18 lines
558 B
C#

using Godot;
using System;
public partial class SlotNode : Node2D
{
public override void _Ready()
{
SpineSprite spineboy = GetNode<SpineSprite>("Spineboy");
SpineSprite raptor = GetNode<SpineSprite>("Spineboy/GunSlot/Raptor");
SpineSprite tinySpineboy = GetNode<SpineSprite>("Spineboy/FrontFirstSlot/TinySpineboy");
var entry = spineboy.GetAnimationState().SetAnimation("run", true, 0);
entry.SetTimeScale(0.1f);
raptor.GetAnimationState().SetAnimation("walk", true, 0);
tinySpineboy.GetAnimationState().SetAnimation("walk", true, 0);
}
}