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MSVC issue. SP_API can't be used on classes with methods inherited from templated classes like ConstraintGeneric::getData(). we need an intermediate class that gets the method instantiation, and derrive from that instead.
552 lines
18 KiB
C++
552 lines
18 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/PathConstraint.h>
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#include <spine/Bone.h>
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#include <spine/BonePose.h>
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#include <spine/PathAttachment.h>
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#include <spine/PathConstraintData.h>
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#include <spine/PathConstraintPose.h>
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#include <spine/Skeleton.h>
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#include <spine/Slot.h>
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#include <spine/MathUtil.h>
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#include <spine/Skin.h>
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#include <spine/BoneData.h>
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#include <spine/SlotData.h>
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#include <spine/SkeletonData.h>
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using namespace spine;
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RTTI_IMPL(PathConstraint, Constraint)
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const float PathConstraint::epsilon = 0.00001f;
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const int PathConstraint::NONE = -1;
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const int PathConstraint::BEFORE = -2;
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const int PathConstraint::AFTER = -3;
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PathConstraint::PathConstraint(PathConstraintData &data, Skeleton &skeleton) : PathConstraintBase(data) {
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_bones.ensureCapacity(data.getBones().size());
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for (size_t i = 0; i < data.getBones().size(); i++) {
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BoneData *boneData = data.getBones()[i];
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_bones.add(&skeleton._bones[boneData->getIndex()]->_constrained);
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}
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_slot = skeleton._slots[data._slot->_index];
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_segments.setSize(10, 0);
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}
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PathConstraint &PathConstraint::copy(Skeleton &skeleton) {
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PathConstraint *copy = new (__FILE__, __LINE__) PathConstraint(_data, skeleton);
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copy->_pose.set(_pose);
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return *copy;
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}
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void PathConstraint::update(Skeleton &skeleton, Physics physics) {
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Attachment *baseAttachment = _slot->_applied->_attachment;
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if (baseAttachment == NULL || !baseAttachment->getRTTI().instanceOf(PathAttachment::rtti)) {
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return;
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}
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PathAttachment *pathAttachment = static_cast<PathAttachment *>(baseAttachment);
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PathConstraintPose &p = *_applied;
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float mixRotate = p._mixRotate, mixX = p._mixX, mixY = p._mixY;
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if (mixRotate == 0 && mixX == 0 && mixY == 0) return;
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PathConstraintData &data = _data;
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bool tangents = data._rotateMode == RotateMode_Tangent, scale = data._rotateMode == RotateMode_ChainScale;
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size_t boneCount = _bones.size();
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size_t spacesCount = tangents ? boneCount : boneCount + 1;
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BonePose **bones = _bones.buffer();
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_spaces.setSize(spacesCount, 0);
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float *spaces = _spaces.buffer();
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float *lengths = NULL;
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if (scale) {
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_lengths.setSize(boneCount, 0);
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lengths = _lengths.buffer();
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}
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float spacing = p._spacing;
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switch (data._spacingMode) {
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case SpacingMode_Percent: {
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if (scale) {
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for (size_t i = 0, n = spacesCount - 1; i < n; i++) {
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BonePose *bone = bones[i];
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float setupLength = bone->_bone->getData().getLength();
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float x = setupLength * bone->_a;
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float y = setupLength * bone->_c;
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lengths[i] = MathUtil::sqrt(x * x + y * y);
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}
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}
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for (size_t i = 1; i < spacesCount; i++) {
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spaces[i] = spacing;
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}
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break;
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}
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case SpacingMode_Proportional: {
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float sum = 0;
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for (size_t i = 0, n = spacesCount - 1; i < n;) {
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BonePose *bone = bones[i];
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float setupLength = bone->_bone->getData().getLength();
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if (setupLength < epsilon) {
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if (scale) lengths[i] = 0;
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spaces[++i] = spacing;
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} else {
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float x = setupLength * bone->_a, y = setupLength * bone->_c;
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float length = MathUtil::sqrt(x * x + y * y);
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if (scale) lengths[i] = length;
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spaces[++i] = length;
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sum += length;
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}
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}
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if (sum > 0) {
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sum = spacesCount / sum * spacing;
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for (size_t i = 1; i < spacesCount; i++) {
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spaces[i] *= sum;
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}
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}
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break;
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}
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default: {
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bool lengthSpacing = data._spacingMode == SpacingMode_Length;
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for (size_t i = 0, n = spacesCount - 1; i < n;) {
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BonePose *bone = bones[i];
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float setupLength = bone->_bone->getData().getLength();
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if (setupLength < epsilon) {
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if (scale) lengths[i] = 0;
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spaces[++i] = spacing;
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} else {
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float x = setupLength * bone->_a, y = setupLength * bone->_c;
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float length = MathUtil::sqrt(x * x + y * y);
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if (scale) lengths[i] = length;
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spaces[++i] = (lengthSpacing ? MathUtil::max(0.0f, setupLength + spacing) : spacing) * length / setupLength;
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}
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}
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}
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}
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Array<float> &positions = computeWorldPositions(skeleton, *pathAttachment, (int) spacesCount, tangents);
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float *positionsBuffer = positions.buffer();
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float boneX = positionsBuffer[0], boneY = positionsBuffer[1], offsetRotation = data._offsetRotation;
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bool tip;
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if (offsetRotation == 0)
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tip = data._rotateMode == RotateMode_Chain;
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else {
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tip = false;
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BonePose &bone = _slot->getBone().getAppliedPose();
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offsetRotation *= bone._a * bone._d - bone._b * bone._c > 0 ? MathUtil::Deg_Rad : -MathUtil::Deg_Rad;
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}
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for (size_t i = 0, ip = 3, u = skeleton._update; i < boneCount; i++, ip += 3) {
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BonePose *bone = bones[i];
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bone->_worldX += (boneX - bone->_worldX) * mixX;
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bone->_worldY += (boneY - bone->_worldY) * mixY;
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float x = positionsBuffer[ip], y = positionsBuffer[ip + 1], dx = x - boneX, dy = y - boneY;
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if (scale) {
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float length = lengths[i];
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if (length >= epsilon) {
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float s = (MathUtil::sqrt(dx * dx + dy * dy) / length - 1) * mixRotate + 1;
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bone->_a *= s;
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bone->_c *= s;
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}
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}
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boneX = x;
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boneY = y;
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if (mixRotate > 0) {
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float a = bone->_a, b = bone->_b, c = bone->_c, d = bone->_d, r, cos, sin;
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if (tangents)
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r = positionsBuffer[ip - 1];
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else if (spaces[i + 1] < epsilon)
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r = positionsBuffer[ip + 2];
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else
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r = MathUtil::atan2(dy, dx);
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r -= MathUtil::atan2(c, a);
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if (tip) {
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cos = MathUtil::cos(r);
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sin = MathUtil::sin(r);
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float length = bone->_bone->getData().getLength();
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boneX += (length * (cos * a - sin * c) - dx) * mixRotate;
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boneY += (length * (sin * a + cos * c) - dy) * mixRotate;
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} else
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r += offsetRotation;
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if (r > MathUtil::Pi)
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r -= MathUtil::Pi_2;
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else if (r < -MathUtil::Pi)
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r += MathUtil::Pi_2;
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r *= mixRotate;
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cos = MathUtil::cos(r);
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sin = MathUtil::sin(r);
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bone->_a = cos * a - sin * c;
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bone->_b = cos * b - sin * d;
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bone->_c = sin * a + cos * c;
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bone->_d = sin * b + cos * d;
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}
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bone->modifyWorld((int) u);
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}
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}
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void PathConstraint::sort(Skeleton &skeleton) {
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int slotIndex = _slot->getData().getIndex();
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Bone &slotBone = _slot->getBone();
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if (skeleton.getSkin() != NULL) sortPathSlot(skeleton, *skeleton.getSkin(), slotIndex, slotBone);
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if (skeleton.getData().getDefaultSkin() != NULL && skeleton.getData().getDefaultSkin() != skeleton.getSkin())
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sortPathSlot(skeleton, *skeleton.getData().getDefaultSkin(), slotIndex, slotBone);
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sortPath(skeleton, _slot->_pose._attachment, slotBone);
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BonePose **bones = _bones.buffer();
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size_t boneCount = _bones.size();
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for (size_t i = 0; i < boneCount; i++) {
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Bone *bone = bones[i]->_bone;
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skeleton.sortBone(bone);
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skeleton.constrained(*bone);
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}
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skeleton._updateCache.add(this);
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for (size_t i = 0; i < boneCount; i++) skeleton.sortReset(bones[i]->_bone->getChildren());
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for (size_t i = 0; i < boneCount; i++) bones[i]->_bone->_sorted = true;
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}
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bool PathConstraint::isSourceActive() {
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return _slot->getBone().isActive();
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}
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Array<BonePose *> &PathConstraint::getBones() {
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return _bones;
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}
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Slot &PathConstraint::getSlot() {
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return *_slot;
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}
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void PathConstraint::setSlot(Slot &slot) {
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_slot = &slot;
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}
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Array<float> &PathConstraint::computeWorldPositions(Skeleton &skeleton, PathAttachment &path, int spacesCount, bool tangents) {
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float position = _applied->_position;
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float *spaces = _spaces.buffer();
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_positions.setSize(spacesCount * 3 + 2, 0);
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Array<float> &out = _positions;
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Array<float> &world = _world;
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bool closed = path.getClosed();
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int verticesLength = (int) path.getWorldVerticesLength();
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int curveCount = verticesLength / 6;
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int prevCurve = NONE;
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float pathLength;
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if (!path.getConstantSpeed()) {
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Array<float> &lengths = path.getLengths();
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float *lengthsBuffer = lengths.buffer();
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curveCount -= closed ? 1 : 2;
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pathLength = lengthsBuffer[curveCount];
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if (_data._positionMode == PositionMode_Percent) position *= pathLength;
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float multiplier = 0;
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switch (_data._spacingMode) {
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case SpacingMode_Percent:
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multiplier = pathLength;
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break;
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case SpacingMode_Proportional:
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multiplier = pathLength / spacesCount;
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break;
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default:
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multiplier = 1;
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}
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world.setSize(8, 0);
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float *worldBuffer = world.buffer();
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for (int i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
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float space = spaces[i] * multiplier;
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position += space;
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float p = position;
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if (closed) {
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p = MathUtil::fmod(p, pathLength);
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if (p < 0) p += pathLength;
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curve = 0;
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} else if (p < 0) {
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if (prevCurve != BEFORE) {
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prevCurve = BEFORE;
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path.computeWorldVertices(skeleton, *_slot, 2, 4, world, 0, 2);
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}
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addBeforePosition(p, world, 0, out, o);
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continue;
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} else if (p > pathLength) {
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if (prevCurve != AFTER) {
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prevCurve = AFTER;
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path.computeWorldVertices(skeleton, *_slot, verticesLength - 6, 4, world, 0, 2);
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}
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addAfterPosition(p - pathLength, world, 0, out, o);
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continue;
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}
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// Determine curve containing position.
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for (;; curve++) {
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float length = lengthsBuffer[curve];
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if (p > length) continue;
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if (curve == 0)
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p /= length;
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else {
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float prev = lengthsBuffer[curve - 1];
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p = (p - prev) / (length - prev);
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}
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break;
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}
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if (curve != prevCurve) {
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prevCurve = curve;
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if (closed && curve == curveCount) {
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path.computeWorldVertices(skeleton, *_slot, verticesLength - 4, 4, world, 0, 2);
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path.computeWorldVertices(skeleton, *_slot, 0, 4, world, 4, 2);
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} else
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path.computeWorldVertices(skeleton, *_slot, curve * 6 + 2, 8, world, 0, 2);
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}
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addCurvePosition(p, worldBuffer[0], worldBuffer[1], worldBuffer[2], worldBuffer[3], worldBuffer[4], worldBuffer[5], worldBuffer[6],
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worldBuffer[7], out, o, tangents || (i > 0 && space < epsilon));
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}
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return out;
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}
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// World vertices.
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if (closed) {
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verticesLength += 2;
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world.setSize(verticesLength, 0);
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float *worldBuffer = world.buffer();
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path.computeWorldVertices(skeleton, *_slot, 2, verticesLength - 4, world, 0, 2);
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path.computeWorldVertices(skeleton, *_slot, 0, 2, world, verticesLength - 4, 2);
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worldBuffer[verticesLength - 2] = worldBuffer[0];
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worldBuffer[verticesLength - 1] = worldBuffer[1];
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} else {
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curveCount--;
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verticesLength -= 4;
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world.setSize(verticesLength, 0);
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path.computeWorldVertices(skeleton, *_slot, 2, verticesLength, world, 0, 2);
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}
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float *worldBuffer = world.buffer();
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// Curve lengths.
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_curves.setSize(curveCount, 0);
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float *curvesBuffer = _curves.buffer();
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pathLength = 0;
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float x1 = worldBuffer[0], y1 = worldBuffer[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
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float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy;
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for (int i = 0, w = 2; i < curveCount; i++, w += 6) {
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cx1 = worldBuffer[w];
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cy1 = worldBuffer[w + 1];
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cx2 = worldBuffer[w + 2];
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cy2 = worldBuffer[w + 3];
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x2 = worldBuffer[w + 4];
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y2 = worldBuffer[w + 5];
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tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f;
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tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f;
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dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f;
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dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f;
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ddfx = tmpx * 2 + dddfx;
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ddfy = tmpy * 2 + dddfy;
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dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f;
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dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f;
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pathLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
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dfx += ddfx;
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dfy += ddfy;
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ddfx += dddfx;
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ddfy += dddfy;
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pathLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
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dfx += ddfx;
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dfy += ddfy;
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pathLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
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dfx += ddfx + dddfx;
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dfy += ddfy + dddfy;
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pathLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
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curvesBuffer[i] = pathLength;
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x1 = x2;
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y1 = y2;
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}
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if (_data._positionMode == PositionMode_Percent) position *= pathLength;
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float multiplier = 0;
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switch (_data._spacingMode) {
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case SpacingMode_Percent:
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multiplier = pathLength;
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break;
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case SpacingMode_Proportional:
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multiplier = pathLength / spacesCount;
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break;
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default:
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multiplier = 1;
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}
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float curveLength = 0;
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for (int i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
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float space = spaces[i] * multiplier;
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position += space;
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float p = position;
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if (closed) {
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p = MathUtil::fmod(p, pathLength);
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if (p < 0) p += pathLength;
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curve = 0;
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segment = 0;
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} else if (p < 0) {
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addBeforePosition(p, world, 0, out, o);
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continue;
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} else if (p > pathLength) {
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addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
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continue;
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}
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// Determine curve containing position.
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for (;; curve++) {
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float length = curvesBuffer[curve];
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if (p > length) continue;
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if (curve == 0)
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p /= length;
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else {
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float prev = curvesBuffer[curve - 1];
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p = (p - prev) / (length - prev);
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}
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break;
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}
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// Curve segment lengths.
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if (curve != prevCurve) {
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prevCurve = curve;
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int ii = curve * 6;
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x1 = worldBuffer[ii];
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y1 = worldBuffer[ii + 1];
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cx1 = worldBuffer[ii + 2];
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cy1 = worldBuffer[ii + 3];
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cx2 = worldBuffer[ii + 4];
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cy2 = worldBuffer[ii + 5];
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x2 = worldBuffer[ii + 6];
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y2 = worldBuffer[ii + 7];
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tmpx = (x1 - cx1 * 2 + cx2) * 0.03f;
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tmpy = (y1 - cy1 * 2 + cy2) * 0.03f;
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dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006f;
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dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006f;
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ddfx = tmpx * 2 + dddfx;
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ddfy = tmpy * 2 + dddfy;
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dfx = (cx1 - x1) * 0.3f + tmpx + dddfx * 0.16666667f;
|
|
dfy = (cy1 - y1) * 0.3f + tmpy + dddfy * 0.16666667f;
|
|
curveLength = MathUtil::sqrt(dfx * dfx + dfy * dfy);
|
|
_segments[0] = curveLength;
|
|
for (ii = 1; ii < 8; ii++) {
|
|
dfx += ddfx;
|
|
dfy += ddfy;
|
|
ddfx += dddfx;
|
|
ddfy += dddfy;
|
|
curveLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
|
|
_segments[ii] = curveLength;
|
|
}
|
|
dfx += ddfx;
|
|
dfy += ddfy;
|
|
curveLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
|
|
_segments[8] = curveLength;
|
|
dfx += ddfx + dddfx;
|
|
dfy += ddfy + dddfy;
|
|
curveLength += MathUtil::sqrt(dfx * dfx + dfy * dfy);
|
|
_segments[9] = curveLength;
|
|
segment = 0;
|
|
}
|
|
|
|
// Weight by segment length.
|
|
p *= curveLength;
|
|
for (;; segment++) {
|
|
float length = _segments[segment];
|
|
if (p > length) continue;
|
|
if (segment == 0)
|
|
p /= length;
|
|
else {
|
|
float prev = _segments[segment - 1];
|
|
p = segment + (p - prev) / (length - prev);
|
|
}
|
|
break;
|
|
}
|
|
addCurvePosition(p * 0.1f, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space < epsilon));
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
void PathConstraint::addBeforePosition(float p, Array<float> &temp, int i, Array<float> &output, int o) {
|
|
float x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = MathUtil::atan2(dy, dx);
|
|
output[o] = x1 + p * MathUtil::cos(r);
|
|
output[o + 1] = y1 + p * MathUtil::sin(r);
|
|
output[o + 2] = r;
|
|
}
|
|
|
|
void PathConstraint::addAfterPosition(float p, Array<float> &temp, int i, Array<float> &output, int o) {
|
|
float x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = MathUtil::atan2(dy, dx);
|
|
output[o] = x1 + p * MathUtil::cos(r);
|
|
output[o + 1] = y1 + p * MathUtil::sin(r);
|
|
output[o + 2] = r;
|
|
}
|
|
|
|
void PathConstraint::addCurvePosition(float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2,
|
|
Array<float> &output, int o, bool tangents) {
|
|
if (p < epsilon || MathUtil::isNan(p)) {
|
|
output[o] = x1;
|
|
output[o + 1] = y1;
|
|
output[o + 2] = MathUtil::atan2(cy1 - y1, cx1 - x1);
|
|
return;
|
|
}
|
|
float tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
|
|
float ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
|
|
float x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
|
|
output[o] = x;
|
|
output[o + 1] = y;
|
|
if (tangents) {
|
|
if (p < 0.001f)
|
|
output[o + 2] = MathUtil::atan2(cy1 - y1, cx1 - x1);
|
|
else
|
|
output[o + 2] = MathUtil::atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
|
|
}
|
|
}
|
|
|
|
void PathConstraint::sortPathSlot(Skeleton &skeleton, Skin &skin, int slotIndex, Bone &slotBone) {
|
|
Skin::AttachmentMap::Entries entries = skin.getAttachments();
|
|
while (entries.hasNext()) {
|
|
Skin::AttachmentMap::Entry &entry = entries.next();
|
|
if (entry._slotIndex == (size_t) slotIndex) sortPath(skeleton, entry._attachment, slotBone);
|
|
}
|
|
}
|
|
|
|
void PathConstraint::sortPath(Skeleton &skeleton, Attachment *attachment, Bone &slotBone) {
|
|
if (attachment == NULL || !attachment->getRTTI().instanceOf(PathAttachment::rtti)) return;
|
|
PathAttachment *pathAttachment = static_cast<PathAttachment *>(attachment);
|
|
Array<int> &pathBones = pathAttachment->getBones();
|
|
if (pathBones.size() == 0)
|
|
skeleton.sortBone(&slotBone);
|
|
else {
|
|
Array<Bone *> &bones = skeleton._bones;
|
|
for (size_t i = 0, n = pathBones.size(); i < n;) {
|
|
int nn = pathBones[i++];
|
|
nn += i;
|
|
while (i < (size_t) nn) skeleton.sortBone(bones[pathBones[i++]]);
|
|
}
|
|
}
|
|
} |