
throw new Error("name cannot be null.");
if (boneData == null)
throw new Error("boneData cannot be null.");
this.index = index;
this.name = name;
this.boneData = boneData;
}
return SlotData;
}());
spine.SlotData = SlotData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Texture = (function () {
function Texture(image) {
this._image = image;
}
Texture.prototype.getImage = function () {
return this._image;
};
Texture.filterFromString = function (text) {
switch (text.toLowerCase()) {
case "nearest": return TextureFilter.Nearest;
case "linear": return TextureFilter.Linear;
case "mipmap": return TextureFilter.MipMap;
case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest;
case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest;
case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear;
case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear;
default: throw new Error("Unknown texture filter " + text);
}
};
Texture.wrapFromString = function (text) {
switch (text.toLowerCase()) {
case "mirroredtepeat": return TextureWrap.MirroredRepeat;
case "clamptoedge": return TextureWrap.ClampToEdge;
case "repeat": return TextureWrap.Repeat;
default: throw new Error("Unknown texture wrap " + text);
}
};
return Texture;
}());
spine.Texture = Texture;
(function (TextureFilter) {
TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
})(spine.TextureFilter || (spine.TextureFilter = {}));
var TextureFilter = spine.TextureFilter;
(function (TextureWrap) {
TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
})(spine.TextureWrap || (spine.TextureWrap = {}));
var TextureWrap = spine.TextureWrap;
var TextureRegion = (function () {
function TextureRegion() {
this.u = 0;
this.v = 0;
this.u2 = 0;
this.v2 = 0;
this.width = 0;
this.height = 0;
this.rotate = false;
this.offsetX = 0;
this.offsetY = 0;
this.originalWidth = 0;
this.originalHeight = 0;
}
return TextureRegion;
}());
spine.TextureRegion = TextureRegion;
})(spine || (spine = {}));
var spine;
(function (spine) {
var TextureAtlas = (function () {
function TextureAtlas(atlasText, textureLoader) {
this.pages = new Array();
this.regions = new Array();
this.load(atlasText, textureLoader);
}
TextureAtlas.prototype.load = function (atlasText, textureLoader) {
if (textureLoader == null)
throw new Error("textureLoader cannot be null.");
var reader = new TextureAtlasReader(atlasText);
var tuple = new Array(4);
var page = null;
while (true) {
var line = reader.readLine();
if (line == null)
break;
line = line.trim();
if (line.length == 0)
page = null;
else if (!page) {
page = new TextureAtlasPage();
page.name = line;
if (reader.readTuple(tuple) == 2) {
page.width = parseInt(tuple[0]);
page.height = parseInt(tuple[1]);
reader.readTuple(tuple);
}
reader.readTuple(tuple);
page.minFilter = spine.Texture.filterFromString(tuple[0]);
page.magFilter = spine.Texture.filterFromString(tuple[1]);
var direction = reader.readValue();
page.uWrap = spine.TextureWrap.ClampToEdge;
page.vWrap = spine.TextureWrap.ClampToEdge;
if (direction == "x")
page.uWrap = spine.TextureWrap.Repeat;
else if (direction == "y")
page.vWrap = spine.TextureWrap.Repeat;
else if (direction == "xy")
page.uWrap = page.vWrap = spine.TextureWrap.Repeat;
page.texture = textureLoader(line);
page.texture.setFilters(page.minFilter, page.magFilter);
page.texture.setWraps(page.uWrap, page.vWrap);
page.width = page.texture.getImage().width;
page.height = page.texture.getImage().height;
this.pages.push(page);
}
else {
var region = new TextureAtlasRegion();
region.name = line;
region.page = page;
region.rotate = reader.readValue() == "true";
reader.readTuple(tuple);
var x = parseInt(tuple[0]);
var y = parseInt(tuple[1]);
reader.readTuple(tuple);
var width = parseInt(tuple[0]);
var height = parseInt(tuple[1]);
region.u = x / page.width;
region.v = y / page.height;
if (region.rotate) {
region.u2 = (x + height) / page.width;
region.v2 = (y + width) / page.height;
}
else {
region.u2 = (x + width) / page.width;
region.v2 = (y + height) / page.height;
}
region.x = x;
region.y = y;
region.width = Math.abs(width);
region.height = Math.abs(height);
if (reader.readTuple(tuple) == 4) {
if (reader.readTuple(tuple) == 4) {
reader.readTuple(tuple);
}
}
region.originalWidth = parseInt(tuple[0]);
region.originalHeight = parseInt(tuple[1]);
reader.readTuple(tuple);
region.offsetX = parseInt(tuple[0]);
region.offsetY = parseInt(tuple[1]);
region.index = parseInt(reader.readValue());
region.texture = page.texture;
this.regions.push(region);
}
}
};
TextureAtlas.prototype.findRegion = function (name) {
for (var i = 0; i < this.regions.length; i++) {
if (this.regions[i].name == name) {
return this.regions[i];
}
}
return null;
};
TextureAtlas.prototype.dispose = function () {
for (var i = 0; i < this.pages.length; i++) {
this.pages[i].texture.dispose();
}
};
return TextureAtlas;
}());
spine.TextureAtlas = TextureAtlas;
var TextureAtlasReader = (function () {
function TextureAtlasReader(text) {
this.index = 0;
this.lines = text.split(/\r\n|\r|\n/);
}
TextureAtlasReader.prototype.readLine = function () {
if (this.index >= this.lines.length)
return null;
return this.lines[this.index++];
};
TextureAtlasReader.prototype.readValue = function () {
var line = this.readLine();
var colon = line.indexOf(":");
if (colon == -1)
throw new Error("Invalid line: " + line);
return line.substring(colon + 1).trim();
};
TextureAtlasReader.prototype.readTuple = function (tuple) {
var line = this.readLine();
var colon = line.indexOf(":");
if (colon == -1)
throw new Error("Invalid line: " + line);
var i = 0, lastMatch = colon + 1;
for (; i < 3; i++) {
var comma = line.indexOf(",", lastMatch);
if (comma == -1)
break;
tuple[i] = line.substr(lastMatch, comma - lastMatch).trim();
lastMatch = comma + 1;
}
tuple[i] = line.substring(lastMatch).trim();
return i + 1;
};
return TextureAtlasReader;
}());
var TextureAtlasPage = (function () {
function TextureAtlasPage() {
}
return TextureAtlasPage;
}());
spine.TextureAtlasPage = TextureAtlasPage;
var TextureAtlasRegion = (function (_super) {
__extends(TextureAtlasRegion, _super);
function TextureAtlasRegion() {
_super.apply(this, arguments);
}
return TextureAtlasRegion;
}(spine.TextureRegion));
spine.TextureAtlasRegion = TextureAtlasRegion;
})(spine || (spine = {}));
var spine;
(function (spine) {
var TextureAtlasAttachmentLoader = (function () {
function TextureAtlasAttachmentLoader(atlas) {
this.atlas = atlas;
}
TextureAtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
var region = this.atlas.findRegion(path);
if (region == null)
throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
region.renderObject = region;
var attachment = new spine.RegionAttachment(name);
attachment.setRegion(region);
attachment.region = region;
return attachment;
};
TextureAtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
var region = this.atlas.findRegion(path);
if (region == null)
throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
region.renderObject = region;
var attachment = new spine.MeshAttachment(name);
attachment.region = region;
return attachment;
};
TextureAtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
return new spine.BoundingBoxAttachment(name);
};
TextureAtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
return new spine.PathAttachment(name);
};
return TextureAtlasAttachmentLoader;
}());
spine.TextureAtlasAttachmentLoader = TextureAtlasAttachmentLoader;
})(spine || (spine = {}));
var spine;
(function (spine) {
var TransformConstraint = (function () {
function TransformConstraint(data, skeleton) {
this.rotateMix = 0;
this.translateMix = 0;
this.scaleMix = 0;
this.shearMix = 0;
this.temp = new spine.Vector2();
if (data == null)
throw new Error("data cannot be null.");
if (skeleton == null)
throw new Error("skeleton cannot be null.");
this.data = data;
this.rotateMix = data.rotateMix;
this.translateMix = data.translateMix;
this.scaleMix = data.scaleMix;
this.shearMix = data.shearMix;
this.bones = new Array();
for (var i = 0; i < data.bones.length; i++)
this.bones.push(skeleton.findBone(data.bones[i].name));
this.target = skeleton.findBone(data.target.name);
}
TransformConstraint.prototype.apply = function () {
this.update();
};
TransformConstraint.prototype.update = function () {
var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
var target = this.target;
var ta = target.a, tb = target.b, tc = target.c, td = target.d;
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (rotateMix > 0) {
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
var r = Math.atan2(tc, ta) - Math.atan2(c, a) + this.data.offsetRotation * spine.MathUtils.degRad;
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r *= rotateMix;
var cos = Math.cos(r), sin = Math.sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
}
if (translateMix > 0) {
var temp = this.temp;
target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
bone.worldX += (temp.x - bone.worldX) * translateMix;
bone.worldY += (temp.y - bone.worldY) * translateMix;
}
if (scaleMix > 0) {
var bs = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
var ts = Math.sqrt(ta * ta + tc * tc);
var s = bs > 0.00001 ? (bs + (ts - bs + this.data.offsetScaleX) * scaleMix) / bs : 0;
bone.a *= s;
bone.c *= s;
bs = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
ts = Math.sqrt(tb * tb + td * td);
s = bs > 0.00001 ? (bs + (ts - bs + this.data.offsetScaleY) * scaleMix) / bs : 0;
bone.b *= s;
bone.d *= s;
}
if (shearMix > 0) {
var b = bone.b, d = bone.d;
var by = Math.atan2(d, b);
var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r = by + (r + this.data.offsetShearY * spine.MathUtils.degRad) * shearMix;
var s = Math.sqrt(b * b + d * d);
bone.b = Math.cos(r) * s;
bone.d = Math.sin(r) * s;
}
}
};
return TransformConstraint;
}());
spine.TransformConstraint = TransformConstraint;
})(spine || (spine = {}));
var spine;
(function (spine) {
var TransformConstraintData = (function () {
function TransformConstraintData(name) {
this.bones = new Array();
this.rotateMix = 0;
this.translateMix = 0;
this.scaleMix = 0;
this.shearMix = 0;
this.offsetRotation = 0;
this.offsetX = 0;
this.offsetY = 0;
this.offsetScaleX = 0;
this.offsetScaleY = 0;
this.offsetShearY = 0;
if (name == null)
throw new Error("name cannot be null.");
this.name = name;
}
return TransformConstraintData;
}());
spine.TransformConstraintData = TransformConstraintData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Color = (function () {
function Color(r, g, b, a) {
if (r === void 0) { r = 0; }
if (g === void 0) { g = 0; }
if (b === void 0) { b = 0; }
if (a === void 0) { a = 0; }
this.r = r;
this.g = g;
this.b = b;
this.a = a;
}
Color.prototype.set = function (r, g, b, a) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
this.clamp();
return this;
};
Color.prototype.setFromColor = function (c) {
this.r = c.r;
this.g = c.g;
this.b = c.b;
this.a = c.a;
return this;
};
Color.prototype.setFromString = function (hex) {
hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
return this;
};
Color.prototype.add = function (r, g, b, a) {
this.r += r;
this.g += g;
this.b += b;
this.a += a;
this.clamp();
return this;
};
Color.prototype.clamp = function () {
if (this.r < 0)
this.r = 0;
else if (this.r > 1)
this.r = 1;
if (this.g < 0)
this.g = 0;
else if (this.g > 1)
this.g = 1;
if (this.b < 0)
this.b = 0;
else if (this.b > 1)
this.b = 1;
if (this.a < 0)
this.a = 0;
else if (this.a > 1)
this.a = 1;
return this;
};
Color.WHITE = new Color(1, 1, 1, 1);
Color.RED = new Color(1, 0, 0, 1);
Color.GREEN = new Color(0, 1, 0, 1);
Color.BLUE = new Color(0, 0, 1, 1);
Color.MAGENTA = new Color(1, 0, 1, 1);
return Color;
}());
spine.Color = Color;
var MathUtils = (function () {
function MathUtils() {
}
MathUtils.clamp = function (value, min, max) {
if (value < min)
return min;
if (value > max)
return max;
return value;
};
MathUtils.cosDeg = function (degrees) {
return Math.cos(degrees * MathUtils.degRad);
};
MathUtils.sinDeg = function (degrees) {
return Math.sin(degrees * MathUtils.degRad);
};
MathUtils.signum = function (value) {
return value >= 0 ? 1 : -1;
};
MathUtils.toInt = function (x) {
return x > 0 ? Math.floor(x) : Math.ceil(x);
};
MathUtils.cbrt = function (x) {
var y = Math.pow(Math.abs(x), 1 / 3);
return x < 0 ? -y : y;
};
MathUtils.PI = 3.1415927;
MathUtils.PI2 = MathUtils.PI * 2;
MathUtils.radiansToDegrees = 180 / MathUtils.PI;
MathUtils.radDeg = MathUtils.radiansToDegrees;
MathUtils.degreesToRadians = MathUtils.PI / 180;
MathUtils.degRad = MathUtils.degreesToRadians;
return MathUtils;
}());
spine.MathUtils = MathUtils;
var Utils = (function () {
function Utils() {
}
Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
dest[j] = source[i];
}
};
Utils.setArraySize = function (array, size, value) {
if (value === void 0) { value = 0; }
var oldSize = array.length;
if (oldSize == size)
return array;
array.length = size;
if (oldSize < size) {
for (var i = oldSize; i < size; i++)
array[i] = value;
}
return array;
};
Utils.newArray = function (size, defaultValue) {
var array = new Array(size);
for (var i = 0; i < size; i++)
array[i] = defaultValue;
return array;
};
Utils.newFloatArray = function (size) {
if (Utils.SUPPORTS_TYPED_ARRAYS) {
return new Float32Array(size);
}
else {
var array = new Array(size);
for (var i = 0; i < array.length; i++)
array[i] = 0;
return array;
}
};
Utils.toFloatArray = function (array) {
return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
};
Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
return Utils;
}());
spine.Utils = Utils;
var DebugUtils = (function () {
function DebugUtils() {
}
DebugUtils.logBones = function (skeleton) {
for (var i = 0; i < skeleton.bones.length; i++) {
var bone = skeleton.bones[i];
console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
}
};
return DebugUtils;
}());
spine.DebugUtils = DebugUtils;
var Pool = (function () {
function Pool(instantiator) {
this.items = new Array();
this.instantiator = instantiator;
}
Pool.prototype.obtain = function () {
return this.items.length > 0 ? this.items.pop() : this.instantiator();
};
Pool.prototype.free = function (item) {
this.items.push(item);
};
Pool.prototype.freeAll = function (items) {
for (var i = 0; i < items.length; i++)
this.items[i] = items[i];
};
Pool.prototype.clear = function () {
this.items.length = 0;
};
return Pool;
}());
spine.Pool = Pool;
var Vector2 = (function () {
function Vector2(x, y) {
if (x === void 0) { x = 0; }
if (y === void 0) { y = 0; }
this.x = x;
this.y = y;
}
Vector2.prototype.set = function (x, y) {
this.x = x;
this.y = y;
return this;
};
Vector2.prototype.length = function () {
var x = this.x;
var y = this.y;
return Math.sqrt(x * x + y * y);
};
Vector2.prototype.normalize = function () {
var len = this.length();
if (len != 0) {
this.x /= len;
this.y /= len;
}
return this;
};
return Vector2;
}());
spine.Vector2 = Vector2;
var TimeKeeper = (function () {
function TimeKeeper() {
this.maxDelta = 0.064;
this.framesPerSecond = 0;
this.delta = 0;
this.totalTime = 0;
this.lastTime = Date.now() / 1000;
this.frameCount = 0;
this.frameTime = 0;
}
TimeKeeper.prototype.update = function () {
var now = Date.now() / 1000;
this.delta = now - this.lastTime;
this.frameTime += this.delta;
this.totalTime += this.delta;
if (this.delta > this.maxDelta)
this.delta = this.maxDelta;
this.lastTime = now;
this.frameCount++;
if (this.frameTime > 1) {
this.framesPerSecond = this.frameCount / this.frameTime;
this.frameTime = 0;
this.frameCount = 0;
}
};
return TimeKeeper;
}());
spine.TimeKeeper = TimeKeeper;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Attachment = (function () {
function Attachment(name) {
if (name == null)
throw new Error("name cannot be null.");
this.name = name;
}
return Attachment;
}());
spine.Attachment = Attachment;
var VertexAttachment = (function (_super) {
__extends(VertexAttachment, _super);
function VertexAttachment(name) {
_super.call(this, name);
this.worldVerticesLength = 0;
}
VertexAttachment.prototype.computeWorldVertices = function (slot, worldVertices) {
this.computeWorldVerticesWith(slot, 0, this.worldVerticesLength, worldVertices, 0);
};
VertexAttachment.prototype.computeWorldVerticesWith = function (slot, start, count, worldVertices, offset) {
count += offset;
var skeleton = slot.bone.skeleton;
var x = skeleton.x, y = skeleton.y;
var deformArray = slot.attachmentVertices;
var vertices = this.vertices;
var bones = this.bones;
if (bones == null) {
if (deformArray.length > 0)
vertices = deformArray;
var bone = slot.bone;
x += bone.worldX;
y += bone.worldY;
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
for (var v_1 = start, w = offset; w < count; v_1 += 2, w += 2) {
var vx = vertices[v_1], vy = vertices[v_1 + 1];
worldVertices[w] = vx * a + vy * b + x;
worldVertices[w + 1] = vx * c + vy * d + y;
}
return;
}
var v = 0, skip = 0;
for (var i = 0; i < start; i += 2) {
var n = bones[v];
v += n + 1;
skip += n;
}
var skeletonBones = skeleton.bones;
if (deformArray.length == 0) {
for (var w = offset, b = skip * 3; w < count; w += 2) {
var wx = x, wy = y;
var n = bones[v++];
n += v;
for (; v < n; v++, b += 3) {
var bone = skeletonBones[bones[v]];
var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
}
worldVertices[w] = wx;
worldVertices[w + 1] = wy;
}
}
else {
var deform = deformArray;
for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += 2) {
var wx = x, wy = y;
var n = bones[v++];
n += v;
for (; v < n; v++, b += 3, f += 2) {
var bone = skeletonBones[bones[v]];
var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
}
worldVertices[w] = wx;
worldVertices[w + 1] = wy;
}
}
};
VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
return this == sourceAttachment;
};
return VertexAttachment;
}(Attachment));
spine.VertexAttachment = VertexAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
(function (AttachmentType) {
AttachmentType[AttachmentType["Region"] = 0] = "Region";
AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
AttachmentType[AttachmentType["Path"] = 4] = "Path";
})(spine.AttachmentType || (spine.AttachmentType = {}));
var AttachmentType = spine.AttachmentType;
})(spine || (spine = {}));
var spine;
(function (spine) {
var BoundingBoxAttachment = (function (_super) {
__extends(BoundingBoxAttachment, _super);
function BoundingBoxAttachment(name) {
_super.call(this, name);
this.color = new spine.Color(1, 1, 1, 1);
}
return BoundingBoxAttachment;
}(spine.VertexAttachment));
spine.BoundingBoxAttachment = BoundingBoxAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var MeshAttachment = (function (_super) {
__extends(MeshAttachment, _super);
function MeshAttachment(name) {
_super.call(this, name);
this.color = new spine.Color(1, 1, 1, 1);
this.inheritDeform = false;
this.tempColor = new spine.Color(0, 0, 0, 0);
}
MeshAttachment.prototype.updateUVs = function () {
var regionUVs = this.regionUVs;
var verticesLength = regionUVs.length;
var worldVerticesLength = (verticesLength >> 1) * 8;
if (this.worldVertices == null || this.worldVertices.length != worldVerticesLength)
this.worldVertices = spine.Utils.newFloatArray(worldVerticesLength);
var u = 0, v = 0, width = 0, height = 0;
if (this.region == null) {
u = v = 0;
width = height = 1;
}
else {
u = this.region.u;
v = this.region.v;
width = this.region.u2 - u;
height = this.region.v2 - v;
}
if (this.region.rotate) {
for (var i = 0, w = 6; i < verticesLength; i += 2, w += 8) {
this.worldVertices[w] = u + regionUVs[i + 1] * width;
this.worldVertices[w + 1] = v + height - regionUVs[i] * height;
}
}
else {
for (var i = 0, w = 6; i < verticesLength; i += 2, w += 8) {
this.worldVertices[w] = u + regionUVs[i] * width;
this.worldVertices[w + 1] = v + regionUVs[i + 1] * height;
}
}
};
MeshAttachment.prototype.updateWorldVertices = function (slot, premultipliedAlpha) {
var skeleton = slot.bone.skeleton;
var skeletonColor = skeleton.color, slotColor = slot.color, meshColor = this.color;
var alpha = skeletonColor.a * slotColor.a * meshColor.a;
var multiplier = premultipliedAlpha ? alpha : 1;
var color = this.tempColor;
color.set(skeletonColor.r * slotColor.r * meshColor.r * multiplier, skeletonColor.g * slotColor.g * meshColor.g * multiplier, skeletonColor.b * slotColor.b * meshColor.b * multiplier, alpha);
var x = skeleton.x, y = skeleton.y;
var deformArray = slot.attachmentVertices;
var vertices = this.vertices, worldVertices = this.worldVertices;
var bones = this.bones;
if (bones == null) {
var verticesLength = vertices.length;
if (deformArray.length > 0)
vertices = deformArray;
var bone = slot.bone;
x += bone.worldX;
y += bone.worldY;
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
for (var v = 0, w = 0; v < verticesLength; v += 2, w += 8) {
var vx = vertices[v], vy = vertices[v + 1];
worldVertices[w] = vx * a + vy * b + x;
worldVertices[w + 1] = vx * c + vy * d + y;
worldVertices[w + 2] = color.r;
worldVertices[w + 3] = color.g;
worldVertices[w + 4] = color.b;
worldVertices[w + 5] = color.a;
}
return worldVertices;
}
var skeletonBones = skeleton.bones;
if (deformArray.length == 0) {
for (var w = 0, v = 0, b = 0, n = bones.length; v < n; w += 8) {
var wx = x, wy = y;
var nn = bones[v++] + v;
for (; v < nn; v++, b += 3) {
var bone = skeletonBones[bones[v]];
var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
}
worldVertices[w] = wx;
worldVertices[w + 1] = wy;
worldVertices[w + 2] = color.r;
worldVertices[w + 3] = color.g;
worldVertices[w + 4] = color.b;
worldVertices[w + 5] = color.a;
}
}
else {
var deform = deformArray;
for (var w = 0, v = 0, b = 0, f = 0, n = bones.length; v < n; w += 8) {
var wx = x, wy = y;
var nn = bones[v++] + v;
for (; v < nn; v++, b += 3, f += 2) {
var bone = skeletonBones[bones[v]];
var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
}
worldVertices[w] = wx;
worldVertices[w + 1] = wy;
worldVertices[w + 2] = color.r;
worldVertices[w + 3] = color.g;
worldVertices[w + 4] = color.b;
worldVertices[w + 5] = color.a;
}
}
return worldVertices;
};
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment);
};
MeshAttachment.prototype.getParentMesh = function () {
return this.parentMesh;
};
MeshAttachment.prototype.setParentMesh = function (parentMesh) {
this.parentMesh = parentMesh;
if (parentMesh != null) {
this.bones = parentMesh.bones;
this.vertices = parentMesh.vertices;
this.regionUVs = parentMesh.regionUVs;
this.triangles = parentMesh.triangles;
this.hullLength = parentMesh.hullLength;
}
};
return MeshAttachment;
}(spine.VertexAttachment));
spine.MeshAttachment = MeshAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PathAttachment = (function (_super) {
__extends(PathAttachment, _super);
function PathAttachment(name) {
_super.call(this, name);
this.closed = false;
this.constantSpeed = false;
this.color = new spine.Color(1, 1, 1, 1);
}
return PathAttachment;
}(spine.VertexAttachment));
spine.PathAttachment = PathAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var RegionAttachment = (function (_super) {
__extends(RegionAttachment, _super);
function RegionAttachment(name) {
_super.call(this, name);
this.x = 0;
this.y = 0;
this.scaleX = 1;
this.scaleY = 1;
this.rotation = 0;
this.width = 0;
this.height = 0;
this.color = new spine.Color(1, 1, 1, 1);
this.offset = spine.Utils.newFloatArray(8);
this.vertices = spine.Utils.newFloatArray(8 * 4);
this.tempColor = new spine.Color(1, 1, 1, 1);
}
RegionAttachment.prototype.setRegion = function (region) {
var vertices = this.vertices;
if (region.rotate) {
vertices[RegionAttachment.U2] = region.u;
vertices[RegionAttachment.V2] = region.v2;
vertices[RegionAttachment.U3] = region.u;
vertices[RegionAttachment.V3] = region.v;
vertices[RegionAttachment.U4] = region.u2;
vertices[RegionAttachment.V4] = region.v;
vertices[RegionAttachment.U1] = region.u2;
vertices[RegionAttachment.V1] = region.v2;
}
else {
vertices[RegionAttachment.U1] = region.u;
vertices[RegionAttachment.V1] = region.v2;
vertices[RegionAttachment.U2] = region.u;
vertices[RegionAttachment.V2] = region.v;
vertices[RegionAttachment.U3] = region.u2;
vertices[RegionAttachment.V3] = region.v;
vertices[RegionAttachment.U4] = region.u2;
vertices[RegionAttachment.V4] = region.v2;
}
};
RegionAttachment.prototype.updateOffset = function () {
var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
var localX2 = localX + this.region.width * regionScaleX;
var localY2 = localY + this.region.height * regionScaleY;
var radians = this.rotation * Math.PI / 180;
var cos = Math.cos(radians);
var sin = Math.sin(radians);
var localXCos = localX * cos + this.x;
var localXSin = localX * sin;
var localYCos = localY * cos + this.y;
var localYSin = localY * sin;
var localX2Cos = localX2 * cos + this.x;
var localX2Sin = localX2 * sin;
var localY2Cos = localY2 * cos + this.y;
var localY2Sin = localY2 * sin;
var offset = this.offset;
offset[RegionAttachment.OX1] = localXCos - localYSin;
offset[RegionAttachment.OY1] = localYCos + localXSin;
offset[RegionAttachment.OX2] = localXCos - localY2Sin;
offset[RegionAttachment.OY2] = localY2Cos + localXSin;
offset[RegionAttachment.OX3] = localX2Cos - localY2Sin;
offset[RegionAttachment.OY3] = localY2Cos + localX2Sin;
offset[RegionAttachment.OX4] = localX2Cos - localYSin;
offset[RegionAttachment.OY4] = localYCos + localX2Sin;
};
RegionAttachment.prototype.updateWorldVertices = function (slot, premultipliedAlpha) {
var skeleton = slot.bone.skeleton;
var skeletonColor = skeleton.color;
var slotColor = slot.color;
var regionColor = this.color;
var alpha = skeletonColor.a * slotColor.a * regionColor.a;
var multiplier = premultipliedAlpha ? alpha : 1;
var color = this.tempColor;
color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
var vertices = this.vertices;
var offset = this.offset;
var bone = slot.bone;
var x = skeleton.x + bone.worldX, y = skeleton.y + bone.worldY;
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
var offsetX = 0, offsetY = 0;
offsetX = offset[RegionAttachment.OX1];
offsetY = offset[RegionAttachment.OY1];
vertices[RegionAttachment.X1] = offsetX * a + offsetY * b + x;
vertices[RegionAttachment.Y1] = offsetX * c + offsetY * d + y;
vertices[RegionAttachment.C1R] = color.r;
vertices[RegionAttachment.C1G] = color.g;
vertices[RegionAttachment.C1B] = color.b;
vertices[RegionAttachment.C1A] = color.a;
offsetX = offset[RegionAttachment.OX2];
offsetY = offset[RegionAttachment.OY2];
vertices[RegionAttachment.X2] = offsetX * a + offsetY * b + x;
vertices[RegionAttachment.Y2] = offsetX * c + offsetY * d + y;
vertices[RegionAttachment.C2R] = color.r;
vertices[RegionAttachment.C2G] = color.g;
vertices[RegionAttachment.C2B] = color.b;
vertices[RegionAttachment.C2A] = color.a;
offsetX = offset[RegionAttachment.OX3];
offsetY = offset[RegionAttachment.OY3];
vertices[RegionAttachment.X3] = offsetX * a + offsetY * b + x;
vertices[RegionAttachment.Y3] = offsetX * c + offsetY * d + y;
vertices[RegionAttachment.C3R] = color.r;
vertices[RegionAttachment.C3G] = color.g;
vertices[RegionAttachment.C3B] = color.b;
vertices[RegionAttachment.C3A] = color.a;
offsetX = offset[RegionAttachment.OX4];
offsetY = offset[RegionAttachment.OY4];
vertices[RegionAttachment.X4] = offsetX * a + offsetY * b + x;
vertices[RegionAttachment.Y4] = offsetX * c + offsetY * d + y;
vertices[RegionAttachment.C4R] = color.r;
vertices[RegionAttachment.C4G] = color.g;
vertices[RegionAttachment.C4B] = color.b;
vertices[RegionAttachment.C4A] = color.a;
return vertices;
};
RegionAttachment.OX1 = 0;
RegionAttachment.OY1 = 1;
RegionAttachment.OX2 = 2;
RegionAttachment.OY2 = 3;
RegionAttachment.OX3 = 4;
RegionAttachment.OY3 = 5;
RegionAttachment.OX4 = 6;
RegionAttachment.OY4 = 7;
RegionAttachment.X1 = 0;
RegionAttachment.Y1 = 1;
RegionAttachment.C1R = 2;
RegionAttachment.C1G = 3;
RegionAttachment.C1B = 4;
RegionAttachment.C1A = 5;
RegionAttachment.U1 = 6;
RegionAttachment.V1 = 7;
RegionAttachment.X2 = 8;
RegionAttachment.Y2 = 9;
RegionAttachment.C2R = 10;
RegionAttachment.C2G = 11;
RegionAttachment.C2B = 12;
RegionAttachment.C2A = 13;
RegionAttachment.U2 = 14;
RegionAttachment.V2 = 15;
RegionAttachment.X3 = 16;
RegionAttachment.Y3 = 17;
RegionAttachment.C3R = 18;
RegionAttachment.C3G = 19;
RegionAttachment.C3B = 20;
RegionAttachment.C3A = 21;
RegionAttachment.U3 = 22;
RegionAttachment.V3 = 23;
RegionAttachment.X4 = 24;
RegionAttachment.Y4 = 25;
RegionAttachment.C4R = 26;
RegionAttachment.C4G = 27;
RegionAttachment.C4B = 28;
RegionAttachment.C4A = 29;
RegionAttachment.U4 = 30;
RegionAttachment.V4 = 31;
return RegionAttachment;
}(spine.Attachment));
spine.RegionAttachment = RegionAttachment;
})(spine || (spine = {}));
//# sourceMappingURL=spine-core.js.map