spine-runtimes/.gitignore
John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
- Updated spine-c to 3.2.01, adding shearing and transform constraints plus various bug fixes
- Introduced CMake based system to generated IDE projects for spine-sfml, and download dependencies for all other runtimes
- Updated all spine-c based runtime READMEs with new usage and example instructions
- Moved spine-cocos2d-iphone v2 and spine-cocos2dx v2 to separate branches. These will no longer be updated
- Renamed spine-cocos2d-iphone to spine-cocos2d-iphone

Removed cocos2d-ios v2 Spine runtime. See branch cocos2d-ios-v2 for legacy apps

Moved cocos2d-ios v3 Spine runtime to top-level sphine-cocos2d-iphone directory

Added Visual Studio support to CMake build

Added Linux support for spine-sfml. Do apt-get install sfml-dev as a prerequisit, makes everyone's life easier

Refactored Mac OS X framework detection and linking, added SFML_STATIC define for Win32 build

Removed spine-cocos2dx v2 runtime. See cocos2dx-v2 branch on Github

Moved spine-cocos2dx v3 runtime to root of spine-cocos2dx

spine-c, spine-cocos2d-iphone, spine-cocos2dx, spine-sfml updated to 3.2.00

* Added CMake build for spine-c and spine-sfml
* Removed spine-cocos2dx v2 and spine-cocos2d-iphone v2. See the cocos2dx-v2 and cocos2d-ios-v2 branches if you need these runtimes still
* Added transform constraint rotate, scale, and shear offsets and mixes
* Added spTransformConstraintTimeline
* Added bone shearing
* Added spShearTimeline
* Changed spSkeleton_updateCache
* Changed JSON format, see http://esotericsoftware.com/spine-json-format

Ported 1be89d1c5766fedb91f080a23bffaef6609b86c3 to spine-c

Cleaned up spine-c, removed IDE specific files and unnecessary data/ folder. Use CMake to import into your most beloved IDE

Added spine-cocos2d-iphone to CMake, only downloads cocos2d-objc dependency. Use Xcode project in spine-cocos2d-iphone/ to run examples

Added -std=c98 -pedantic -Wall to spine-c CMake file, fixed up all warnings, fixed up .gitignore

Fixed warnings, replaced calls to stdlib cos/sin/atan2 with macros

New cocos2dx example project, for Windows, Linux and Mac OS X. Doesn't work on Windows/Linux yet

Fixed spine-cocos2dx Visual Studio projects

Reworked cocos2dx dependency resolution

Fixed up src/header paths in CMake files. Dependencies are only downloaded if you build a specific runtime example

Updated spine-sfml README with instructions for Windows

Updated spine-sfml README with instructions for Linux and Mac OS X

Fixed README formatting

More formatting, sorry, can't preview markdown...

More README changes

Renamed spine-cocos2d-iphone to spine-cocos2d-objc, fixed up Xcode project and README

Updated spine-cocos2d-objc README

Added context when exceptions are thrown during attachment and animation parsing.

Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version.

[Unity] Update BoneFollower

Added coverting linkedmesh to weightedlinkedmesh.

[LUA] AnimationState trackCount bugfixes (#466)

* resolved conflict

* made trackCount keep count, not maximum track index.

Prettier with varargs.

Updated .gitignore to exclude cocos2dx dependencies

Fixed up READMEs of spine-c based runtimes with proper version info. Fixed cocos2d-x CMake build to delete outdated Spine runtime shipped by cocos2d-x
2016-06-22 15:23:31 +02:00

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target
*Debug.win32
*.sdf
*.opensdf
*.suo
*.ipch
*.userprefs
*.pidb
*.cachefile
*.swp
*.user
.DS_Store
.idea/
build/
spine-c/Debug/*
spine-cpp/Debug/*
spine-sfml/Debug/*
spine-sfml/SFML
spine-sfml/dependencies
spine-libgdx/spine-libgdx/bin/*
spine-libgdx/spine-libgdx-tests/bin/*
spine-libgdx/spine-skeletonviewer/bin/*
spine-cocos2dx/dependencies
spine-cocos2dx/example/cocos2dx.zip
spine-cocos2dx/example/__MACOSX
spine-cocos2dx/example/cocos2d
spine-cocos2dx/example/proj.win32/spine-cocos2d-x.VC.opendb
xcuserdata/
spine-cocos2d-iphone/cocos2d/*
spine-cocos2d-iphone/spine-cocos2d-iphone-ios.xcodeproj/project.xcworkspace/xcshareddata/
spine-csharp/bin
spine-csharp/obj
spine-csharp/src/*.cs.meta
spine-monogame/xamarinstudio-ios/src/bin
spine-monogame/xamarinstudio-ios/src/obj
spine-monogame/xamarinstudio-ios/src/packages
spine-monogame/xamarinstudio-ios/example/bin
spine-monogame/xamarinstudio-ios/example/obj
spine-monogame/xamarinstudio-ios/example/packages
spine-monogame/windows8-store/src/bin
spine-monogame/windows8-store/src/obj
spine-monogame/windows8-store/example/spine-monogame-example_TemporaryKey.pfx
spine-monogame/windows8-store/example/obj/*
spine-monogame/windows8-store/example/bin/*
spine-xna/bin
spine-xna/obj
spine-xna/example/bin
spine-xna/example/obj
spine-unity/Assets/spine-csharp*
!spine-unity/Assets/spine-csharp/Place spine-csharp src here.*
spine-unity/spine-unity.CSharp.csproj
spine-unity/spine-unity.CSharp.Editor.csproj
spine-unity/ProjectSettings
spine-unity/Temp
spine-unity/Library
spine-unity/*.sln
spine-unity/obj
Assembly-*.csproj
Assembly-*.pidb
AssetStoreTools*
spine-tk2d/Assets/spine-csharp*
!spine-tk2d/Assets/spine-csharp/Place spine-csharp src here.*
spine-tk2d/ProjectSettings
spine-tk2d/Temp
spine-tk2d/Library
spine-tk2d/*.sln
spine-tk2d/Assets/TK2DROOT*
spine-tk2d/Assets/-tk2d*
spine-corona/spine-lua/
!spine-corona/spine-lua/Place spine-lua here.txt
spine-love/spine-lua/
spine-love/love/
!spine-love/spine-lua/Place spine-lua here.txt
spine-as3/spine-as3-example/bin
spine-as3/spine-as3-example/lib/.spine-as3.swc.stamp
spine-starling/spine-starling-example/bin
spine-starling/spine-starling-example/lib/.spine-starling.swc.stamp
spine-turbulenz/spine-js/spine.js
spine-threejs/spine-js/spine.js