mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
- Updated spine-c to 3.2.01, adding shearing and transform constraints plus various bug fixes - Introduced CMake based system to generated IDE projects for spine-sfml, and download dependencies for all other runtimes - Updated all spine-c based runtime READMEs with new usage and example instructions - Moved spine-cocos2d-iphone v2 and spine-cocos2dx v2 to separate branches. These will no longer be updated - Renamed spine-cocos2d-iphone to spine-cocos2d-iphone Removed cocos2d-ios v2 Spine runtime. See branch cocos2d-ios-v2 for legacy apps Moved cocos2d-ios v3 Spine runtime to top-level sphine-cocos2d-iphone directory Added Visual Studio support to CMake build Added Linux support for spine-sfml. Do apt-get install sfml-dev as a prerequisit, makes everyone's life easier Refactored Mac OS X framework detection and linking, added SFML_STATIC define for Win32 build Removed spine-cocos2dx v2 runtime. See cocos2dx-v2 branch on Github Moved spine-cocos2dx v3 runtime to root of spine-cocos2dx spine-c, spine-cocos2d-iphone, spine-cocos2dx, spine-sfml updated to 3.2.00 * Added CMake build for spine-c and spine-sfml * Removed spine-cocos2dx v2 and spine-cocos2d-iphone v2. See the cocos2dx-v2 and cocos2d-ios-v2 branches if you need these runtimes still * Added transform constraint rotate, scale, and shear offsets and mixes * Added spTransformConstraintTimeline * Added bone shearing * Added spShearTimeline * Changed spSkeleton_updateCache * Changed JSON format, see http://esotericsoftware.com/spine-json-format Ported 1be89d1c5766fedb91f080a23bffaef6609b86c3 to spine-c Cleaned up spine-c, removed IDE specific files and unnecessary data/ folder. Use CMake to import into your most beloved IDE Added spine-cocos2d-iphone to CMake, only downloads cocos2d-objc dependency. Use Xcode project in spine-cocos2d-iphone/ to run examples Added -std=c98 -pedantic -Wall to spine-c CMake file, fixed up all warnings, fixed up .gitignore Fixed warnings, replaced calls to stdlib cos/sin/atan2 with macros New cocos2dx example project, for Windows, Linux and Mac OS X. Doesn't work on Windows/Linux yet Fixed spine-cocos2dx Visual Studio projects Reworked cocos2dx dependency resolution Fixed up src/header paths in CMake files. Dependencies are only downloaded if you build a specific runtime example Updated spine-sfml README with instructions for Windows Updated spine-sfml README with instructions for Linux and Mac OS X Fixed README formatting More formatting, sorry, can't preview markdown... More README changes Renamed spine-cocos2d-iphone to spine-cocos2d-objc, fixed up Xcode project and README Updated spine-cocos2d-objc README Added context when exceptions are thrown during attachment and animation parsing. Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version. [Unity] Update BoneFollower Added coverting linkedmesh to weightedlinkedmesh. [LUA] AnimationState trackCount bugfixes (#466) * resolved conflict * made trackCount keep count, not maximum track index. Prettier with varargs. Updated .gitignore to exclude cocos2dx dependencies Fixed up READMEs of spine-c based runtimes with proper version info. Fixed cocos2d-x CMake build to delete outdated Spine runtime shipped by cocos2d-x
102 lines
2.2 KiB
Plaintext
102 lines
2.2 KiB
Plaintext
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target
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*Debug.win32
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*.sdf
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*.opensdf
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*.suo
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*.ipch
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*.userprefs
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*.pidb
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*.cachefile
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*.swp
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*.user
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.DS_Store
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.idea/
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build/
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spine-c/Debug/*
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spine-cpp/Debug/*
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spine-sfml/Debug/*
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spine-sfml/SFML
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spine-sfml/dependencies
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spine-libgdx/spine-libgdx/bin/*
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spine-libgdx/spine-libgdx-tests/bin/*
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spine-libgdx/spine-skeletonviewer/bin/*
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spine-cocos2dx/dependencies
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spine-cocos2dx/example/cocos2dx.zip
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spine-cocos2dx/example/__MACOSX
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spine-cocos2dx/example/cocos2d
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spine-cocos2dx/example/proj.win32/spine-cocos2d-x.VC.opendb
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xcuserdata/
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spine-cocos2d-iphone/cocos2d/*
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spine-cocos2d-iphone/spine-cocos2d-iphone-ios.xcodeproj/project.xcworkspace/xcshareddata/
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spine-csharp/bin
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spine-csharp/obj
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spine-csharp/src/*.cs.meta
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spine-monogame/xamarinstudio-ios/src/bin
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spine-monogame/xamarinstudio-ios/src/obj
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spine-monogame/xamarinstudio-ios/src/packages
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spine-monogame/xamarinstudio-ios/example/bin
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spine-monogame/xamarinstudio-ios/example/obj
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spine-monogame/xamarinstudio-ios/example/packages
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spine-monogame/windows8-store/src/bin
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spine-monogame/windows8-store/src/obj
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spine-monogame/windows8-store/example/spine-monogame-example_TemporaryKey.pfx
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spine-monogame/windows8-store/example/obj/*
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spine-monogame/windows8-store/example/bin/*
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spine-xna/bin
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spine-xna/obj
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spine-xna/example/bin
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spine-xna/example/obj
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spine-unity/Assets/spine-csharp*
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!spine-unity/Assets/spine-csharp/Place spine-csharp src here.*
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spine-unity/spine-unity.CSharp.csproj
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spine-unity/spine-unity.CSharp.Editor.csproj
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spine-unity/ProjectSettings
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spine-unity/Temp
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spine-unity/Library
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spine-unity/*.sln
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spine-unity/obj
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Assembly-*.csproj
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Assembly-*.pidb
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AssetStoreTools*
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spine-tk2d/Assets/spine-csharp*
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!spine-tk2d/Assets/spine-csharp/Place spine-csharp src here.*
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spine-tk2d/ProjectSettings
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spine-tk2d/Temp
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spine-tk2d/Library
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spine-tk2d/*.sln
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spine-tk2d/Assets/TK2DROOT*
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spine-tk2d/Assets/-tk2d*
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spine-corona/spine-lua/
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!spine-corona/spine-lua/Place spine-lua here.txt
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spine-love/spine-lua/
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spine-love/love/
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!spine-love/spine-lua/Place spine-lua here.txt
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spine-as3/spine-as3-example/bin
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spine-as3/spine-as3-example/lib/.spine-as3.swc.stamp
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spine-starling/spine-starling-example/bin
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spine-starling/spine-starling-example/lib/.spine-starling.swc.stamp
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spine-turbulenz/spine-js/spine.js
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spine-threejs/spine-js/spine.js
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