spine-runtimes/spine-ue4/Source/SpineUE4Editor.Target.cs
2017-06-14 15:17:48 +02:00

26 lines
548 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class SpineUE4EditorTarget : TargetRules
{
public SpineUE4EditorTarget(TargetInfo Target)
{
Type = TargetType.Editor;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.AddRange( new string[] { "SpineUE4" } );
}
}