2013-05-10 19:46:09 +07:00

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334 B
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Shader "Skeleton" {
Properties {
_MainTex ("Texture to blend", 2D) = "black" {}
}
SubShader {
Tags { "Queue" = "Transparent" }
Cull Off
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha
Pass {
SetTexture [_MainTex] {
combine texture
}
}
}
}