2019-05-02 11:38:19 +02:00

75 lines
2.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpinePluginPrivatePCH.h"
#include "spine/Extension.h"
DEFINE_LOG_CATEGORY(SpineLog);
class FSpinePlugin : public SpinePlugin {
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FSpinePlugin, SpinePlugin )
void FSpinePlugin::StartupModule() {
}
void FSpinePlugin::ShutdownModule() { }
class Ue4Extension : public spine::DefaultSpineExtension {
public:
Ue4Extension() : spine::DefaultSpineExtension() { }
virtual ~Ue4Extension() { }
virtual void *_alloc(size_t size, const char *file, int line) {
return FMemory::Malloc(size);
}
virtual void *_calloc(size_t size, const char *file, int line) {
void * result = FMemory::Malloc(size);
FMemory::Memset(result, 0, size);
return result;
}
virtual void *_realloc(void *ptr, size_t size, const char *file, int line) {
return FMemory::Realloc(ptr, size);
}
virtual void _free(void *mem, const char *file, int line) {
FMemory::Free(mem);
}
};
spine::SpineExtension* spine::getDefaultExtension() {
return new Ue4Extension();
}