mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-12 18:18:43 +08:00
128 lines
5.0 KiB
Java
128 lines
5.0 KiB
Java
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated April 5, 2025. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
package com.esotericsoftware.spine;
|
|
|
|
import com.badlogic.gdx.ApplicationAdapter;
|
|
import com.badlogic.gdx.Gdx;
|
|
import com.badlogic.gdx.InputAdapter;
|
|
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
|
|
import com.badlogic.gdx.graphics.GL20;
|
|
import com.badlogic.gdx.graphics.OrthographicCamera;
|
|
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
|
|
|
import com.esotericsoftware.spine.utils.TwoColorPolygonBatch;
|
|
|
|
/** Demonstrates loading, animating, and rendering a skeleton.
|
|
* @see SkeletonAssetManagerTest */
|
|
public class PhysicsTest2 extends ApplicationAdapter {
|
|
OrthographicCamera camera;
|
|
TwoColorPolygonBatch batch;
|
|
SkeletonRenderer renderer;
|
|
SkeletonRendererDebug debugRenderer;
|
|
|
|
TextureAtlas atlas;
|
|
Skeleton skeleton;
|
|
AnimationState state;
|
|
|
|
float lastX = 0;
|
|
float lastY = 0;
|
|
|
|
public void create () {
|
|
camera = new OrthographicCamera();
|
|
batch = new TwoColorPolygonBatch();
|
|
renderer = new SkeletonRenderer();
|
|
renderer.setPremultipliedAlpha(true); // PMA results in correct blending without outlines.
|
|
debugRenderer = new SkeletonRendererDebug();
|
|
debugRenderer.setBoundingBoxes(false);
|
|
debugRenderer.setRegionAttachments(false);
|
|
|
|
atlas = new TextureAtlas(Gdx.files.internal("celestial-circus/celestial-circus-pma.atlas"));
|
|
SkeletonBinary binary = new SkeletonBinary(atlas); // This loads skeleton JSON data, which is stateless.
|
|
binary.setScale(0.1f); // Load the skeleton at 60% the size it was in Spine.
|
|
SkeletonData skeletonData = binary.readSkeletonData(Gdx.files.internal("celestial-circus/celestial-circus-pro.skel"));
|
|
|
|
skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
|
|
skeleton.setPosition(320, 100);
|
|
|
|
AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations.
|
|
state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc).
|
|
|
|
Gdx.input.setInputProcessor(new InputAdapter() {
|
|
public boolean touchDown (int screenX, int screenY, int pointer, int button) {
|
|
lastX = screenX;
|
|
lastY = screenY;
|
|
return true;
|
|
}
|
|
|
|
public boolean touchDragged (int screenX, int screenY, int pointer) {
|
|
skeleton.x += screenX - lastX;
|
|
skeleton.y += lastY - screenY;
|
|
lastX = screenX;
|
|
lastY = screenY;
|
|
return true;
|
|
}
|
|
});
|
|
}
|
|
|
|
public void render () {
|
|
float delta = Gdx.graphics.getDeltaTime();
|
|
state.update(delta); // Update the animation time.
|
|
|
|
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
|
|
|
state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT.
|
|
skeleton.update(delta);
|
|
skeleton.updateWorldTransform(Physics.update); // Uses the bones' local SRT to compute their world SRT.
|
|
|
|
// Configure the camera, SpriteBatch, and SkeletonRendererDebug.
|
|
camera.update();
|
|
batch.getProjectionMatrix().set(camera.combined);
|
|
debugRenderer.getShapeRenderer().setProjectionMatrix(camera.combined);
|
|
|
|
batch.begin();
|
|
renderer.draw(batch, skeleton); // Draw the skeleton images.
|
|
batch.end();
|
|
|
|
// debugRenderer.draw(skeleton); // Draw debug lines.
|
|
}
|
|
|
|
public void resize (int width, int height) {
|
|
camera.setToOrtho(false); // Update camera with new size.
|
|
}
|
|
|
|
public void dispose () {
|
|
atlas.dispose();
|
|
}
|
|
|
|
static public void main (String[] args) throws Exception {
|
|
new Lwjgl3Application(new PhysicsTest2());
|
|
}
|
|
}
|